Bleach Story RPG
Hello, guest!

Welcome to Bleach Story. We hope that you enjoy your stay here. If you are not already a member, please REGISTER. If you are a lucky member, then please log in below.

Thank you.
Welcome to Bleach Story RPG
An alternative universe Bleach Roleplay Forum, where you can create your own RP character, login here - otherwise create an account now!

You are not connected. Please login or register

Go to page : 1, 2  Next

View previous topic View next topic Go down  Message [Page 1 of 2]

#1 [Private] Vatican Showdown on Sun Apr 08, 2018 9:57 pm

Jun T

avatar
Fullbringer
Fullbringer
How, after three times or more of being blown up, was this place still in operation, a new pope elected, the place was rebuilt in almost record time, and no one knew how. It was a minor investigation...and one separate than Jun's and Alex's. They were here because of rumors of a dangerous, spiritually powerful person was around. Still unknown if they had caused trouble or anything of the sort. So much for hunting down a rogue espada or anything of the sort. Still, it was nice to see some of the sights. Jun wore his standard outfit with no changes. As did Alexander.

The blonde was about to call it quits when he heard an explosion, and rushed to the scene. Just in time to smash a large piece of rubble into pebbles, stopping it from crushing a hapless civilian, who took the opportunity to run like hell. Now, he just searched for the culprit...things like that don't happen at random.

View user profile

#2 Re: [Private] Vatican Showdown on Tue Apr 10, 2018 2:36 am

ANGrey

avatar
Gfx Queen
Gfx Queen

What the hell was up with this place? Several members of Chaos had reported destroying it, but it always seemed to come back. It was time that someone figured out exactly what was going on here, and the large man with black hair figured it may as well be him. Shoving his hands into their pockets, the Vizard (dressed in classic Shinigami clothing, including a Captain's Haori), made his way to the Vatican to figure this shit out.

It seemed that the Vatican had already recovered from their last fight, being restored again. Jecht Eta-Naru decided that the best way to find out how this was happening was, obviously, to destroy the place and watch it carefully. If he could learn to harness this technology, then CHAOS would be even stronger as their base could never be destroyed. After a few minutes of consideration, Jecht pulled out his flask and took a heavy swig of it as he cracked his neck, picking up a random human nearby and throwing them at the Vatican as hard as he could, shattering a few of the pillars with the person dying on the first hit.

Walking over, Jecht kicked a few more down, simulating a fight's destruction of the area and watching to see what would happen. It wasn't long before he realized he wasn't alone, turning around in time to see a blonde male arrive, saving another human before searching around, likely for Jecht himself.

"Yo. Pretty sure you Committee boys aren't supposed to be out here right now. Aren't you a bit outside your comfort zone, kiddo?" Jecht was ready for a fight, but he wasn't going to blindly throw himself at the man.
technique log [click to open]
N/A

View user profile

#3 Re: [Private] Vatican Showdown on Sat Apr 14, 2018 10:19 pm

Jun T

avatar
Fullbringer
Fullbringer
Jun glared at the man in Shinigami garb. "You clearly don't know our duties. We go where we're assigned to. So yeah, we are supposed to be here. As far as out of my comfort zone...only one way to find out." In a blur, he was low to the ground, throwing a punch to the side of the man's left knee. His right ring glowed and revealed a chain-whip with a single blade at the very tip. He lashed it out at the man's back in a spin, firing a blast of fire with the strength of a hado 33. "You don't deserve to wear that uniform!" He attempted to whiplash at the man's neck, wrapping the chain around it and pulled him to the boy. The blond would then punch the guy square in the face.

Jun was fast and strong, but the guy also seemed to be stronger than he was, spiritually. Which usually translated to physically as well. But he had reinforcements too. Well, Alexander Kerensky. Who was nearby, watching, hidden from view. Waiting for the opportune moment.

