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Top Poster Of The Week #1 Winners! - Mon Jun 11, 2018 7:43 am

Top Poster Of The Week #1 Winners!

@Mei T with 36 posts. (Wins 75 coins)

@Hunter Zolomon with 35 posts. (Wins 50 coins)

@Sakiko Tsuchi with 29 posts. (Wins 25 coins)

Congrats to all of those whose names are up here!

Good Job everybody!

Top Poster Of The Week #2 will start tomorrow. (Monday/11th June)
Search in: Announcements  Topic: Top Poster Of The Week #1 Winners!  Replies: 0  Views: 33



THE SHINIGAMI APPLICATION
Name: [Katsumi Shōkō (Katsumi meaning Vigorous Beauty and Shōkō meaning Illuminated)]
Alias: [The Ice Queen]
Real Age: [388]
Phys. Age: [28]
Gender: [Female]
Personality: [To gain a alias like the Ice Queen speaks a lot about her as a person. She is cold both figuratively and literally in terms of her unique reiatsu. She is to say, not really approachable and so, doesn't tend to make friends too well. A lot of the time, she doesn't really emotionally express herself openly with some saying she doesn't even possess a heart akin to a hollow. Yet, she is not beyond feeling, but it is very rare to see it. A lot of the time, it will simply be annoyance at something or someone. She can become quite intense and even angry if she feels particularly strongly about something. She tends to speak in a stern english accent with very little emotion behind it besides what could come across as a upper class disgust at those she speaks to besides other lieutenants and captains. She remains professional for the most part and rarely shows any indication that things are bothering her, even if she has things on her mind.

She is also very dedicated to the squad and, if she likes the captain, will also be fiercely loyal to her captain, even going so far as to break rules and knock people down if something happens to her captain.

In her off time, she spends her time taking runs around the seireitei, talking to her zanpakuto spirit in her inner world and will also dabble in origami, although a lot of the time, she ends up making snowflakes, even if she's trying to make a crane for example. She likes iced coffee and Liang Pi; A cold springy noodle dish seasoned with a tangy, spicy, savoury sauce. She dislikes anything spicy and hard liquor like Vodka.

In Battle, she remains as cold and calculating as she is normally; being able to read a opponent's movements and actions to come up with a appropriate course of action to best deal with her opponent. When engaging, she will mix flash step with kido and Zanjutsu to overwelm opponents and to push them so they don't get a chance to get a thought it. She prefers to have control over the battlefield and will take any advantage she can get. In shikai, she will focus on keeping opponent within the effective area of her shikai's snow and shocking her opponent with the snow. She will primarily focus on stunning the opponent with both her lightning abilities in shikai and her range of bakudo before either terminating them or if she needs to get information from her target, torturing them until she gets the intel she needs.

As the lieutenant of squad 3, she is very well versed in how to break someone's will and gather the intel she needs by any means necessary. From intense questioning to physical torture; to those she tortures and those watching, she is a unfeeling monster in terms of getting what she needs from a target.]


CHARACTER APPEARANCE
Height: [5'10]
Weight: [185 lb (83.9 kg)]
Physical Traits: [she is a fairly, well-built woman with long blonde hair with the back done in a braided ponytail. She possesses a 38C-cup breast size. She had piercing ice blue that always appear clouded. She is about 5'10 and wore the typical shinigami uniform, with her lieutenant's badge on her left arm, tied on with an ice blue ribbon. One deviation from the normal uniform was instead of the normal pants, they were a knee-length black skirt with the top of her shihakushō acting like a coat would as it was split down the front so if they blew upwards, it would lift from either side. Her shitagi was also ice blue and she wore ice blue flats, similar to the stealth force, but designed with snowflakes going around the shoe. And lastly, her zanpakuto was kept by her side, held there by a thick silk blue belt that went around her waist.

When in Casual clothes, she wears a ice blue tank top with a large snowflake design covering across her chest and just below it. She then wears matching ice blue jogging bottoms with snowflakes falling down the outside of the trousers, all the way down to the bottom of them. With these, she wears plain ice blue socks and her flats from her normal uniform.

For formal occasions, she will wear a traditional ice blue kimono with snowflake patterns all over along with a theme of trees covered in snow during winter. She was a thick dark blue obi, ice blue tabi socks and traditional Geta with blue straps. She sometimes will also carry a chinese style ice-blue umbrella with a large snowflake coming from the centre and connecting to the rims of the umbrella.

Lastly, if she is in a gigai in the world of the living, she will wear ice blue track outfit consisting of a sports top, jogging bottoms with two dark blue lines doing down the sides, ice blue socks and ice blue and black trainers.]


THE COMBAT INFORMATION
General Fighting Style:  [When using just her sealed zanpakuto, Katsumi prefers to get in with her blade, using both speed to break the distance between her opponent and relentless strength in her strikes to force a opponent into the defensive. In summery, she prefers to be predator then prey in terms of combat. She will also mix her sword combat with kido, tending to use kido that can be used quickly and to great effect like Sho, Usuinageha, Byakurai and Sōkatsui and Bakudo like Sai, Geki and Shitotsu Sansen. Outside of combat, while on recon, she will bakudo like Kakushitsuijaku to make up for her low range sensing ability and using Kyokkō to hide her physical and spiritual presence for the target she is hunting, only dropping it to make a decisive strike on the target.

In Shikai, as mentioned in her personality, she will try to keep targets within the twenty meters that her shikai's snow ability can cover. She can also use her shikai to great effect on multiple opponents due to the snow being able to shock multiple targets as long as enough snow is covering them. She does also use her shikai in close combat, using her shikai to inflict stuns onto her opponent or doing it from range with her shikai's lightning blast. This way, she can maintain control of the battlefield and how it plays.

When working with a team, she can assist them when she can, although she prefers that if she uses shikai, that they keep away as to not get caught in her release. She can also relay tactical information via Tenteikūra and guide the battle that way.

During sparing matches with other shinigami, she takes the hard approach as she believes that if they are not faced with someone with the intent to kill, that they will not be ready to fight, so she will fight them as if she was fighting a enemy. She won't outright kill anyone during a spar, but wants them to be ready to face someone with the intent to kill so when it comes to it, they will fight instead of flee.]
Kido List:
Hado:
Spell Name: Shō
Spell Type: Hadō
Spell Number: #1
Spell Incantation: N/A
Spell Effect: the caster extends his index finger before firing a concentrated blast of high kinetic energy that will push most people or objects a few meters away from the caster but they take no damage from the kido, only if they hit or crash into something after getting knocked back by the kido.

