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#1 [Open] Grym Balthorn, Shinigami (Draft) on Fri Aug 10, 2018 2:00 pm




THE SHINIGAMI APPLICATION
Name: Grym Balthorn
Alias: (no alias at the moment)
Real Age: 150
Phys. Age: 23
Gender: Male
Personality: Grym would generally be a man who would be to himself for the most part, not exactly shy but not wishing to mingle with alot of people, but he will talk to people if he feels the need to do so, like if he was eating alone and sees that someone else is eating along but seemed to be upset or depressed due to being picked on, he would feel obligated to talk to the person, hopefully make that person feel better about him/herself, but if the same person already has friends who would be talking to him/her and cheering them up, he won't bother. In a situation where he would actually see the person being picked on, he would step in to stop the bullying, even if the persons friends were already in the process of doing so or if they can't get to the person, he would use any means necessary to keep the person from being picked on, even using either force or some kind of bakudo to restrain the aggressors. When it comes to fighting, he would try to be the first of those to take on the aggressor unless someone else wishes to be the first to fight, but if it's a hollow that's the aggressor, he will attempt to kill it quickly, no matter if someone else wants to fight it.


CHARACTER APPEARANCE
Height: 5'9"
Weight: 250 lbs.
Physical Traits: Grym would stand at a solid 5 feet 9 inches, even if wearing traditional shinigami footwear and weighs at 250 pounds, his muscle tone is between athletic and body builder, almost as if he wears weights when doing any form of workout. His skin would be lightly tanned except for a dark scars on his hands and next to his left eye, his eyes are a deep blue in color, his hair a slightly dark brown color and cut down to a short length, his face would have a neutral expression with his lips curved down slightly as if starting to frown.


THE COMBAT INFORMATION
General Fighting Style:  Grym is a man who prefers diversity over focusing on one focused combat style. Meaning he will use a mixture of different combat styles ranging from close and unrelenting to ranged and aggressive, he would do this to probe for the weaknesses in an opponent and try to capitalize on it while trying to avoid using Shikai, but when forced to use Shikai he will be aggressive in melee combat and mix both ranged and melee combat styles for his own unique techniques that are centered around his shikais abilities. Over all things, he would prefer to avoid combat with strong opponents when he knows that they are leagues above his calibur but against those who are equal or slightly stronger than him, he wouldn't hold back and would test them to see if he would need Shikai if he doesn't know them very well, for those who are weaker than him, he would not harm them badly but would show them that it was a bad idea to challenge him unless it's a hollow or another inhuman being such as an arrancar.
Strengths: Strength, Zanjutsu, Sensing.
Weaknesses: Stamina, Reiyoku, Hakuda.
Ability Name: [Characters are allowed 1-2 personal abilities.]
Ability Description: [These can be combat oriented or roleplay oriented.]


ZANPAKUTO
Sealed Appearance: A black bladed katana with a grey scabbard, the guards design is that of a star encircled by a dragon.
Zanpakutou Name: Boidosutā (Void Star)
Call Out Command: Erase


SHIKAI
Appearance: Boidosutā would take on the appearance of a black bladed longsword that's wreathed in a blood red flames.
Abilities:

Fire Manipulation- The flames controlled by the zanpakuto bend to it's will completely, the flames will act as the extension of not just the zanpakuto but also the weilders will as well.

Fire Generation- The blade will continue to generate flames so long as the Shikai is active, giving a constant supply of flames when needed.

Jigoku no hen'en (Hell Cleaving Edge)- a ranged attack that's generated by the zanpakuto, unleashed in a vicious wave like beam that can only be launched vertically, much like the wave of a certain Substitute Shinigami, this attack has two attacks, the beam itself and the flames that erupt from the gash on the ground.
Damage (attack 1): Cero
Damage (attack 2): Cero
Range: 50 yards
Cooldown: 2 turns
Effects: 2nd degree burns when either attack hits the target.

Boosts: Zanjutsu, Reiyoku


BANKAI
New Name: [What's your zanpakuto's new name? Ex: Tensa Zangetsu, Senbonzakura Kageyoshi, etc.]
Appearance: [What does your bankai look like? Character appearance changes, weapon changes, etc.]
Abilities: [What abilities does your character gain]
Boosts: [In this release, you get a 3x boost; you can apply this to as many 'stats' as you want (strength, speed, durability, etc) but they're diminishing returns; the more you have, the less effective they actually are.]


TOUKAI
New Name: [What's your zanpakuto's new name?]
Appearance: [What does your bankai look like? Character appearance changes, weapon changes, etc.]
Abilities: [What abilities does your character gain]
Boosts: [In this release, you get a 4x boost; you can apply this to as many 'stats' as you want (strength, speed, durability, etc) but they're diminishing returns; the more you have, the less effective they actually are.]


BACK-DROP
History: [History goes here.]
Side Notes: [Anything you didn't say up above that's relevant to your character goes here.]
Roleplay Sample: [This helps us determine your character's tier. Roleplay in this character, please.]



Last edited by Grym Balthorn on Wed Aug 15, 2018 9:00 am; edited 3 times in total

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#2 Re: [Open] Grym Balthorn, Shinigami (Draft) on Fri Aug 10, 2018 2:01 pm

I will add and edit when I can, I just have it up so that I don't lose my progress and I will add more unique features to this, I just didn't want to start from scratch if it got lost.

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#3 Re: [Open] Grym Balthorn, Shinigami (Draft) on Wed Aug 15, 2018 7:48 am

Approved 3-3

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