View user profile

#4 Re: [Private] Vatican Showdown on Sat Apr 14, 2018 11:21 pm

ANGrey

avatar
Gfx Queen
Gfx Queen

He spoke briefly, then lashed out. The punch aimed at his knee was dodged by simply moving his knee, the whip attack at his back was dodged by bending forward, and the blast of fire was blocked by... a giant fucking sword that appeared out of nowhere with a flash of light, absorbing the attack as one of the runes lit up on his blade. The man commented about Jecht not deserving to wear his Uniform, which made him laugh as the whip attempted to wrap around his neck, which Jecht allowed to see what would happen. He was pulled towards the boy and punched squarely in the face, then laughed again.

"Kid... I don't know who you are, but you obviously don't know who I am. What I do know, beyond a shadow of a doubt, is one particular thing." Jecht formed a ball of Swirling Energy in his hand, smiling sadistically at the kid. "You have never fucked up this bad before." Still held by the chain around his neck, Jecht thrust the sphere of energy at the kid. If it collided, it'd blow up like a Gran Rey Cero; if it didn't, he'd drop it and kick it at the man wherever he had dodged to. Regardless of whether that hit, Jecht would follow up by slashing his weapon at the man's midsection.
technique log [click to open]
[不運の魅力]Fuun no Miryoku [Passive]
At all times, an aura of misery surrounds Jecht. This stretches to roughly 50 feet, but can be felt by those with average sensing skills as exactly that: an aura of misery. This has no direct effect in combat, but leads to bad luck quite often. This can be anything as simple as a glass falling off the table, or a gun misfiring and getting jammed. Jecht himself is not immune to this ability. (This is mostly up to the roleplayer's discretion as to what actually happens.)

[エネルギー球]Energuī-Kyū
Jecht creates a condensed ball of reiatsu, which he can either throw or kick at an enemy. Throwing is slower (cero speed) but more accurate, while kicking is faster (bala speed) but less accurate. Regardless, upon hitting anything, it will explode for a Gran Rey Cero damage in a 10ft radius from the impact site. Alternatively, Jecht can slam this into something in melee range with it still in his hand. This ability can be used once every 4 posts.

Zanpakutou [Passive]
Jecht's entire left arm is coated in a layered metal which is part of his Zanpakutou, giving it a level of defense akin to a shield. This is hidden under the sleeve of his outfit normally, and is hidden under his scales in Full Hollow Form. Additionally, The sword of Jecht's Zanpakutou does not exist if he is not directly holding the weapon. If Jecht loses his grip on it, whether on purpose or on accident, he can immediately and with no wasted energy summon it back to his hand. Regardless of whether or not he is holding the weapon, Jecht's left arm is still covered in the metal armor.

[罪の飢え]Tsumi no Ue [Passive] [Hado33]
Once per post, Jecht can block an energy-based attack with his Zanpakutou, which absorbs the energy. For three posts thereafter, attacks from Jecht's Zanpakutou which connect with anything deal damage equal to the blocked attack. After three posts have passed, the stored energy fades away. This works up to Cero level, and can stack with itself otherwise. Jecht always knows exactly how much energy is stored in Sin, and exactly how long he has left before it will fade away.

[罪の存在]Tsumi no Sonzai [Passive]
Jecht cannot access his Bankai under any circumstances. As such, in exchange, he has an additional multiplier on his Strength and Endurance, bringing them to 3x while Shikai is active. 4x while his Mask is active, and 5x in Full Hollow Form.

View user profile

#5 Re: [Private] Vatican Showdown on Sun Apr 15, 2018 2:02 am

Jun T

avatar
Fullbringer
Fullbringer
He missed all three times, with the man now sporting a large sword out of a JRPG. Bankai known then. Fine. But he did punch the guy in the face. Only for it to not have much of an effect. He didn't think the difference quite that large...but he was average at sensing, but even then he shouldn't be that far off. Still...he had the opportunity to finish the fight here and now. Jun jumped back, away from the ball of energy, and ducked when it was thrown at him. Only to jump again to avoid getting cleaved in two, and using that to aim an axe kick to the top of the man's head. He jumped again to the left, manipulating the blade on the end of the whip to stab the guy in the neck. Lightning surged through the whip, allowing it to cut. Then all he had to do was squeeze.

