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#1 Momo Hakata on Tue Jun 12, 2018 11:51 am

Noziel Aran

8th Division
8th Division

Name: Momo Hakata
Alias: Ika's a fucking jobber.
Real Age: 250
Phys. Age: 24
Gender: Female
Personality: Momo is a rather shy individual that prefers not to place the attention on herself. She's very capable and reliable, loyal and trustworthy, and yet doesn't think highly of herself. As a result, she's very humble and disregards most praise unless it is firmly given, with no room to deny. When on a mission, she devotes herself to seeing it through, regardless of the trials it may present. Modest and humble, she still works hard to prove herself.

In combat however, she drops all shyness, steels her resolve, and wields her blade with the deftest of precision and grace. When that's not enough, she taps into her inner self and goes full apeshit on the person she wishes to pummel, bringing them to their knees in the process.

Height: 5'8
Weight: 130 lbs
Physical Traits:

General Fighting Style:  Momo prefers primarily to fight from a distance, using her varying control of her weapons to confuse, catch the opponent off-guard, and to beat them up, basically. Yeah. If that isn't optimal, she'll opt for a close range strategy that will kill most people at her power level.

Strengths: Agility, Strength
Weaknesses: Reiatsu Hakuda, Sensing

Ability Name: Inertia Plus
Ability Description: The force of Momo's movements can be imbued with reiatsu to increase and change the force of impact of blows, speed of movement, and/or the dispersion of said force.

Ability Name: Ability Calculation
Ability Description: This is less an ability and more an explanation. Any contact damage, be it from Momo, her weapon, or otherwise (unless it's a kido), is calculated via Momo's Strength stat.

Ability Name: Continuing Brutality
Ability Description: Successive strikes to the same area, regardless of angle of impact, give Momo 10% increased damage per contact up to 50% increased damage. There is a bit of a buffer, seeing as for example, if the forearm is impacted in two slightly differing locations (like say an inch or two apart), the damage increase still takes effect.


Here, all of Momo's weapon variants are shown.
Each of Momo's weapons has a special affix that makes them useful.


This weapon deals damage in a localized area similar to that of a blunt weapon as opposed to slicing. When traveling as a ranged weapon, the block separates and the handle end is usable separate from the blade end.


This weapon gives Momo an additional movement during Shunpo at no cost of reiatsu. The increased length of reach is also a nice bonus.


These knives work a little differently from the others in the sense that on contact with something, they can either be used as a focal point for other abilities, or can be dissolved back into Momo's body instantly. Momo can use 10 of these at once, retaining zan durability only for those that are being wielded by hand. If they're not being held, they are as durable as Steel.


Momo's original Zanpakuto of course has a slot. It has the ability to be dissolved into one of Momo's arms once per every other post to cause the entire arm to be zanpakuto durability for a single post. Momo can still change weapons after the post that this effect ends.

Mirror Edge:

These two blades can extend from Momo independently of each other, simultaneously, in separated rhythm, or otherwise. This also helps in terms of defense, guarding, and battering the opponent's defenses. The range of these two blades is limited to a 10 foot radius centered on Momo, but in exchange, they can be moved freely instead of following swing arcs.

Sealed Appearance:
Zanpakutou Name: 運命の延長 (Unmei no enchō)
Call Out Command: "Undo what has not been done"

Ability Name: What Zanpakuto?
Ability Description: Momo's zanpakuto can be recalled into her body and expelled in any way and at speeds up to Bala in any direction, and from there, be controlled as though it were still in her hand from any distance up to 100 meters away. The limits to this are basically that the zan can only be fired in a single direction, can only be moved away from that trajectory via forced swings, and can be forced to reverse direction as a return trip of sorts.


Appearance: See Armory.

Ability Name: Armory
Ability Description: Momo can swap her zanpakuto's iteration for anything in her Armory once per post. Each weapon has an affix attached to it.

Ability Name: Shell
Ability Description: Blah Blah generic Hierro ability

Boosts: x2 Strength and Agility.

Appearance: See Armory

Momo's Bankai is a tad odd in the sense that it can only be used for 8 posts at a time, before it descends back into Shikai. 4 posts must pass before she can use Bankai again.

Ability Name: Stance Change
Ability Description: At the cost of being unable to use any reiatsu-based abilities, including Kidou, for a duration of up to 3 posts, with a 3 post cooldown, Momo gains maximum boosts to her Strength, Reflexes, and Speed. This duration can be cancelled early, and will still only take three posts to cooldown. The boosts to Strength and agility can only reach x5 in Bankai, x6 in Toukai.

Ability Name: Shell 2
Ability Description: Blah Blah 2x Hierro Generic af ability

Boosts: x3 Strength and Agility


New Name: [What's your zanpakuto's new name?]
Appearance: [What does your bankai look like? Character appearance changes, weapon changes, etc.]
Abilities: [What abilities does your character gain]
Boosts: [In this release, you get a 4x boost; you can apply this to as many 'stats' as you want (strength, speed, durability, etc) but they're diminishing returns; the more you have, the less effective they actually are.]

History: No point.
Side Notes: [Anything you didn't say up above that's relevant to your character goes here.]
Roleplay Sample: [This helps us determine your character's tier. Roleplay in this character, please.]


Play the game, use all the pieces, leave your cards on the table.

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