Spell Name: Usuinageha (Pale throwing blade)
Spell Type: Hadō
Spell Number: #3
Spell Incantation: "Mask of flesh and blood, birds that soar the heavens, rain upon thy foe and deliver him a finishing blow!"
Spell Effect: By charging up spirit energy in his arm with his palm flat out before making a arc with the arm, The caster can fire a small curved energy blade, able to cut through most things it comes into contact to. it can also be fired in rapid succession.

Spell Name: Byakurai
Spell Type: Hadō
Spell Number: #4
Spell Incantation: N/A
Spell Effect: the caster extends his index finger and gathers spirit energy at the tip of his extended finger before firing a concentrated beam of cobalt colored lightning at the target, addition lightning is wrapped around the beam, adding to the effect of the lightning as it travels.

Spell Name: Sōkatsui
Spell Type: Hadō
Spell Number: #33
Spell Incantation: "All things in the universe that fly, that which names all, in the name of truth and temperance, dig your claws into the wall of sinless dreams!
Spell Effect: the caster extends his whole palm with his fingers extended forwards but only slightly apart before blue flame-like spirit energy flows into the center of the extended palm before firing a large wave of blue flames towards a target, without the incantation, it appears more as a blue fireball that rockets towards a target instead of a wave. causes a explosion on impact plus burn damage depending on tier of the target.

Spell Name: Tenran
Spell Type: Hadō
Spell Number: #58
Spell Incantation: None
Spell Effect: the caster draws his zanpakuto and Levitates it in front of him before touching the handle gently to send it spinning around in mid air, getting rapidly faster and faster until the caster grabs the handle with the blade facing towards the ground before it fires a tornado from around the zanpakuto from the handle to the tip of the blade outwards towards the target and anything within the area of the tornado's effective radius which is four meters. can also be used with a hand supported by the other hand if the zanpakuto isn't available or for speed

Spell Name: Raikōhō
Spell Type: Hadō
Spell Number: #63
Spell Incantation: "Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!"
Spell Effect: The caster uses this spell by raising the hand facing towards what he his going to be firing at and opening his hand to his palm, gathering yellow energy, similar to #32, but forming in front of the palm and with lightning covering the orb before, at the caster's command, it fires as a stream of lightning energy, shaped to look like a lightning strike towards the target which explodes violently in a destructive cloud of lightning, causing both explosive damage and electrical damage at once, results vary from person to person.

Spell Name: Sōren Sōkatsui
Spell Type: Hadō
Spell Number: #73
Spell Incantation: "Mask of flesh and blood, universe soar, the one crowned with man's name, twin lotuses into the wall of blue flames, wait for the edge of the great fire in the heavens!"
Spell Effect: the enhanced version of Sōkatsui; the caster gathers the same blue flame-like energy but into both palms instead of one and then thrusts both his palms together at the target, causing a much larger explosion and increased damaged to the target or object hit plus extra flame damage, depending on tier. Appears as a stream of blue flames, similar to a flame thrower only if the flames were blue.


Bakudo:
Spell Name: Sai
Spell Type: Bakudō
Spell Number: #1
Spell Incantation: N/A
Spell Effect: the caster extends his middle and index finger towards a target, sending energy that locks their hands behind their backs, similar to handcuffs. can be used on multiple targets at once.

Spell Name: Hainawa
Spell Type: Bakudō
Spell Number: #4
Spell Incantation: N/A
Spell Effect: the caster gathers yellow spirit energy into either a single hand or both before sending out a crackling yellow energy rope that wraps around the target's body and arms, restricting their movements. this kido can be used in conjunction with Rikujōkōrō by using the rope to create the rods from the light it creates.

Spell Name: Geki
Spell Type: Bakudō
Spell Number: #9
Spell Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and then claw out your own throat!"
Spell Effect: The caster either casts their hand at their target or spells out the kanji of the spell's name before the target is surrounded with a red aura, causes complete paralysis to the target, freezing them in the position they are in when the spell hit them.

Spell Name: Kyokkō
Spell Type: Bakudō
Spell Number: #26
Spell Incantation: N/A
Spell Effect: This kido is performed by casting a bright light around the caster from a extended hand, surrounding the caster before bending the light around the caster, rendering their physical presence invisible as well as hiding their spiritual pressure from the outside view. Although while active, the caster cannot attack in anyway unless the kido is broken first and someone of a higher tier can break it or still detect the kido's energy.

Spell Name: Shitotsu Sansen
Spell Type: Bakudō
Spell Number: #30
Spell Incantation: N/A
Spell Effect: The caster, using a single hand, draws out a inverted yellow triangle before three, claw-like shapes generate from the three points on the triangle he just made with his hand, these claw triangle fire out rapidly, pinning the target's upper arms and the middle of the target's chest, this however doesn't paralyze the target but keeps them restrained to a surface.

Spell Name: Enkōsen
Spell Type: Bakudō
Spell Number: #39
Spell Incantation: N/A
Spell Effect: The caster, either using their hands or their zanpakuto in a blocking motion, form a large rotating round shield, made of a dull yellow spiritual energy in front of themselves, general in front of their zanpakuto or hands. Designed to block a single attack.

Spell Name: Kakushitsuijaku
Spell Type: Bakudō
Spell Number: #58
Spell Incantation: "Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain."
Spell Effect: The caster draws a circle with a cross with black powder before drawing four, different symbols in their correct places in the cross sections before the caster places his hands just under the circle to activate the spell, which causes the inside of the circle to glow blue with various number kanji appearing rapidly within the circle, this kido increases the caster's ability to sense spiritual pressure and their basic senses in general to seek a target, the numbers will keep rotating rapidly until the correct set is found, relating to the target's longitude and latitude.

Spell Name: Rikujōkōrō
Spell Type: Bakudō
Spell Number: #61
Spell Incantation: "Carriage of thunder, bridge of a spinning wheel. With light, divide this into six!"
Spell Effect: The caster points his middle and index finger towards the target before a spark of light emits from the tips of his extended fingers, forming six long but thin rods of light that shoot rapidly towards a target, slamming into their midsection and keeping the arms to the sides, this also paralyzes anything not connected by the rods, parlaying the entire body in the process.