In case that didn't work, his other ring also glowed, showing the same kind of whip. There wasn't any time for words. It was clear that the guy didn't know him either...and as far as never fucking up this badly before...well, he was pretty sure this guy paled in comparison to his mother, so that was debatable for the moment.

View user profile

#6 Re: [Private] Vatican Showdown on Mon Apr 16, 2018 2:47 am

ANGrey

avatar
Gfx Queen
Gfx Queen

He jumped to avoid the attacks, and tried to kick Jecht in the head, but was met with a block by Jecht's armored left arm. As the end of the whip attempted to pierce him in the neck, Jecht grabbed hold of it with the same armored arm, unwrapping it around his neck in a flash and tugging on it as hard as he could to draw Jun towards him.

Jun would be pulled towards him by yanking on the whip, unless he let go, and would be met with Sin being swung at him again, aiming for his legs to cripple the blond rather than simply kill him outright. He was going to take his time carving him up. The attack he'd let off was augmented by another attack of Jecht's, Tsumi no Monshou, which would send a wave of energy following the arc of the swing. Even if the attack itself didn't connect, Jecht hoped that one would, to at least inflict some damage on the bastard.
technique log [click to open]
[不運の魅力]Fuun no Miryoku [Passive]
At all times, an aura of misery surrounds Jecht. This stretches to roughly 50 feet, but can be felt by those with average sensing skills as exactly that: an aura of misery. This has no direct effect in combat, but leads to bad luck quite often. This can be anything as simple as a glass falling off the table, or a gun misfiring and getting jammed. Jecht himself is not immune to this ability. (This is mostly up to the roleplayer's discretion as to what actually happens.)

[罪の紋章]Tsumi no Monshou
Jecht can release a wave of energy following the arc of his sword once every other post. This deals damage akin to a cero, but only travels up to 20ft before dissipating completely. Jecht can use this regardless of how much energy is stored into his sword, but cannot store this attack itself.

Zanpakutou [Passive]
Jecht's entire left arm is coated in a layered metal which is part of his Zanpakutou, giving it a level of defense akin to a shield. This is hidden under the sleeve of his outfit normally, and is hidden under his scales in Full Hollow Form. Additionally, The sword of Jecht's Zanpakutou does not exist if he is not directly holding the weapon. If Jecht loses his grip on it, whether on purpose or on accident, he can immediately and with no wasted energy summon it back to his hand. Regardless of whether or not he is holding the weapon, Jecht's left arm is still covered in the metal armor.

[罪の飢え]Tsumi no Ue [Passive] [Hado33]
Once per post, Jecht can block an energy-based attack with his Zanpakutou, which absorbs the energy. For three posts thereafter, attacks from Jecht's Zanpakutou which connect with anything deal damage equal to the blocked attack. After three posts have passed, the stored energy fades away. This works up to Cero level, and can stack with itself otherwise. Jecht always knows exactly how much energy is stored in Sin, and exactly how long he has left before it will fade away.

[罪の存在]Tsumi no Sonzai [Passive]
Jecht cannot access his Bankai under any circumstances. As such, in exchange, he has an additional multiplier on his Strength and Endurance, bringing them to 3x while Shikai is active. 4x while his Mask is active, and 5x in Full Hollow Form.


