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#11 Re: [Tournament] Serlin Vs Colbolt on Sat Aug 04, 2018 4:50 pm

Colbolt NagitoOnline

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Mei's 4th Squad
Mei's 4th Squad
Colbolt  watched serlin finally move to bankai "god this sucks."she said to herself looking at her arm that wasn't even 1/4 regenerated. This was going to be hard keeping serlin at bay so why not gain a hand or 16? Colbolt allowed her reistu to flair more as 16 vines began to form and move around her. She moved towards the left. She needed to work her best on wearing down this shinigami and wait for her arm to regenerate fully. Just keep moving, Just keep moving. is what rang through her head along with what she was saying under her breath. Her eyes darted at each attack moving out of the way of the spheres as several of her vines lashed at serlin as well combating her punches "Just give up...You can't outlast me."She said  taking a byukari to the shoulder of her regenerating arm. She can sacrifice that side. it was already healing so it was easier to focus on just that side..  She lifted her hand holding a small seed before several more formed with it. she allowed a vine to pick up the bunch of seeds tossing them at serlin while sending some balas to either side of the woman to keep her in place.


Abilities used:

Ability Name:
Ovvergrowth

Ability Description:
This is probably colbolt's sneakiest attack by tossing a simple seed attached to some sort of pebble or rock at her said opponent. the seed will secretly attach to her opponent. Once attached colbolt will allow her reaistu to feed into the small seed. After a five post duration has passed and the seed has not been detached or removed. it will sport a huge array of vines and flowers entangling her opponent and ensnaring them in a hold.

Ability Name:
Nature's arms

Ability Description:

This technique allows Colbolt to grow, up to 16 vines, at one time. The Vines can be used for both defensive and offensive.  The amount of vines she has currently at her use determines the strength of attacks that she can block according to the chart belong along with the cooldown depending on the amount.. These vines will produce dozens of white flowers on their stems and wrap around a small 3 foot area that can expand to a max of 6 feet more reiastu she feeds to the plants. These vines will form a wall like structure or a shell (depending on what she needs) The vines are strong on their own but the wider the protected area, the weaker the wall of vines is to attacks against them. To make her vines protect and move she also moves her arms and body in the direction as her vines follow her movements. If combined with Flytrap the vines will have a additional abiltiy of slowly draining their ensnared target's physical energy to make it easier to drag them.

This technique allows Colbolt to grow, up to 16 vines, at one time. The Vines can be used for both defensive and offensive.  The amount of vines she has currently at her use determines the strength of attacks that she can block according to the chart belong along with the cooldown depending on the amount.

Chart:

4 vines can block up to a bala and will no need to cooldown to continue to use
8 vines can block up to a cero and will take a post to cooldown before they can be summoned once again
12 vines can block up to a Gran Rey Cero and will take 3 posts to cooldown before they can be summoned once again
16 vines can block up a obcuras and will block take 4 posts to cooldown before they can be summoned once again
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#12 Re: [Tournament] Serlin Vs Colbolt on Tue Aug 07, 2018 2:26 am

Seralin

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Shinigami
Shinigami
Well, seems this arrancar had some tricks. Seralin had plenty more, though. The Wispmother was gone, the energy needed to keep it sustained spent. Seralin watched as the woman created seeds, which she had her vines through. Neat little trick, however she could easily-
Nope, blocked by Balas to either side. Well, if she couldn't go side to side, she would go up. Flash Step would move the woman up into the air, her Gems moving in front of her to block an attempted Bala that may have been sent her way.

The Arrancar though Seralin couldn't outlast her. Did she have any idea the reserves she had? Seralin specialized in Spirit Energy. She would need to keep this going, whittle away at this Arrancar to get a perfect shot at ending this. "Frozen Sky!" Her Sapphire shoots up into the air, forming storm clouds. From the clouds sharp shards of ice would pelt Cobolt's location, attempting to turn her into a pincushion. Seralin follows up with Shunpo, moving to the arrancar's left. She raises a palm towards the woman. "Dominating Earth!" Her Garnet slams into the ground, sending energy through the ground towards Cobolt where stone hands would reach up, attempting to grab hold. Seralin quickly follows by having her other gems attempt to pelt the woman's body, blunt force as effective a weapon as a sharp one. Especially against someone with Hierro/Iron Skin.
Abilities Used:

Frozen Sky: Seralin sends her Sapphire gem up into the sky, gathering clouds to form above them. Once enough of them are overhead, a hail of sharp pointed icicles would rain down at the target's location to pelt it/them with icy spikes. This ability requires an open sky, as such it cannot be used inside a building. It has a 4 post cooldown, and is as strong as a strong Gran Rey Cero.
Dominating Earth: This Garnet ability is a defensive ability. Seralin sends her Garnet gem slamming into the ground, the gemstone radiating Spiritual Energy into the stone below. She uses this link to send hands made of stone rushing up through the earth to grab tightly onto the legs of her target in order to bind them in place. This ability requires open ground, and can only be attempted once per post. This ability is as strong as a level 60 Kidou.
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#13 Re: [Tournament] Serlin Vs Colbolt on Wed Aug 08, 2018 12:14 pm

Colbolt NagitoOnline

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Mei's 4th Squad
Mei's 4th Squad
colbolt watched the woman move out of the way of her seed attack before moving up into the sky. Colbolt watched a storm form before she was pelted with ice allowing her full 16 vines to form shielding her from the pelting. colbolt watched serlin move to her left before sending another attack. Fighting the woman head on wasn't going to work and she needed to give her arm time to regenerate. It was to the elbow and needed a bit more time before she would take serlin on. Colbolt decided the best thing to do, run and dodge as she did just that moving aside for the attack keeping her vines protecting and battle serilin away as much as possible.