Spell Name: Sajō Sabaku
Spell Type: Bakudō
Spell Number: #63
Spell Incantation: N/A
Spell effect: The caster raises their hand into the air before closing their hand into a fist, directed at the intended target where yellow energy forms either from the air above the target, from around the arm of the caster or it comes from behind the caster's shoulder, where it forms into thick chain-like ropes, which swirl around the target, wrapping around the torso area, binding the arms behind them before tightening around them, immobilizing them. Normally this kido can't be broken by physical strength by those of equal tier and below, someone two tiers and above can break out of it by physical strength, especially those enhanced in either a hollow mask or forced into a hollow form.

Spell Name: Gochūtekkan
Spell Type: Bakudō
Spell Number: #75
Spell Incantation: "Wall of iron sand, tower of the shaman priests, glow incandescent iron, tranquil and soundless!"
Spell Effect: the caster places his hands together, as the incantation is spoken, five small yellow orbs with little tails float upwards above the caster's head until he raises his hands in a combined fist as they become flat circles rotating around his hands until finishing the kido and then the caster rapid sends his hands towards the ground, sending the orbs crashing into the ground and disappearing into it, then a bright light will appear above the target before five tall, thick steel pillars connected with thin chains that descends down rapidly to pin the target down with the weight, with the one at the top pressing on the back or chest, depending on which way the pillars fell on them but the other four will always press down on the arms and legs.

Spell Name: Tenteikūra
Spell Type: Bakudō
Spell Number: #77
Spell Incantation: "Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly though the heavens."
Spell Effect: The caster first draws kanji on the palms of his hands and a circuit-like pattern going up the arms in a zig-zag way with black powder or their own blood before placing his palms in front of him, creating a glowing blue square, as he recites the incantation, roots will form from the square, creating a network. the primary power of this kido is communication and can be used to talk to anyone mentally in the area of the caster's using, this kido also works cross dimension as well and can be used to talk to multiple people at once or one but also anyone within the close vicinity of the caster can also talk to whoever is connected by the kido.

Spell Name: Kuyō Shibari
Spell Type: Bakudō
Spell Number: #79
Spell Incantation: N/A
Spell Effect: The caster twists their hand in front of their face, forming eight black holes with a purple outline that emit spiritual energy out around the target, the ninth black hole forming at the center of the target's chest, once all nine are formed, they immobilize the target's ability to move similar to how spiritual pressure can immobilize a target by focusing spiritual pressure against them.

Strengths: [Kido, Zanjutsu, Spiritual Energy]
Weaknesses: [Sensing, Hakuda, Hard to control Spiritual pressure.]
Ability Name: [Kokoro no kōri (Heart of Ice)]
Ability Description: [Due in part to her own cold and serious personality as well as her own reiatsu, she possesses a inability to feel the cold and does not register any drop in temperature.]
Ability Name: [The Ice Queen's Reiatsu]
Ability Description: [This is a personal roleplay-centred ability; whenever she is releasing spiritual pressure, the area around her begins to freeze, producing a icy mist that causes nearby plants to freeze and die as well as causing trees to loose their leaves.]


ZANPAKUTO
Sealed Appearance:
Sealed weapon appearance:
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[The sealed appearance of Denkō Sekka is a katana with a ice blue wrapping and a snowflake-shaped guard with two tassels coming off the end of the handle in a zig-zag patten with a ice blue colored sheath]
Zanpakutou Name: [Denkō Sekka (Lightning Snowflake)]
Release Command: ["Let the blizzard reign over the storm..." (Arashi Ue Fubuki chisei omashou)]
Spirit Appearance:
Spirit Appearance:


[Denkō Sekka appearances as a female samurai, with long blue hair with a long ponytail coming from the back of her head downwards and two vertical bangs on either side of her face.

She has a seemingly delicate yet imposing frame with the pale cream colored skin yet reflecting a lifetime of physical training, although her muscles don't physically appear, she can easily punch down walls in a single punch or kick. her body is also well defined, having a fairly large chest that is sometimes disguised under her clothes but if revealed, she has a C-cup breast size. She stands at five foot nine inches tall.

In terms of clothing, she wears a black shitagi, a light blue kosode with a blue stripe across the chest, dark blue trousers, white socks and waraji (sandals). She also keeps her sealed form of herself by her side but can also summon it to her side at will]
Spirit Personality: [Denkō Sekka is quite serious most of the time and she doesn't take fools well or people that undermine her for just being a female zanpakuto spirit; this makes her quite the feminist in this regard as she's always willing to prove her power and show she's just as good as any male zanpakuto.

Due to her nature, she's comes across as somewhat cold yet in a somewhat ironic twist, she has a very short fuse and quick to get angry and hotheaded quickly when annoyed, leading to her having a somewhat chaotic nature in general.

When it comes to her wielder, she is normally comes across as friendly but cold and liking to get to the point of the matter instead of having to beat around the bush, making her also impatient.]
Inner World:
Inner world appearance:


[Denkō Sekka's inner world is a large forest with one central path through the forest with several moons in the night sky above, there's a odd dimension to her inner world as if the wielder continues to walk down the path through the forest, they will eventually find themselves back where they started in a central clearing, this happens even if the wielder goes off the beaten path, they will always return to the center as the whole inner world is like a closed loop or other times, if the wielder walks the path, it will become seemingly endless as it creates another loop that practically keeps you in the same place, even if you were walking for a couple of miles.

These loops tend to lessen or increase depending on the wielder's state of mind and emotion state.]