COOLDOWNS
Energuī-Kyū : 3 Posts Remain

View user profile

#7 Re: [Private] Vatican Showdown on Thu Apr 19, 2018 10:05 pm

Jun T

avatar
Fullbringer
Fullbringer
As the guy tugged on the whip, Jun hopefully messed with his timing by retracting it, increasing his speed towards the guy. Just the same, he was able to position his feet towards the predicted swing, and wrapped his feet with his other whip. Though not completely due to the distance, but it still allowed him to not lose his legs. But it did push him through a pillar and a wall. Several walls. That definitely left his back sore and hurting and bruised. But not enough to take him out of the fight. Then came another attack. Jun jumped over it, but the explosion from it hitting the building behind it shoved him back towards the guy, slamming him in the courtyard. But the boy wasn't done! Jun fired twin blasts of lightning and fire at the ground near the man, to create a smokescreen.

Alex was joining the fight now. And had already activated his doll. Hidden in the ground and in the smoke screen were twenty green energy snakes that would crawl up on the man's legs and explode, each snake dealing a twentieth of the damage of a gran rey cero. A barrage of weak, hado 4 leveled, green energy beams also closed in on the man's sides. Though a dozen bounced off the air and aim at the back of his head or his eyes.

Unknown to at least Jun and Alex, there was an incorporeal, soul-like teenager at the roof, above Jeht, just watching. Purple hair, T-shirt, jeans, and sneakers. Even if the vizard noticed and attacked him, it wouldn't do anything but blow a hole in the roof. He was mostly just watching Jun. And the situation at hand.

View user profile

#8 Re: [Private] Vatican Showdown on Fri Apr 20, 2018 1:10 am

ANGrey

avatar
Gfx Queen
Gfx Queen

A smokescreen would work against your average Kenpachi, since normally they were too busy stroking their own to bother with energy sensing. Jecht, however, was not an average Kenpachi.

Leaping into the air, Jecht airwalked to hold his position as he sensed the weird energy in the smokescreen, avoiding what he could barely make out were weird snakes of energy and a barrage of weak attacks. Scoffing at their audacity, Jecht smiled and dropped back into the smokescreen, a barrier that resembled fire surrounding him as the energy snakes approached and exploded, the barrage attacking him and every single thing hitting him. Smiling as he stood there with all of the attacks seemingly having no effect, Jecht closed his eyes.

Braska. It's time.
FINALLY
[WHALE NOISES]
Shut up, Sin.

A second rune on Sin lit up as Jecht charged another Cero into it using one of his own techniques. His body erupted into scales and spikes, and the smoke cleared as he released his full reiatsu, screaming in joy of battle, the voice echoing the exact same way a Hollow's would. Standing there in the midst of the smokescreen was now Jecht's Full Hollow Form, even his breath echoing in a Hollow's unique way.

"Kid..." He laughed as he spoke, gripping the handle of his sword tighter. "Now you're in for a treat." Energy manifested on his body, falling off and forming two small creatures which resembled Hollows. They were significantly weaker than Jecht himself, and at this point they were even a bit weaker than both of the two guys attacking him. The two creatures scurried off along the ground, hunting down the newcomer while Jecht turned his attention back to the one he'd been attacking all along.

"My name is Jecht Eta-Naru. I was the Kenpachi for four hundred years. I'm going to break you." Dashing forward with Shunpo towards Jun Tomoshibi, Jecht punched towards his gut to send him flying in this augmented form of his. If it connected, it'd likely send him through the entire Vatican building and then some. At least he wasn't trying to slash him with the sword?
technique log [click to open]
[不運の魅力]Fuun no Miryoku [Passive]
At all times, an aura of misery surrounds Jecht. This stretches to roughly 50 feet, but can be felt by those with average sensing skills as exactly that: an aura of misery. This has no direct effect in combat, but leads to bad luck quite often. This can be anything as simple as a glass falling off the table, or a gun misfiring and getting jammed. Jecht himself is not immune to this ability. (This is mostly up to the roleplayer's discretion as to what actually happens.)

