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Inari Zenko

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on Sat Sep 02, 2017 4:31 pm

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Princess
Princess




THE ARRANCAR APPLICATION

Name: Inari Zenko
Apparent Age: 13
True Age: 595
Sex: Female
Personality: [INFP-T]
Lawful Neutral is called the "Judge" or "Disciplined" alignment. A Lawful Neutral character typically believes strongly in Lawful concepts such as honor, order, rules and tradition, and often follows a personal code. Characters of this alignment are neutral with regard to good and evil. This does not mean that Lawful Neutral characters are amoral or immoral, or do not have a moral compass, but simply that their moral considerations come a distant second to what their code, tradition, or law dictates. They typically have a strong ethical code, but it is primarily guided by their system of belief, not by a commitment to good or evil

A true idealist, Inari is always looking for the hint of good in even the worst of people and events, searching for ways to make things better. While she may be perceived as calm, reserved, or even shy, she has an inner flame and passion that can truly shine. The risk of feeling misunderstood is high for her, but when she finds like-minded people to spend her time with, the harmony she feels is a fountain of joy and inspiration.

Inari is guided by her principles, rather than by logic, excitement, or practicality. When deciding how to move forward, she looks to honor, beauty, morality, and virtue- she is led by the purity of her intend, not rewards and punishments. She is proud of this quality about her, and rightly so, but not everyone understands the drive behind these feelings and it often leads to isolation.

At her best, these qualities enable Inari to communicate deeply with others, easily speaking in metaphors and parables, and understanding and creating symbols to share her ideas. The strength of her visionary communication style lends itself well to creative works. Understanding herself and her place in the world is important to Inari, and she often explores these ideas by projecting herself into her work.

Her ability with language doesn't stop with her native tongue of Japanese, either- as with most people who share her personality, she is considered gifted when learning multiple languages. Her gift with communication also lends itself well to her desire for harmony, and helps her move forward as she finds her calling.

Unlike extroverts, Inari will focus her attention on just a few people, a single worthy cause- spread too thinly, she'll run out of energy, and even become dejected and overwhelmed by all the bad in the world she can't fix. It's a sad sight for her friends, who will come to depend on her rosy outlook. If not careful, Inari can lose herself in her quest for good and neglect the day-to-day upkeep that life demands.

She will often drift into deep thought, enjoying contemplating the hypothetical and philosophical; left unchecked, she may start to lose touch, withdrawing into "Hermit Mode", and it can take a great deal of energy to bring her back to the real world. Luckily, as the flowers in the spring, her affection, creativity, altruism and idealism will always come back, rewarding her and those she loves perhaps not with logic and utility, but with a world view that inspires compassion, kindness, and beauty wherever she goes.

Strengths, Likes, Goals
• Creative - In both her normal personality and in fighting, Inari is an exceptionally creative person, and values creativity very highly in other people. Combining visual nature with open-mindedness allows her to see things from unconventional perspectives, able to connect many far-blung dots into a single theme.
• Passionate - When Inari has a goal in mind, it is almost impossible to change her from her course. Whatever that goal may be, from writing a book to consuming the Soul King's soul, Inari's passion burns brightly and makes it extremely difficult for anyone who wishes to stand in her way.
• Peaceful - Inari would prefer to keep things peaceful, talking out issues with people rather than fighting them. While she values having more power than others, it is only so that she may try to keep things peaceful between them, having a more democratic approach to issues, and works hard to ensure that every voice is heard.
• Harmony - Much like her peaceful disposition, Inari wishes the world would stop fighting. The Hollows could simply consume low-life sinners or already dead souls, and the Shinigami would leave them alone.
• Find Love - Though oxymoronic for an Arrancar, Inari dreams of a day where she will find someone whom she resonates with on a deep, emotional and physical level. Someone whom she can love with every fibre of her being, and whom loves her back, and live the rest of her life with them.