SHIKAI
Appearance: [(*See zanpakuto spirit appearance for general appearance of shikai*)
Upon release, the katana doesn't change too much but the blade gets coated in blue lightning and the blade itself glows with a deep blue light, the guard, handle and wrapping also change with the guard becoming circular with three spines, the smaller near the blade, the second getting bigger as it moves away with the larger ones facing the furthest away from the blade, the larger one is also connected to a second larger spine under the guard, making a sort of triangle only two-thirds complete, the wrapping is now changed from a ice blue to a creamy white with the diamond pattern in the wrapping having now cobalt blue wrapping under the creamy white wrapping and the end of the handle has lost the tassels for a four-point claw at the end.]
Abilities: The primary ability of Denkō Sekka is being able to summon snow around the current area of about a twenty meters radius, with this snow, the wielder can charge lightning through the snow via the lightning in the blade as the snow conducts electricity through it to electrify a opponent or several, depending on who is within range of the snow, even if it touches them, it can still be charged. The amount of snow on a target will relate to the amount of damage they take. For scale, someone with only a few flakes or a light coating on, say, a leg for example, will only get shocked equal in strength to either #4 with only a few and #10 to it only lightly covering one limb. But more heavier coatings on a limb will act more strength at the low 30s level per limb and if the whole body is covered, the shock would be equal to getting hit by Raikōhō. However, getting to that amount of snow covering a target is very rare, but in the cases it does, this is a appropriate scale. the blade can also discharge the lightning stored inside it as a blast of lightning or as a way to break a sword clash. The abilities are as follows:

-Atsumaru, Denkō Sekka (Gather, Denkō Sekka): This technique, after speaking the command phase "Gather..." with the name of the zanpakuto, causes electrically conductive snow to fall around a twenty meter radius, although this snow looks nothing different then ordinary snow, this combined with the other techniques or with lightning based kido can cause the snow hit by such techniques or kido to spark and electrocute anyone that is touching the snow apart from the wielder of Denkō Sekka.

-Taiden, Denkō Sekka (Charge, Denkō Sekka): by using the command "Charge..." along with the name of the zanpakuto, the blade charges with lightning energy, able to charge the snow around the area as well as give the blade an addition effect of being able to numb areas cut with the blade as the lightning cuts into the body and screws up the signals traveling into that area affected by the cut. A example would be if she cut into someone's arm while using this, it would make the arm unresponsive for a post as the stun doesn't last long.

-Kōgeki, Denkō Sekka (Strike, Denkō Sekka): This allows the wielder to fire a blast of blue lightning at a target either from the tip of the blade or from the side of the blade by calling the command "Strike..." along with the zanpakuto name. This is equal to kido in the high 40s range (45-49). Has one post cooldown.

-Sakebi, Denkō Sekka (Scream, Denkō Sekka): By calling the command "Scream..." along with the zanpakuto name, the blade discharges lightning from the blade in every direction in the effective area around the wielder either while the blade is held up or impaled into the ground to send it along the snow to target/s. the technique's effective area is five meters sounding the wielder. When hit, This blast is equal in strength to kido in the high 20s (25-29) and is more designed to push people away then doing anymore then light damage. (Example: Think Chidori Scream that Sasuke uses in the Naruto series).]
Boosts: [2x to Kido, Reiatsu, Spiritual Energy and Strength.]


BANKAI
New Name: [not Achieved]
Appearance: [What does your bankai look like? Character appearance changes, weapon changes, etc.]
Abilities: [What abilities does your character gain]
Boosts: [In this release, you get a 3x boost; you can apply this to as many 'stats' as you want (strength, speed, durability, etc) but they're diminishing returns; the more you have, the less effective they actually are.]


BACK-DROP
Side Notes: [She has secret agendas and has her own reasons to joining squad 3 and gaining access to the investigation and intel centre. To what end is [Redated]]
Roleplay Sample: ...She didn't really react as he releases his shikai "As I see, now it is my turn" she drew her blade and raised it up with its point towards the sky. Suddenly, the sky changed from a normal sunny day to a stormy sky as storm clouds formed around the area of the training area.

"Let the blizzard reign over the storm, Denkō Sekka (Lightning Snowflake)" she spoke aloud as lightning struck down, zapping her zanpakuto as her spiritual pressure surged as it transformed into its shikai state. the blade was now coated in blue lightning and the blade itself glows with a deep blue light, the guard, handle and wrapping also change with the guard becoming circular with three spines, the smaller near the blade, the second getting bigger as it moves away with the larger ones facing the furthest away from the blade, the larger one is also connected to a second larger spine under the guard, making a sort of triangle only two-thirds complete, the wrapping is now changed from a ice blue to a creamy white with the diamond pattern in the wrapping having now cobalt blue wrapping under the creamy white wrapping and the end of the handle has lost the tassels for a four-point claw at the end.
"I hope your ready, smart ass" she said as the storm clouds rumbled as it began to snow all around them...]
Search in: Inactive Applications  Topic: Katsumi Shōkō (Lieutenant of Squad 3) (Complete)  Replies: 8  Views: 196

[Private] What are the Odds? - Fri May 04, 2018 3:31 am


It should have been expected that he'd be familiar with what to do in that situation. His Shunpo allowed him to completely negate the Bakudou 9, which would allow him to break out of the Bakudou 1 and cast his own Hadou to cancel hers and prevent any true damage being dealt. He rushed through the dust and swung his sword, but Artemis had predicted it and blocked the strike completely with her shield, pushing off as he backed away with Shunpo and used his Spectral Assistance again, to which Artemis had better plans.

Raising her shield, she infused it with her reiatsu as it became illuminated in light. The moment the Spectral Assistance touched it, the entire attack was completely negated and disappeared as Artemis dashed in with Shunpo, raising her shield to Gin in close melee to bash him with it before thrusting with the blade directly at his gut, taking careful aim to not have any chance of accidentally hurting him too severely. At the same time, she repeated her earlier actions, casting Bakudou 9 and then Bakudou 1 back to back, reversing the order to prevent him from dodging with Shunpo this time.
technique log [click to open]
Ability Name: Antediluvian
Ability Description: Artemis emits no spiritual energy whatsoever, similar to a bount, but also cannot sense anyone else's energy due to it. Artemis is also able to use all Kidou below Forbidden in strength at full power without any incantation whatsoever, though she must say their name for anything above 60.

Ability Name: Kidou Master [Passive]
Ability Description: Artemis can use Hado up to level 60 and Bakudou up to level 40 with no cooldown.

Ability Name: Shield of the Dead
Ability Description: Artemis can focus energy into her shield to cause it to illuminate. Any attack, physical or spiritual, which hits the shield in this state is negated. Forbidden-level Kidou are immune to this effect. This drains energy from Artemis identical to a Cero, and gains a cooldown based on what was blocked: Once per post for a Cero, a 3 post cooldown for a Gran Rey Cero, and a 4 post cooldown for a Cero Oscuras.