[天国の盾]Tengoku no Tate [2 Posts Remain]
Jecht can create a barrier around himself which takes the appearance of a raging inferno. For 2 posts, all Kidou or other energy-based attacks weaker than Hado 60 are absorbed by the barrier and restore Jecht's reiatsu and stamina accordingly; energy attacks weaker than Hado 80 (but stronger than 60) are negated, while physical attacks (even those augmented by Kidou) are unaffected. This has a 6 post cooldown, beginning when the technique ends.

[罪の産む]Tsumi no Umu
Jecht can externalize some of his energy, creating 2 creatures that resemble Hollows. These creatures function at a tier equal to 5 below Jecht's (meaning if Jecht is 0-5, the Spawn are 1-5). This ability has a 4 post recovery beginning after all of the spawn are slain.

[罪の頂点]Tsumi no Chouten
Once every 3 posts, Jecht can channel a wave of energy similar to [Tsumi no Monshou], in that it would be a Cero's worth of energy and damage, but instead of firing it off imprints it onto the sword. This also utilizes Jecht's [Tsumi no Ue] for that post, and cannot be used if that skill is on cooldown. This skill mainly exists as a way of letting Jecht buff himself up if he's not facing an energy user.

Zanpakutou [Passive]
Jecht's entire left arm is coated in a layered metal which is part of his Zanpakutou, giving it a level of defense akin to a shield. This is hidden under the sleeve of his outfit normally, and is hidden under his scales in Full Hollow Form. Additionally, The sword of Jecht's Zanpakutou does not exist if he is not directly holding the weapon. If Jecht loses his grip on it, whether on purpose or on accident, he can immediately and with no wasted energy summon it back to his hand. Regardless of whether or not he is holding the weapon, Jecht's left arm is still covered in the metal armor.

[罪の飢え]Tsumi no Ue [Passive] [Hado33][Cero]
Once per post, Jecht can block an energy-based attack with his Zanpakutou, which absorbs the energy. For three posts thereafter, attacks from Jecht's Zanpakutou which connect with anything deal damage equal to the blocked attack. After three posts have passed, the stored energy fades away. This works up to Cero level, and can stack with itself otherwise. Jecht always knows exactly how much energy is stored in Sin, and exactly how long he has left before it will fade away.

[罪の存在]Tsumi no Sonzai [Passive]
Jecht cannot access his Bankai under any circumstances. As such, in exchange, he has an additional multiplier on his Strength and Endurance, bringing them to 3x while Shikai is active. 4x while his Mask is active, and 5x in Full Hollow Form.

Hollow Harmonization [Passive]
Jecht and his Hollow have seen each other's ways, and they do not fight or argue with each other to any extent. As such, Jecht can maintain his mask indefinitely, and can access Full Hollow Form at will, also able to maintain that indefinitely.

[罪の光景]Tsumi no Koukei [Passive]
Once per post, Jecht can see the outcome of any attack launched at him. He will instantly know if the attack is life threatening, if it will miss, or how to avoid/block/otherwise negate the attack. This only works on one attack per post, regardless of how many attacks were launched in the post; if someone were to fire off ten Balas at Jecht simultaneously, he could only know the outcome of one of them.

[罪の貪欲]Tsumi no Don'Yoku [Passive]
In Full Hollow Form, Sin becomes coated in strange markings. The sword, in this state, absorbs natural reiatsu and reishi in the atmosphere, giving it a constant Cero level of energy absorbed into it. While this ability is active (aka, while in Full Hollow Form), Jecht cannot use [Tsumi no Buresu] to fire off the stored energy, but can absorb it with [Tsumi no Ue] as normal. Anything that Sin collides with takes a Cero's damage in addition to normal damage it would take, and this stacks with [Tsumi no Ue] as usual.

[罪の鎧]Tsumi no Yoroi [Passive]
While in Full Hollow Form, Jecht is covered in scales. These scales absorb and internalize reiatsu which would be put out, preventing Jecht from using any type of Cero or Bala, but augmenting the strength of his Hierro massively, to 4x that of a normal person's.