abilities:

Ability Name: Nature's arms

Ability Description:

This technique allows Colbolt to grow, up to 16 vines, at one time. The Vines can be used for both defensive and offensive. The amount of vines she has currently at her use determines the strength of attacks that she can block according to the chart belong along with the cooldown depending on the amount.. These vines will produce dozens of white flowers on their stems and wrap around a small 3 foot area that can expand to a max of 6 feet more reiastu she feeds to the plants. These vines will form a wall like structure or a shell (depending on what she needs) The vines are strong on their own but the wider the protected area, the weaker the wall of vines is to attacks against them. To make her vines protect and move she also moves her arms and body in the direction as her vines follow her movements. If combined with Flytrap the vines will have a additional abiltiy of slowly draining their ensnared target's physical energy to make it easier to drag them.

This technique allows Colbolt to grow, up to 16 vines, at one time. The Vines can be used for both defensive and offensive. The amount of vines she has currently at her use determines the strength of attacks that she can block according to the chart belong along with the cooldown depending on the amount.

Chart:

4 vines can block up to a bala and will no need to cooldown to continue to use
8 vines can block up to a cero and will take a post to cooldown before they can be summoned once again
12 vines can block up to a Gran Rey Cero and will take 3 posts to cooldown before they can be summoned once again
16 vines can block up a obcuras and will block take 4 posts to cooldown before they can be summoned once again
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#14 Re: [Tournament] Serlin Vs Colbolt on Wed Aug 08, 2018 6:06 pm

Seralin

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Shinigami
Shinigami
This woman... it was getting frustrating. She kept running, doing just enough to stay out of reach. She even opened herself up to future attack by using a great quantity of vines to block that last attack. Such an expenditure of energy was going to take it's toll, and was probably what was taking the female arrancar so long to heal. Seralin's actions were causing the woman to keep using energy to attack and block instead of focus on regeneration.

If the girl was just going to keep running, Seralin would use a Kidou that was perfect for such a situation. She brings a hand forward, watching for where the woman was going before using two fingers to form a large triangle. "Shitotsu Sansen!" Three claw-like shapes form at the corners which are fired out, aimed to pin the woman to the nearest surface. It would follow to a short degree, only able to change direction up to 45 degrees from the original path. However, in a lot of situations where one was tkaing on a fleeing opponent, a lot of times it was enough. Seralin would 'encourage the woman to stay in the Kidou's path by using Flash Step to appear at one side, her Diamond forming a barrier on the other, and her other four gemstones circling up above to keep the woman from escaping to the air. In such an open area, it made sense to funnel the opponent in. Of course, this might mean the woman would attempt to attack Seralin directly seeing as her gems were away from her person. Seralin was more than ready though. Her palm faced up, she activates a second Kidou. "Enkōsen." A swirling energy shield forms before her hand, capable of taking a single hit. Of course, that would be all the time needed for the Binding Kidou to hopefully connect.

It was only after this that Seralin would go on the offensive. At this point the arrancar was either bound, or had some hidden technique or ability that let it escape. "Tenran. Haien." She decides to double up some lower level kidou. It wouldn't be as strong as something like her earlier Kurohitsugi, but she didn't need something like that. An expanding cone of purple flames and high air pressure would be enough if the attack landed. If it it, it really was going to take a toll on this arrancar's chances.
Abilities Used:

Spell Name: Shitotsu Sansen
Spell Type: Bakudō
Spell Number: #30
Spell Incantation: N/A
Spell Effect: The caster, using a single hand, draws out a inverted yellow triangle before three, claw-like shapes generate from the three points on the triangle he just made with his hand, these claw triangle fire out rapidly, pinning the target's upper arms and the middle of the target's chest, this however doesn't paralyze the target but keeps them restrained to a surface.
Spell Name: Enkōsen
Spell Type: Bakudō
Spell Number: #39
Spell Incantation: N/A
Spell Effect: The caster, either using their hands or their zanpakuto in a blocking motion, form a large rotating round shield, made of a dull yellow spiritual energy in front of themselves, general in front of their zanpakuto or hands. Designed to block a single attack.
Diamond Barricade: This is Seralin's ultimate defensive ability while in Shikai. She tries to avoid using this when possible so that the ability doesn't get too well known or expected. This ability would, as the name implies, create a 2-foot thick barrier of diamond to protect her from one attack. She controls the size of the barricade only while its being made, and once set cannot be altered. This ability can only be used once per post, and is strong enough to block attacks up to a level 50 Kido.
Spell Name: Tenran
Spell Type: Hadō
Spell Number: #58
Spell Incantation: None
Spell Effect: the caster draws his zanpakuto and Levitates it in front of him before touching the handle gently to send it spinning around in mid air, getting rapidly faster and faster until the caster grabs the handle with the blade facing towards the ground before it fires a tornado from around the zanpakuto from the handle to the tip of the blade outwards towards the target and anything within the area of the tornado's effective radius which is four meters. can also be used with a hand supported by the other hand if the zanpakuto isn't available or for speed
Spell Name: Haien
Spell Type: Hadō
Spell Number: #54
Spell Incantation: N/A
Spell Effect: the caster gathers purple energy into their hand before throwing it, once thrown, it forms into a boomerang shaped projectile that disintegrates a singular target part (a arm, leg, rock, etc) only, it cannot do this against a full body of spiritual energy as it's beyond the kido's ability to do so.
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