KIDOU

Spell Name: Sai
Spell Type: Bakudō
Spell Number: #1
Spell Incantation: N/A
Spell Effect: the caster extends his middle and index finger towards a target, sending energy that locks their hands behind their backs, similar to handcuffs. can be used on multiple targets at once.

Spell Name: Geki
Spell Type: Bakudō
Spell Number: #9
Spell Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and then claw out your own throat!"
Spell Effect: The caster either casts their hand at their target or spells out the kanji of the spell's name before the target is surrounded with a red aura, causes complete paralysis to the target, freezing them in the position they are in when the spell hit them.
Search in: Rukongai  Topic: [Private] What are the Odds?  Replies: 21  Views: 292

[Private] What are the Odds? - Tue May 01, 2018 6:53 am


Bankai. So that was the state past Shikai, was it? She looked down at her weapons. She already knew that, of course, but it was a different thing to hear it when you were in your Shikai for the first time.

Closing her eyes briefly, Artemis considered what Gin had suggested. They were in a Training Area, few people would get hurt. She'd get a chance to test her skills, and a chance to see how much she'd grown, not to mention showing off to all the inevitable on-lookers that she wasn't something to mess around with. Nodding to Gin, she took the badge he offered and wrapped it around her right arm as the two of them went outside.

As the two of them were outside, prepared, and ready to go, Artemis bowed to Gin before they would begin. Both were in their Shikai, ready to fight.

"Good luck, Gin-Taichou." Artemis would wait another moment to make sure Gin was prepared for the fight before beginning. Wordlessly and motionlessly, she would cast Bakudou Number 1: Sai at Gin, which would lock his arms behind his back like handcuffs. It was easy enough to break out of, but was meant as a distraction while she cast Bakudou Number 9: Geki at him as well, which would paralyze him in the position he was in. Again, it was easy enough to get out of, but since she was so close to him in power it would take a bit of effort for him.

Then, the Offense began. Artemis, still without speaking any of the names of the Kidou, cast Hado 33 and Hado 31 simultaneously, Soukatsui taking a blue fireball and Shakkaho taking a red orb as both spiraled towards him, closing in while she stood where she'd begun, taking a defensive stance and hiding behind her shield.
technique log [click to open]
Ability Name: Antediluvian
Ability Description: Artemis emits no spiritual energy whatsoever, similar to a bount, but also cannot sense anyone else's energy due to it. Artemis is also able to use all Kidou below Forbidden in strength at full power without any incantation whatsoever, though she must say their name for anything above 60.

Ability Name: Kidou Master [Passive]
Ability Description: Artemis can use Hado up to level 60 and Bakudou up to level 40 with no cooldown.


KIDOU

Spell Name: Sai
Spell Type: Bakudō
Spell Number: #1
Spell Incantation: N/A
Spell Effect: the caster extends his middle and index finger towards a target, sending energy that locks their hands behind their backs, similar to handcuffs. can be used on multiple targets at once.

Spell Name: Geki
Spell Type: Bakudō
Spell Number: #9
Spell Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and then claw out your own throat!"
Spell Effect: The caster either casts their hand at their target or spells out the kanji of the spell's name before the target is surrounded with a red aura, causes complete paralysis to the target, freezing them in the position they are in when the spell hit them.

Spell Name: Shakkahō
Spell Type: Hadō
Spell Number: #31
Spell Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!"
Spell Effect: fires an orb of red energy that can vary in size, depending on the practitioner, the technique creates a small explosion and causes some burn damage as well, results vary from person to person.

Spell Name: Sōkatsui
Spell Type: Hadō
Spell Number: #33
Spell Incantation: "All things in the universe that fly, that which names all, in the name of truth and temperance, dig your claws into the wall of sinless dreams!
Spell Effect: the caster extends his whole palm with his fingers extended forwards but only slightly apart before blue flame-like spirit energy flows into the center of the extended palm before firing a large wave of blue flames towards a target, without the incantation, it appears more as a blue fireball that rockets towards a target instead of a wave. causes a explosion on impact plus burn damage depending on tier of the target.
Search in: Rukongai  Topic: [Private] What are the Odds?  Replies: 21  Views: 292

Lapis Lazuli (Finished) - Wed Mar 28, 2018 3:32 am



THE SHINIGAMI APPLICATION
Name: Lapis Lazuli
Alias: N/A
Real Age: 114
Phys. Age: 22
Gender: Female
Personality: Lapis is pretty average in terms of how she acts. Like with most people she is polite to strangers, respectful of authority and hostile towards enemies. Pretty common and expected of a Shinigami. Just like any Shinigami she was trained to be a warrior. She follows the orders of her superiors and is a strong authority figure to those under her command. Outside of her job as a Shinigami, Lapis isn’t very sociable. She will go out and drink with a small group of friends however will in most cases ignore anyone new.

Friends she has in her squad will have some leniency with orders, examples being if she needs a specific batch of paperwork by a specified time she will be accepting if they are a little late. Everyone in her squad will be held to a specific standard however, selective to their ranking. She is fair, and only assigns tasks she knows a ranked/unranked squad member can handle.

Enemies will find her to be as respectable as she is unwavering. Nothing will shake her resolve in what she decides to do, be it for good or ill. She will lay traps with Kidou, but she refuses to attack from the shadows, or sneak about. Hiding in shadows and attacking an unsuspecting foe is for the Stealth Force.

Phobias:
Claustrophobia, the fear of small places. A minor fear she had ever since she was young, Lapis does not feel comfortable in tight places, examples being small rooms or caves. While minor it can cause her to hesitate when making an important choice or performing an important action/reaction.
Aquaphobia, the fear of water. Despite the powers her Zanpakutou grants her Lapis has a fear of water. Just as with her other fear it is not a crippling fear, but it keeps her from making decisions/actions as quick as someone equal in power would. She is not affected by water created by her Zanpakutou or water she has previously manipulated but any large or small bodies of water she is near by will instil a feeling of nervousness in her that cannot be avoided. Examples being lakes, filled bathtubs, oceans and pools. Even large puddles will have an affect, however not to the same degree. She will use the powers of her Zanpakutou when bathing to avoid using a proper shower or bath.