[罪の再生]Tsumi no Saisei [Passive] [000%]
Like most Hollows, Jecht gains rapid High-Speed Regeneration. Minor wounds take 1 post, other injuries take 2 posts, and limbs or other serious injuries take 3 posts. Additionally, once per thread, Jecht can immediately recover from an otherwise fatal injury regardless of what that injury was, but this disables his High-Speed Regeneration for the rest of the thread.

[罪の力]Tsumi no Jinsei [Passive]
Every time Jecht takes any form of damage while in Full Hollow Form, his body becomes stronger and more durable. Specifically, every time Jecht suffers damage, his Durability is increased by 5%, up to a maximum of 100%. At 100%, or 20 hits, Jecht becomes invulnerable to all physical damage for 1 post. This technique has no cooldown, and lasts for the entire thread (or as long as he's in Full Hollow Form), but the secondary effect can only occur once per thread.


COOLDOWNS
Energuī-Kyū : 2 Posts Remain
Tsumi no Monshou : 1 Post Remains

View user profile

#9 Re: [Private] Vatican Showdown on Sun Apr 22, 2018 9:35 pm

Jun T

avatar
Fullbringer
Fullbringer
Jun didn't have much time to react. The second the man spoke of his former rank, he wrapped his right arm in his chain whip, and his gut in the other one. It didn't do him much good when he tried to block the punch with his right arm, since he didn't have time to dodge. He was sent flying, straight through a building and halfway into another. Even with the chain protecting his arm, he could still tell it was broken. Maybe not as badly if he hadn't done that, but still. Somewhere along the line, he must have thrown up, if the feeling of bile and vomit in his mouth was any indication. Then being thrown through a building and a half...he was at his limit already. Three balls of light hovered over his head. One red, one blue, and one purple. "He clearly surpasses you. Even if you went all out and your pal tag team him, it's hopeless." "You can't beat him. You can't stall long enough to get the rest of the people out. And you can't wound him enough to get him to back off." "So what will you do?"

That was the question. Jun felt it. He's never been really hopeless before. Not truly. Sitting up, he looked around, and saw the people that were too scared to run. He looked back where he came from, tears stinging at his eyes, jaw clenched. He didn't know what to do...

*

The six foot tall bounto charged right into the creature on the left, duel energy swords locking with claws. The green haired man backflipped, kicking the creature in the chin and sending it up. His floating snake like doll stabbed it in the side, and sliced it in half, then crushed its head with its own head. Loran fired a few energy beams just to keep the other one occupied. Alex threw an energy sword at it, only to miss, forcing Loran to block the claws and Alex himself using his sword to block the bite. The thrown energy sword bounced a few times on thin air, and stabbed the hollow in the throat, allowing them to finish it off.

Then Alex shifted his attention to the vizard. His doll began to shift, turning into a sword. And he recklessly went in to attack, firing an energy blast first...

*

Jun stumbled out and slowly walked over, not even half way to the building he was punched through, when he saw his sensei get taken out. His blood ran cold as the three balls of light stayed hovered around his head. "So, what are you going to do?" Jun shook. Not with rage, but fear. But there was only one thing to do. "Fight. There never really was an option. You have to walk through the fire sometimes...no matter how hopeless the situation seems, no matter how afraid you are. I...really don't want to die...but if I do...I'll come back as a Shinigami. And do what I've always done." The boy's eyes held up a new resolve. As he a spoke, his chain whips cracked and splintered. Not from power. From something else. He saw a purple haired soul take up a position beside the vizard.

The soul boy spoke to the vizard. "Seems he found his spark. You're in for a rough ride now. But at least take this as solace...legends never truly die. I know that from experience...though I'm a bit more literal." With that, he nodded at Jun and the three balls of light and disappeared.