Weaknesses, Dislikes, Fears
• Impractical - When something captures Inaru's imagination, she can neglect the practical matters of day-to-day maintenance and simple pleasures. Sometimes she will take this asceticism so far as to neglect eating and drinking as she pursues her passion or cause.
• Stubborn - Inari's passion is one side of the coin; her stubbornness is the other side of that coin. As Inari focuses everything in her power on that one goal in her mind, she often dismisses both friend and foe, coming across as selfish and unfortunate as she pushes herself towards her goal.
• Too Idealistic - Inari often takes her idealism too far, setting herself up for disappointment as, again and again, evil things happen in the world. This is true on a personal level as well, as Inari may not just idealize certain people but idolize them, forgetting that no one is perfect.
• Failing Her Own Ideals - Much like her idealism of the world, Inari has very high standards for herself and relies on a strong inner set of values. Her internal moral compass is powerful, because of her dominant use of it. She believes everything has meaning and purpose, and fears getting to the end of her life and realizing she wasted her potential, or didn't do anything significant to make the world a better place.
• Crowds, and Loneliness - Inari gets her energy from being alone with her thoughts and ideas. Being in large crowds of people is taxing for her and can make her feel overwhelmed; however, she greatly desires meaningful relationships formed on authenticity, trust, and mutual passion and shared interests. She fears dying alone, never finding a significant relationship, or never feeling understood by others.
• Becoming Evil - Due to Inari's internal moral compass, she lives in accordance with her values as of utmost importance to her. Finding out that she has been adhering to corrupt rules, laws, or ideals is something which can completely destroy her.




CHARACTER APPEARANCE

Height: 5'3" [160cm]
Weight: 117lbs [53kg]
Physical Traits:
Inari's Hollow Hole is a 3inch (7.62cm) hole centered on her Manubrium. Inari does not have a Mask Fragment.





FIGHTING STYLE

General Fighting Style:
Inari chooses to rely more on her spiritual abilities than her physical ones, but is proficient at both. When using her spiritual abilities, Inari generally stays at range using her speed and power to keep her enemies where she wants them to stay, while using her Zanpakutou or Claws to get enemies weak when in a melee situation. She is incredibly versatile, unnaturally so, but her fighting is feral- not mindlessly instinctual, but feral and beast-like due to her Kitsune nature.

Strengths: Speed, Reiatsu, Reiryoku, Sensing(Spiritual and Physical) (See: Perfect Sensing)
Weaknesses: Hierro(Has None), Durability, Strength
Boosts: 2x Speed, Reiatsu, Reiryoku

Light-Speed Regen
Due to her complete lack of a Hierro, Inari's High Speed Regen has reached insane levels. Minor wounds are healed instantly, major wounds are healed in one post, and missing limbs are healed in two posts. Inari cannot regenerate her brain or her heart, but everything else is fair game. Additionally, Inari's High Speed Regen does not rely on her reiatsu, instead preferring atmospheric reishi: this means it drains almost no energy from her whatsoever, and will only stop once she's dead for good.

Perfect Sensing
• Spiritually, Inari is capable of sensing the exact position, velocity, and direction of anything with a spiritual signature, within 50 meters of her.
• Inari is capable of hearing layer upon layer of differing sounds or conversations, capable of locating and identifying the source of noise or pick up a sound from a mile away in a busy city;
• Inari is capable of detecting specific smells, locate their origin, and is able to tell if someone is lying by which hormones they excrete;
• Inari is able to detect poisons and other problems by tasting the chemicals in the air, and can identify every ingredient exactly in anything she eats;
• Inari can feel so accutely that rubbing her hand on a paper would read the page, and can tell of distant occurrences felt through vibrations in the air, ground, and water;
• Inari is also able to see with amazing clarity and detail up to 100 meters away with line of sight, and can see into the Infrared and Ultraviolet spectrums of light at will.
• Finally, Inari is capable of utilizing all of this simultaneously, to the point where she can effectively slow or halt her perception of time, allowing her to react to anything as though she were expecting it all along.


[変換]Transformation
At will, Inari is capable of transforming in her "true form", a [white fox with nine tails, each with a red tip]. Inari can also, at will, change how many tails are visible in this form, from 1 to 9. In this form, Inari retains all of her techniques except for her Resurreccion or related techniques. Additionally, while in her human form, Inari is also capable of showing up to 3 tails, all of which are very fluffy.