CHARACTER APPEARANCE
Height: Lapis stands at 5 feet and 4 inches tall.
Weight: She weighs 156 pounds.
Physical Traits:
Spoiler:

Lapis is a woman with short blue hair, the shade of which inspired her name. She wears the typical Shinigami garb, minus footwear. She prefers to keep her feet bare and open, a personal preference. She keeps her Zanpakutou positioned at her left hip, just like most Shinigami tend to do.
In her Gigai, Lapis wears a blue sleeveless shirt and a dark blue skirt to match. Just like in her Shinigami state she doesn’t wear anything on her feet.


THE COMBAT INFORMATION
General Fighting Style: Lapis is neither a stealth fighter or a brawler. Instead she will use a mixture of ranged assault, binding Kidou, and delivering quick strikes before backing up out of her opponent’s range.
Strengths: Spirit Energy, Speed, Kidou, Endurance
Weaknesses: Spirit Pressure, Physical Strength, Durability
Ability Name: Water Creation
Ability Description: This is a base ability that Lapis inherited from her family. She is able to create up to 5 gallons of water per post that she can use for whatever it is she needs. It takes a miniscule amount of spiritual pressure in a neutral environment. As such an environment that is humid it will cost nothing, but in dry environments it takes a significantly larger amount of spiritual energy to create water. Examples being a swamp requiring none of her personal energy but a desert will take a noticeable amount.
Custom Kidou:
Name: Suijin no Kusari (Chains of the Water God)
Type: Bakudou
Number: 85
Incantation: “Jail of the sea, this one is claimed for down below. Trap them in chains fit for a god and drag them under the captivating waves. Down below, to a sea of towns, forever at the mercy of society.”
Description: This kidou sends out chains made of water that will wrap around a target’s arms and hands. Upon doing so they also wrap around the user’s hands. The two remain bound, so long as the user retains physical control. Should the user lose focus or the opponent display greater spiritual strength, they can break free of the kidou. While this kidou is active neither the opponent or the user can move. This is a Kidou best used in group fights where an ally can take advantage.
Who can use it: Anyone, must be taught by Lapis Lazuli.
Character: Lapis Lazuli


Name: Hyaku no Mizu no Hari no Ame (One Hundred Water Needle Rain)
Type: Hadou
Number: 40
Incantation: “Ten drops fly. Rays of sunlight scatter. Divide the rain and let it fall from the heights of heaven.”
Description: This kidou fires off a barrage of 100 needle-like projectiles made from water from the user’s hand, aimed at the target.
Who can use it: Anyone, must be taught by Lapis Lazuli.
Character: Lapis Lazuli


Name: Kawa no Ishi no Bōei (River Stone Defense)
Type: Bakudou
Number: 60
Incantation: “Smooth from the currents, cast out from the growing flood. Rise and fold over, rest and become my shield.”
Description: This kidou encircles the user with thick stones covered in water. While offering moderate protection from most attacks it works best against fire-type attacks and is weak to lightning-type attacks.
Who can use it: Anyone, must be taught by Lapis Lazuli.
Character: Lapis Lazuli


Name: Dageki Atsuryoku (Breaking Preasure)
Type: Hadou
Number: 20
Incantation: “The shout of divinity. Build, and be released when need be.”
Description: Much like Hadou #1 Sho, this kidou releases a transparent force to push the enemy. However this is on a much more dangerous scale, requiring more spirit energy for a larger outcome. This Kidou, when released, can be seen from the ripples it makes in the air it passes through. It can cover an area as wide as 2 feet or be focused to the size of the user’s fist. Precise strikes are capable if dislocating joints between fighters of equal power.
Who can use it: Anyone, must be taught by Lapis Lazuli.
Character: Lapis Lazuli



ZANPAKUTO
Sealed Appearance:
Spoiler:

Zanpakutou Name: Umi no Ishi (Stone of the Sea)
Call Out Command: “Flood them with an unyielding tide, Umi no Ishi!”


SHIKAI
Appearance:
Spoiler:

Abilities:

In all stages of her sword release Lapis can manipulate water. Her control is greatly limited in Shikai, only allowing for specific techniques. In Bankai it is expanded, allowing for constructs to be made from water that whether or not it is offensive or defensive, can be used separate from her specific Zanpakutou techniques following proper cooldown rules based on the power used. In Toukai her control is outstanding, allowing for her to freely manipulate her water outside of her specific abilities two times, once offensively and once defensively, following cooldown rules for each use dependent on Lapis’ power output. She can turn both ice and steam into water, so long as it isn’t currently being controlled by someone else.

Ability Name: Umi no Kiba (Fang of the Sea)
Ability Description: Lapis forms water over the blade of her Naginata’s blade/open hand shaped like an animal’s fang, aims, and fires it off like a projectile. This is as strong and as fast as a Bala, and can be fired off just as rapidly.
Ability Name: Kōsoku Kōzui (Fast Flood)
Ability Description: Lapis releases a short pulse of water all around her, up to 5 feet, damaging everything within that five foot radius except for Lapis. This attack is as damaging as a level 20 Hadou, however what it lacks in destructive capability it makes for in force, pushing an opponent back equal to a level 55 Bakudou. This has a 1 post cooldown.
Ability Name: Nami ni Kakusa Reta Hari (Needle Hidden in the Waves)
Ability Description: Lapis runs her hand over a nearby floor, wall or ceiling and leaves behind a coating of water. The water will remain smooth and unassuming until Lapis dispels the ability or it activates upon contact with her opponent. Upon activating the water with form spikes that rise up to skewer the opponent that makes contact with it, as powerful as a level 50 Hadou. Lapis can keep the ability from activating from an ally touching it, preventing friendly fire. This has a 1 post cooldown from the point of activation, however there is no cooldown if Lapis disarms the trap. She can only maintain one trap at a time.  
Boosts: 2x Boosts to Spirit Energy, Speed and Endurance


BANKAI
New Name: Umi no Kagayaku Ishi (Glimmering Stone of the Sea)
Appearance:
Spoiler:

Abilities:
Ability Name: Nami no Buki (Weapon of Waves)
Ability Description: This ability allows Lapis to create weapons out of water, whether it is hers or from a source nearby. The weapon’s shape is her decision, fitting whatever it is she sees in her mind. She can only have one materialized weapon at a time, and it is limited to melee weapons. The weapon’s durability is low, being made from water, however the pressure of the water along the weapon’s ‘edge’ allows for easy cutting. There is no cooldown considering how easy it can be destroyed, and only requires a small bit of her Spirit Energy to maintain itself.
Ability Name: Mizu Hitsugi (Water Coffin)
Ability Description: This ability has water gather and swirl around the target before forming a large sphere around them, the pressure restricting movement. This ability is as strong as a level 60 Bakudou, and has a 2 post cooldown.
Ability Name: Uminomichi: Uzumaki Taki (Way of the Sea: Swirling Waterfall)
Ability Description: Lapis forms a massive sphere of water over the target. From the sphere is released a large column of water, pouring down at the target. It has a 5 foot radius, and can reach up to a total of ten feet so long as there is nothing obstructing it’s path. With the pressure of the water it is as destructive as a level 75 Hadou, having a 3 post cooldown.
Boosts: 3x Boosts to Speed, Endurance and Spirit Energy


TOUKAI
New Name: Megami no Umi no Ishi (Goddess’ Stone of the Sea)
Appearance:
Spoiler:

Abilities:
Ability Name: Uminomichi: Natsu no Futtō (Way of the Sea: Summer Boiling)
Ability Description: Lapis covers a large area with water followed by increasing the temperature to the point of a heavy boil. It releases a heavy cloud of steam so hot it damages anything caught within the 100 foot radius. Anything within the steam receives 1st degree burns, and takes damage equal a level 20 Hadou once for the next three posts.
Ability Name: Mizu no Ketsugō (Water Binding)
Ability Description:
Ability Name: Mizu no Kagami (Ocean’s Mirror)
Ability Description: This ability focuses water like a mirror in front of Lapis, coated in her own spirit energy, to repel a single energy-based attack before dispersing, and has a cooldown equal to the level of attack repelled.
Ability Name: Mizu no kami no hashira (The God Pillar of Water)
Ability Description: This attack is similar to her Bankai ability, Uminomichi: Uzumaki Taki. However this is on a much larger scale, having a 10 yard radius, and reaches a total of 20 yards. The water also comes from a new location. The water gathers around the target, filling the ten yard radius with water up to a solid foot. It then all shoots up at once, damaging anything inside with a destructive force equal to a level 90 Hadou. It has a 5 post cooldown.
Boosts: 4x Boosts to Speed, Spirit Energy, Endurance and Strength


BACK-DROP
History:
The Beginning
There was nowhere else really one could start. Lapis was born to the last two members of her clan, Connie and Steven Lazuli. Once a proud clan of the Four Royal Families, Steven’s father had been charged with planning to overthrow the Seireitei and was executed, his family cast down where the ‘de Grey’ family took their place. One by one, members of the Lazuli family left until Connie and Steven were all that were left willing to carry the name. From the first moment her brain was capable of retaining memories her parents told her of how she would go on to become great, and redeem the Lazuli name. Her father had been a peaceful member of Squad 4, her mother a seated officer of Squad 11. Instead of growing up resenting the other families, she focused on her pride in being a Lazuli.

Her mother began to teach her how to handle a sword as soon as she was five, and her father taught her Kidou as soon as she began to produce her own spirit energy. Until that point, Steven had taught her the history of Seireitei and had her study his old books from the academy on how to properly control one’s Spirit Energy.

By the time she was twenty years old she was able to use both Hadou and Bakudou up to level 15 as well as basic Kaido. Her swordsmanship was sub-par, clearly not her strongest area. After a couple more years of training she was sent off to the Shinigami Academy. She was young, but she wasn’t the only one to be young and attend. She heard a couple of the ‘de Grey’ family were accepted at her age. Granted, she also heard they never passed the first year before going home for more private training.

Unlike them though, that option would be taken from her. While attending she is told that her father and mother have died in service to the Seireitei, fending off a swarm of Hollows out in South Rukon, District 40.

There was nothing to fall back on. That was her motivation to improve herself, and to remain diligent with her classes. She end up staying a full six years before joining the Kidou Corps as an unseated member.

For many years she remained dedicated to her work, putting out maximum effort for what little recognition she could get. After time, she began to work her reputation up to the point that she was promoted to the rank of 10th Seat. Some of the other Seated Officers trick her into a sort of ‘orientation’, in which they trap her in a well and tell her to escape only using Kidou. It took her hours to get out, and is shunned by a lot of her fellow members. It was an attempt to keep her from progressing and claiming their positions, and while it did affect her she lost none of her determination. She doubled her efforts even, rising up through the ranks as the years pass.

After years of service she rises to the position of Vice Commander, having replaced the corrupt members and allowing others to take their place.
Spoiler:

Side Notes: Special Equipment: 1 Spirit Potion
Roleplay Sample:
Search in: Shinigami  Topic: Lapis Lazuli (Finished)  Replies: 1  Views: 173

Lapis Lazuli's Custom Kidou - Mon Mar 26, 2018 6:12 am

Name: Suijin no Kusari (Chains of the Water God)
Type: Bakudou
Number: 85
Incantation: “Jail of the sea, this one is claimed for down below. Trap them in chains fit for a god and drag them under the captivating waves. Down below, to a sea of towns, forever at the mercy of society.”
Description: This kidou sends out chains made of water that will wrap around a target’s arms and hands. Upon doing so they also wrap around the user’s hands. The two remain bound, so long as the user retains physical control. Should the user lose focus or the opponent display greater spiritual strength, they can break free of the kidou. While this kidou is active neither the opponent or the user can move. This is a Kidou best used in group fights where an ally can take advantage.
Who can use it: Anyone, must be taught by Lapis Lazuli.
Character: Lapis Lazuli


Name: Hyaku no Mizu no Hari no Ame (One Hundred Water Needle Rain)
Type: Hadou
Number: 40
Incantation: “Ten drops fly. Rays of sunlight scatter. Divide the rain and let it fall from the heights of heaven.”
Description: This kidou fires off a barrage of 100 needle-like projectiles made from water.
Who can use it: Anyone, must be taught by Lapis Lazuli.
Character: Lapis Lazuli