Jun's power started to increase rapidly. Flames and electricity sparked all around him. Though some of them seem to be switching in color, from their normal ones to white. Suddenly, he was consumed by fire and lightning. After a few moments, what look like an Asian dragon unraveled, stared down at the vizard for a moment, and roared, shattering whatever windows were left and sending harmless shockwaves through out. When dissipated, it showed Jun with a pair of gloves on, with metal studs on the knuckles, and two chain whips at each forearm and calf. His eyes were silver in color, instead of his normal green, something that wasn't normal even when using his last resort like this. His speed and strength both jumped dramatically...hopefully enough so that even when in his full vizard form, this guy wouldn't know what hit him. But he was still incredibly fragile...one good hit, he was done.

In a blink of an eye, he was in front of the vizard, aiming a kick to the knee while two the blade tipped chains tried to stab the guy. Jun also aimed a punch to the ribs. Backing off, he fired twin blasts of fire and lightning, this time as strong as a cero, each. He darted around to the side with the gauntlet, and punched at it, but had the two chain whips there stab at the back, hoping to get his lung.

View user profile

#10 Re: [Private] Vatican Showdown on Mon Apr 23, 2018 4:37 am

ANGrey

avatar
Gfx Queen
Gfx Queen

The bount's energy blast hit Jecht squarely, but it did nothing. Tengoku no Tate was still active. Jecht absorbed the energy from it and turned his full attention on the soon to be broken man, using Shunpo to get right within melee range and punch him as hard as he could to knock him out with his massive strength and momentum from the punch, and if it failed he'd just kick him and do the same. He wanted to focus on the other guy, the Human.

Jecht felt something near him suddenly and went to lash out, but realized it was the same incorporeal soul he'd seen before, harmless and just there to observe. He smiled and walked through him towards Jun. The boy's power was growing, flames and electricity sparking around him.

"YES! SHOW ME WHAT YOU'RE CAPABLE OF! BRING ON EVERY SINGLE THING YOU CAN DO, JUST SO I CAN CRUSH YOU LIKE THE WORM YOU ARE!" Jun arrived quickly and aimed a kick at Jecht's knee, but he countered by bringing his knee up at the kick with full force. It hurt like a bitch, but hopefully would hurt him just as much as Jecht roared and spiraled his sword around on a chain that appeared out of nowhere, it growing up to 15m and likely canceling out the two blade tipped chains at his back and, hopefully, knocking into the man being a pissant, likely sending him flying again if he stayed close.
technique log [click to open]
[不運の魅力]Fuun no Miryoku [Passive]
At all times, an aura of misery surrounds Jecht. This stretches to roughly 50 feet, but can be felt by those with average sensing skills as exactly that: an aura of misery. This has no direct effect in combat, but leads to bad luck quite often. This can be anything as simple as a glass falling off the table, or a gun misfiring and getting jammed. Jecht himself is not immune to this ability. (This is mostly up to the roleplayer's discretion as to what actually happens.)

[天国の盾]Tengoku no Tate [1 Posts Remain]
Jecht can create a barrier around himself which takes the appearance of a raging inferno. For 2 posts, all Kidou or other energy-based attacks weaker than Hado 60 are absorbed by the barrier and restore Jecht's reiatsu and stamina accordingly; energy attacks weaker than Hado 80 (but stronger than 60) are negated, while physical attacks (even those augmented by Kidou) are unaffected. This has a 6 post cooldown, beginning when the technique ends.

[罪のエース]Tsumi no Ēsu
Jecht produces a chain at the end of Sin which allows him to swing it around himself, negating all attacks equal to or below Cero in damage, and dealing standard damage from being hit at full force from Sin [based on Tsumi no Ue], to everything within 15m of his position. This ability has a 4 post cooldown.