[魅力]Charm
Inari can release a pulse of energy at Bala speed at a single target. This ability does not home, and can miss- however, if it hits a target, that target is incapable of making any aggressive motion at Inari herself. Regardless of whether or not this hits something, Inari is unable to use any other attacks the post this is used.




ZANPAKUTO & CERO

Sealed Appearance: [Sheathed on her back with the handle facing her left], Kyuubi is an ornate silver longsword with a blackened steel handle and guard, a razor thin blade, and a unique design in the center. The entire weapon is five feet long, just shy of Inari herself in height, and weighs only four pounds. At its widest, the blade (not the handle or guard) is 3 inches long.
Zanpakuto Name: [キュウビ]Kyuubi (Nine Tails)
Zanpakuto Call Out: Looks like it's time to play, Kyuubi...
Cero: Inari is capable of using all natural levels of Cero: Bala, Cero, Gran Rey Cero, and Cero Oscuras. When used, all of Inari's Ceros appear to be a fluid mix of red and blue, never quite one but not quite the other. All of Inari's Ceros are 50% stronger than normal for her tier. Additionally, Inari has access to the following unique Ceri variants:

Cero Metralleta
A technique which fires off 3 Cero simultaneously with a 3 post cooldown. Drains identical reiatsu to a Gran Rey Cero.

Bala Metralleta
A technique which fires off 20 Bala in a single instant, each having a red color, and has a 3 post cooldown. Drains identical reiatsu to a Gran Rey Cero.

Gran Rey Bala
A technique which fires off a single Bala at Cero power, and has a 2 post cooldown. Drains identical reiatsu to a Cero.

Foxfire
Inari creates 3 balas which float around her. Anything which comes within 20m of her has all 3 home in on them until they hit their target of something else. Each of them is a Bala in speed and power, but if all 3 hit the target, they take additional damage equal to a Cero. Foxfire can last for up to 2 posts, and after the duration or when all of them are fired off, a 2 post cooldown begins.




RESURRECTION

Appearance: While in her Resurreccion, Inari's only physical changes are that of 9 tails sprouting from the one she normally has. Each tail, like her Kyuubi form, has a red tip on it. Additionally, in her Resurreccion, Inari's canine teeth become far more pronounced and she grows whiskers, while her eyes change from human-like to fox-like, becoming vertical slits.
Boosts: 3x Speed, Reiatsu, Reiryoku

[キュウビの本当の要素]The True Elements of the Nine Tails
In her Resurreccion, Inara takes on the power of the the four elements, as well as a combination four, and energy itself. In this form, she can choose to channel one of the elements listed below per post. If Inara chooses to channel Fire, she can only use Fire until the end of that post; however, next post she can choose any element, including Fire again. When an element is channeled, its traits are passed on to her energy attacks (ceros, balas, etc) - they are, essentially, composed of the element she is channeling. When an element is active, certain tails glow; given enough uses, anyone can tell which element is active simply by which tail is, or which tails are, glowing.
    • Fire
    When Fire is channeled, Inara's First tail glows.

    • Lightning
    When Lightning is channeled, Inara's Second tail glows.

    • Wind
    When Wind is channeled, Inara's Third tail glows.

    • Ice
    When Ice is channeled, Inara's Fourth tail glows.

    • Water
    When Water is channeled, Inara's Fifth tail glows.

    • Wood
    When Wood is channeled, Inara's Sixth tail glows.

    • Earth
    When Earth is channeled, Inara's Seventh tail glows.

    • Darkness
    When Darkness is channeled, Inara's Eighth tail glows.

    • Light
    When Light is channeled, Inara's Ninth tail glows.




RESURRECTION SEGUNDA

Appearance: [Much like her regular Resurreccion], in her Segunda, Inari's tails turn midnight black, though still keep their red tip. They also seem to become more wild, almost as though the red on the tip was fire, moving in randomy ways. Additionally, her arms and legs become coated in armor made of her reiatsu, which simulates a Hierro for those parts only.
Boosts: 4x Speed, Reiatsu, Reiryoku

[熟達キュウビ]Mastery of the Nine Tails [Passive]
In her Segunda Etapa, Inari becomes attuned to the element she's channeling. While this does not change her limitation of 1 element per post, it does give the elements themselves a unique boost. Additionally, they retain the glowing feature of regular Resurreccion.
    • Fire
    When Fire is channeled, All Cero types inflict 2nd degree burns.