Name: Kawa no ishi no bōei (River Stone Defense)
Type: Bakudou
Number: 60
Incantation: “Smooth from the currents, cast out from the growing flood. Rise and fold over, rest and become my shield.”
Description: This kidou encircles the user with thick stones covered in water. While offering moderate protection from most attacks it works best against fire-type attacks and is weak to lightning-type attacks.
Who can use it: Anyone, must be taught by Lapis Lazuli.
Character: Lapis Lazuli


Name: Dageki Atsuryoku (Breaking Preasure)
Type: Hadou
Number: 20
Incantation: “The shout of divinity. Build, and be released when need be.”
Description: Much like Hadou #1 Sho, this kidou releases a transparent force to push the enemy. However this is on a much more dangerous scale, requiring more spirit energy for a larger outcome. This Kidou, when released, can be seen from the ripples it makes in the air it passes through. It can cover an area as wide as 2 feet or be focused to the size of the user’s fist. Precise strikes are capable if dislocating joints between fighters of equal power.
Who can use it: Anyone, must be taught by Lapis Lazuli.
Character: Lapis Lazuli
Search in: Custom Kidou  Topic: Lapis Lazuli's Custom Kidou  Replies: 1  Views: 125

[Battle] Shojo vs Shana - Wed Aug 23, 2017 8:11 am

I don't have time to be playing her stupid mind games! he thought as she removed the binding on him allowing him to stand once more, the ground under him started to burn under him 'Fuck her and this bullshit training!' Shiro added on. The two have never seemed to share certain emotions in the past but could it mean for them as they both pour everything they have into their rage "I will not stand here and be made to look the fool! I've worked my ass off to get here!" they yelled as the flames around them started to burn his shirts ruffles. Once Shana finished telling him what to do he raised his left hand and tried to do it but nothing happened Okay Sho lets not get too carried away... the flames went out the more that he let the anger go and focus.

Once that was done he tried it once more with all his focus "Okay here I go I guess...Bakudo #1 Sai." he kept his eyes closed as the spell bound Shana. After using the spell Shojo passed out on the ground for a minute then woke up "What happen? My body feels so much lighter now for some reason?" using up so much energy in such a short time span really has negative effects on a person "Miss Shana how I do?" he asked getting up and dusting himself off "Anything else you like to teach me?" the question was random at best but if she wanted to take one more shot with him she could.
Search in: New York City  Topic: [Battle] Shojo vs Shana  Replies: 27  Views: 1162

[Battle] Shojo vs Shana - Mon Aug 21, 2017 7:41 am

Shana watched as the foolish shinigami struggled against the bindings that she had laid upon him while he was trying to explain his request. He doesn't seem to get, what she is trying to teach him doesn't involve a weapon at all. Then the stupid brat tried to use Shakkaho again, like seriously what the hell. Does he not listen, or is he really this stupid. As the fireball blew up behind him again catching him in an explosion of his own energy, blue flames formed under her feet, jumping upwards and standing on a platform of solidified air Shana lost her cool again. Snapping at the still trapped Shojo, "HONESTLY WHAT THE HELL ARE YOU DOING. Do you not understand I am trying to help you. Fuck I don't understand how anyone like you made it to a ranked position in any of the court guards, never mind in Squad 2. I fucking thought they still had standards, but it looks like I was wrong." Releasing her spell from him she continued, "I AM GOING TO GIVE YOU ONE LAST CHANCE, NOW LISTING VERY FUCKING CAREFULLY. OTHERWISE, Well lets just say that I will need a dustpan to send you back to your captain."

Landing on the ground about six feet away from the pyre he had made under her feet she breathed deeply calming herself before speaking again, this time her voice completely and utterly in control, "Now I am going to explain this one more time, and I am going to want you to listen carefully as I do. Picture in your mind your reiryoku forming handcuffs that are binding my arms behind my back, pointing at me with your dominant hand and swiping to the side like you are pulling on a rope might help with your focus. That is the principle behind casting Bakudo #1 Sai. Now before you say something stupid, like asking for a weapon, so long as you pay attention to what I am telling you and do as I ask you will not need it. Now I want you to try to perform Sai on me."
Search in: New York City  Topic: [Battle] Shojo vs Shana  Replies: 27  Views: 1162

[Training] The Magnet and the Copycat - Thu Aug 17, 2017 6:56 am

Kaede stood there taking up a defensive stance, he held no weapon, nor was there one physically on him. He was the captain of squad two, his hands were deadly enough as it was. If Gael would bother to give Kaede a once over he would also notice that the red-haired captain carried no weapon at all. This was not an accident though, as those who have ever fought him would know but by design. He carries no weapon because he has no weapon to carry, being able to literally create one out of thin air. As the blond captain offered him the opening move Kaede figured he would start off slow, well sort of...

Kaede opened up with a shunpo stopping in front of Gael, just out of arms reach, his right hand swiping sideways with his index and middle finger extended as he casted the most simple of bindings, Bakudo #1 Sai, taking advantage of the brief opening Kaede would step in slamming his left elbow right into gaels face. His motions were fluid and connected into one seamless flow, seeming almost as much like a dance than fighting moves.
Search in: Gotei 13  Topic: [Training] The Magnet and the Copycat  Replies: 15  Views: 534
Kaede's knee strike hit something far harder than he had expected when Hitsu had tensed his stomach's muscles reducing the damage done by it. The man smiled at him, fully understanding exactly what Kaede had said and was going to continue to show it, flicking out a pair of ropes that he sent flying at the red-haired captain who just smirked, pointing at the ropes he released a ball of concentrated reiryoku, namely Hado #1 Sho that knocked the golden strands off the path with great ease causing the spell to miss completely. Hitsuyona would follow up his attempt at a rope trick by leaping towards Kaede making a pair of rods in each hand that he would then throw spear toss style while approaching. Kaede would knock these off course with Sho as well, leaping over the young man's head as he tried to land a double palm strike on his chest.

While Kaede was sure the difference in their power would be more than enough to negate Hitsuyona's shock wave trick, at least for now he did not want to risk his squishy internal parts. Touching down about three feet behind Hitsuyona, facing the blue-haired young man he would kick backwards lengthening the gap to about eight feet before speaking again. "Good job, you have more than lived up to my expectations, and have already proved to be a far better candidate for this job than the guy you are replacing."
Search in: Gotei 13  Topic: [Private] The Copycat Meets one of his Ninja (Kaede and Hitsuyona)  Replies: 16  Views: 529

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