Zanpakutou [Passive]
Jecht's entire left arm is coated in a layered metal which is part of his Zanpakutou, giving it a level of defense akin to a shield. This is hidden under the sleeve of his outfit normally, and is hidden under his scales in Full Hollow Form. Additionally, The sword of Jecht's Zanpakutou does not exist if he is not directly holding the weapon. If Jecht loses his grip on it, whether on purpose or on accident, he can immediately and with no wasted energy summon it back to his hand. Regardless of whether or not he is holding the weapon, Jecht's left arm is still covered in the metal armor.

[罪の飢え]Tsumi no Ue [Passive] [Cero][Cero]
Once per post, Jecht can block an energy-based attack with his Zanpakutou, which absorbs the energy. For three posts thereafter, attacks from Jecht's Zanpakutou which connect with anything deal damage equal to the blocked attack. After three posts have passed, the stored energy fades away. This works up to Cero level, and can stack with itself otherwise. Jecht always knows exactly how much energy is stored in Sin, and exactly how long he has left before it will fade away.

[罪の存在]Tsumi no Sonzai [Passive]
Jecht cannot access his Bankai under any circumstances. As such, in exchange, he has an additional multiplier on his Strength and Endurance, bringing them to 3x while Shikai is active. 4x while his Mask is active, and 5x in Full Hollow Form.

Hollow Harmonization [Passive]
Jecht and his Hollow have seen each other's ways, and they do not fight or argue with each other to any extent. As such, Jecht can maintain his mask indefinitely, and can access Full Hollow Form at will, also able to maintain that indefinitely.

[罪の光景]Tsumi no Koukei [Passive]
Once per post, Jecht can see the outcome of any attack launched at him. He will instantly know if the attack is life threatening, if it will miss, or how to avoid/block/otherwise negate the attack. This only works on one attack per post, regardless of how many attacks were launched in the post; if someone were to fire off ten Balas at Jecht simultaneously, he could only know the outcome of one of them.

[罪の貪欲]Tsumi no Don'Yoku [Passive]
In Full Hollow Form, Sin becomes coated in strange markings. The sword, in this state, absorbs natural reiatsu and reishi in the atmosphere, giving it a constant Cero level of energy absorbed into it. While this ability is active (aka, while in Full Hollow Form), Jecht cannot use [Tsumi no Buresu] to fire off the stored energy, but can absorb it with [Tsumi no Ue] as normal. Anything that Sin collides with takes a Cero's damage in addition to normal damage it would take, and this stacks with [Tsumi no Ue] as usual.

[罪の鎧]Tsumi no Yoroi [Passive]
While in Full Hollow Form, Jecht is covered in scales. These scales absorb and internalize reiatsu which would be put out, preventing Jecht from using any type of Cero or Bala, but augmenting the strength of his Hierro massively, to 4x that of a normal person's.

[罪の再生]Tsumi no Saisei [Passive]
Like most Hollows, Jecht gains rapid High-Speed Regeneration. Minor wounds take 1 post, other injuries take 2 posts, and limbs or other serious injuries take 3 posts. Additionally, once per thread, Jecht can immediately recover from an otherwise fatal injury regardless of what that injury was, but this disables his High-Speed Regeneration for the rest of the thread.

[罪の力]Tsumi no Jinsei [Passive] [000%]
Every time Jecht takes any form of damage while in Full Hollow Form, his body becomes stronger and more durable. Specifically, every time Jecht suffers damage, his Durability is increased by 5%, up to a maximum of 100%. At 100%, or 20 hits, Jecht becomes invulnerable to all physical damage for 1 post. This technique has no cooldown, and lasts for the entire thread (or as long as he's in Full Hollow Form), but the secondary effect can only occur once per thread.

COOLDOWNS
Energuī-Kyū : 1 Post Remains
Tsumi no Chouten : 3 Posts Remain
Tsumi no Umu : 4 Posts Remain

View user profile

Sponsored content


View previous topic View next topic Back to top  Message [Page 1 of 2]

Go to page : 1, 2  Next

Permissions in this forum:
You cannot reply to topics in this forum