    • Lightning
    When Lightning is channeled, All Cero types inflict 1st degree burns, and travel 20% faster.

    • Wind
    When Wind is channeled, All Cero types travel 50% faster.

    • Ice
    When Ice is channeled, All Cero types are 10% faster, 10% stronger, 1st Degree Frostbite.

    • Water
    When Water is channeled, All Cero types pass through other energy attacks instead of exploding.

    • Wood
    When Wood is channeled, All Cero types are 20% more powerful.

    • Earth
    When Earth is channeled, All Cero types are 50% slower, but 50% more powerful.

    • Darkness
    When Darkness is channeled, All Cero types are have a gravity field around them, extending 5 feet in all directions, which increases gravity by 35%. Chances are high that anything within 5 feet of the attack will be sucked in and take full damage. Glancing Blows cannot occur due to the suctional force.

    • Light
    When Light is channeled, All Cero types have a repulsion field around them, repulsing all attacks weaker than them, extending 5 feet in all directions. Chances are high that anything within 5 feet of the attack will be pushed away, but this makes damaging rather difficult.

    • Pure Energy
    When Pure Energy is channeled, All Cero types drain no reiatsu from Inara. This element is unique in that it has an 8 post cooldown between uses, meaning it can be used once every 9th post. Additionally, when Pure Energy is channeled, all nine of Inara's tails glow simultaneously.





BACK-DROP

In the year 1299, a Fox was born. This particular fox, named Zenko, was the first in his tribe to be born albino. With his all white fur appearing as a gift from the gods themselves, all foxes within the island of Japan came to worship Zenko generation after generation, as he survived all the way until 1349, exactly 50 years.

On the day of his death, another Fox was born. This particular fox, named Zenko Ni, was the second in his tribe to be born albino. With his all white fur appearing as a reincarnation of the Zenko Ichi, all foxes within the island of Japan came to worship Zenko Ni generation after generation, as he survived all the way until 1399, exactly 50 years.

On the day of his death, another Fox was born. Named Zenko once again, they came to understand this pattern of reincarnation would continue forever. However, in the year 1422, a mere 23 years into Zenko San's lifespan, another fox was born. This particular fox, named Inari, was the first in her tribe to born albino... and female.

Inari was believed to be the Gods' gift to Zenko San, a way of continuing the albino nature directly, and his bloodline. They believed that, when Inari would die in 1472, they would be blessed with Inari Ni, and Inari Ichi would be around to teach Zenko Shi the ways of things.

Unfortunately, in the year 1449, when Zenko San died... there was no Zenko Shi. Inari was unable to get pregnant herself, so there was no direct heir, and no other foxes spontaneously gave birth to an all-white fox. This left Inari as the only option to worship: a female.

Not all of the foxes took kindly to it. Knowing how the cycle worked for Zenko, they decided to interrupt it before an Inari Ni could ever occur. Nine foxes formed an alliance and attacked Inari in her sleep, ripping her into nine pieces and killing her in the night. That morning, a female all-white fox was born... except that she had nine tails, each with a red tip.

Inari Ni immediately recognized the Nine who attacked her, and independently turned each of them into a different element: Fire, Lightning, Wind, Ice, Water, Wood, Earth, and Energy. With the Nine dead, Inari Ni spoke to her tribe. She told them of her murder, and how they could not be trusted again. With that, Inari Ni dropped dead- they could not be trusted again.

Above the now dead body of Inari Ni, a human girl sighed. Her spirit could not be seen by the other foxes, but her tails blew in the wind. Inari was just her way of playing with nature since she'd died. Being a fox for basically 150 years had an effect on her soul, and she played idly with her new years and tails, but was bored again.

Deciding to investigate who Zenko was, since Inari was her, the spirit traveled for nearly twenty years but never found anyone like her, no one whom could see her anyway. Giving up, she decided to go into the foxes again.

Inari San was born in the year 1520, and had the same nine tails with red tips that her predecessor had. Hailed as a return of the Goddess, she used her influence to unite the foxes, some of them becoming white from her, and they played tricks on the humans. It was around this time that rumors of the Kitsune started to appear, attributed to the goddess Inari.

This went on for another few decades, Inari tricking the humans playfully but keeping them safe as a Fox, and teaching the other foxes to do it in her absence. Finally, Inari passed away, and the spirit of the girl looked down: her chain was almost gone.

She didn't fully understand what it meant, but she gave into it and became a Hollow. Ironic as it were, her Hollow form was identical to her Fox form: all white, nine tails with red tips. The Foxes could see her again, but didn't remember her being born, and sensed a strange energy from her. Still, Inari kept up her tricks for a while.

In the year 1867, a Hollow attacked Inari's tribe of foxes. Several of them died, and Inari herself (being a Hollow) was taken back to Hueco Mundo as a snack. It is here where Inari first consumed another Hollow and understood the rush it would give.

Twelve years into Hueco Mundo, Inari met another Kitsune. Specifically, a white fox whom immediately recognized her: Of all the possible things and people that she could find in Hueco Mundo, Inari found Zenko. He told her that he was too weak to continue, but wanted to join her in her quest, and have her eat him. Inari agreed, simply because she wanted the power of it and someone giving themselves willingly.... well that was rare, but she wasn't going to decline it. Since that day, she's called herself Inari Zenko, in honor of him.

For an entire century, Inari would travel Hueco Mundo and eat everything she saw. Her power was growing exponentially, whether it was due to her understanding of her own abilities or her creative and inquisitive nature being impossible to predict by the opposition... Inari had become an Adjuchas within just two decades, but was finding that she wasn't getting any stronger as it were.

Deciding she wanted to return to being a fox, Inari went to remove her mask. As she did so, nine Adjuchas attacked her simultaneously. All were systematically turned into the 9 elements: Fire, Lightning, Wind, Ice, Water, Wood, Earth, Metal, and Energy. Inari's power rush fell, and the now Arrancar Kitsune fell to her knees.

She missed that initial power rush, and spent years trying to imitate it, but even her Resurreccion couldn't properly imitate that initial power rush. Still, she was happy with who she was now, and stayed in the shadows as she watched other Hollow and Arrancar open Gargantas, passages back into the Human World. Learning how to do so herself, Inari would travel back to her Fox tribe to see how they were doing.

They were dead. All of them. Gone.

Inari flew into a fit of rage; she immediately went into her Segunda Etapa, feeling that same rush of power as the very first time, and turned an entire forest into dust. Finally calming down, she went back into Hueco Mundo and kept a low profile, keeping herself hidden for another 60 years.

She was tired of hiding. Tired of being powerless despite her massive power. She needed someone who didn't fear her, someone who could understand who she was behind the ears and tail. So, she decided to seek out Los Noches, a place she'd known the location of for years based on energy readings, and decided that, whatever these damn "Espada" were, she was going to be one of them.

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on Sat Sep 02, 2017 4:36 pm

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Princess
Princess
Additional Notes!

1. I'm sorry to whoever *has* to read this for the first time. It's not as complicated as it looks, and I can explain anything if you don't immediately understand it. Please remember that it's me we're talking about, so if you notice something I can do which is insanely overpowered, please remember I probably won't even notice it.

2. Personality and History are *each* 1,000+ words. I'm shooting for 0-4, as a replacement to Ashley who will be Benched after her current thread ends.

3. She's intended for *Segunda Espada*.

4. Thanks!

No More:
5. There's nothing else.

No More:
6. Seriously.

Stop:
7. ...

STOP:
8. ...

Why:
9. GO AWAY.

Leave me alone!:
pls...:
noooo....:
10. I love you. :)

♥ Lexie

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on Sat Sep 02, 2017 7:56 pm

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8th Division
8th Division
Approved at 0-4, under the condition that she replaces Ashley.


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Play the game, use all the pieces, leave your cards on the table.

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on Mon Sep 04, 2017 7:07 am

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Vizard
Vizard
Moving back, changes need to be made so... to be determined.


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Obviously my characters are righttttt there.
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on Mon Sep 04, 2017 8:20 am

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Vizard
Vizard
Approved.


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Obviously my characters are righttttt there.
View user profile http://www.bleachstory.net
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