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Bleach Story RPG

AU Bleach Roleplay Forum, where you can create your own RP character.


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Maybe we could be a team? -DUN DUN-

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on Mon Sep 04, 2017 7:22 am

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Vizard
Vizard
The Shinigami entered Bankai the second he felt Accelerator's Reitsu spike, and gloves covered his hands while his feet were enclosed in tennis shoes, for whatever that was worth.. His eyes widened as the tree was launched towards them, but he had opted to take the lead and extended his hands, activating an ability as the tree approached them. It seemed to slow considerably and was launched back towards Accelerator, and his friend had lit it on-fire with a rather powerful fire attack. Accelerator smiled, using Rego-Kinesis to grab the tree and splinter it, before launching it right back at the duo as a multitude of flaming splinters, cause fuckem. The man then used Danku to off-set Reno's Kidou.. not a bad opening, but it could have been better.. Still the Shinigami had been distracted enough by the Kidou, and was holding it off which in and of itself reduced the battle to a 2 on 2 situation.

The woman seemed to cast spell after spell after spell after spell, and seemed to try to attack Accelerator as he splintered the tree, this was of course summarily avoided, as Accelerator simply used Blur to dodge. Wasn't exactly hard to notice or avoid, so he didn't treat it as such. What Accelerator *would* have to deal with, was the light blast she launched towards Reno. Accelerator used Blur to get in front of it, redirecting it towards the fire-human. "Not quite how I see this going girly.. kehehe!" Accelerator grinned from ear-to-ear, forming a ball of plasma in each hand, he launched two towards the girl at Cero damage, and one towards the Shinigami, before forming two more in his hands for the next time out..

Now to see what they can really do..


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on Thu Sep 07, 2017 4:12 am

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Cero Espada
Cero Espada
Reno still hadn't pulled his hands out of his pockets, making it a point that he didn't feel threatened enough to do so, dragging more smoke in from his cigarette as he finished it and spitting it out to his left as Accel properly dealt with the attack that came for Reno so that the vizard didn't even need to bother. Sensing the release of a Bankai and noting that they seemed to have some measure of team work in progress despite not seeming to know one another.. Reno took things up a notch. he formed a ball of red energy, a hadou 31, at his feet and kicked it at the head of the human girl who controlled light-based energy.

Then proceeded to sneeze, yes literally, casting Hadou 58 Tenran in the process making a widening tornado blast of wind and air try to cut and spin the shinigami off the ground. Which was the followed by four hadou four Byakurai's in an attempt to skewer the shinigami while he was dealing with the tornado.

He drew his Zanpaktou at this point, figuring he may as well do something more interesting, and released into his shikai causing the "old weathered" katana he was holding to transform into a wicked looking black blade with a redish edge. after which he just sighed and continued walking unimpeded towards the human male named Zane, though he didn't know the guy's name yet, nor cared to.


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on Thu Sep 07, 2017 9:02 pm

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13th Division
13th Division
Gael had hypothesized that the tree would get launched back at him. In fact, he was testing the man's ability and he noted something very important. The tree itself was the only thing the man controlled not the flames. This made it appear that the man could not control energy but rather only physical matter. Gael took note of this as it would come in handy later. For now Gael turned his attention to the incoming attacks. The man had made a mistake in splintering the tree. Normally a technique like this would certainly pose a problem for the recipient however, these splinters were being consumed by rather ferocious flames. By splintering the tree into thousands of tiny objects the flames consumed the splinters at a greater pace and as a result simply turned to smoke in the air before reaching Gael and his allies.

The removal of the flaming splinters gave Gael ample time to sidestep the incoming plasma ball from the range it was launched from. He then proceeded to place several charge factors on the ground in front of him. Gael activated his Trahere to pull a 10 meter wide, 0.5 meter thick, 2 meter tall wall of earth from the ground just as the Hadou 58 was passing over it. The earth wall disrupted the wind currents within the Haodu and dispersed it. The Hadou was able to carve off some of the wall material making it only 0.25 meters thick. However, the remaining wall was more than enough to absorb the 4 low level incoming Hadou 4s. The wall of earth was scorched by the Kidou creating a thick cloud of smoke that Gael used to move out to the side of Reno placing him within 50 meters.

Gael immediately placed an explosive charge factor on the ground below Reno and then attempted to place one on Reno himself. If he successfully tagged Reno he would activate Exoneratio causing an arcing explosion to occur between the two explosive charge factors dealing Hadou 63 damage to the immediate area. All while doing this, Gael had raised his right hand to the man wielding the plasma balls and looked over at him casting a kidou.

"Hadou 88, Hiryū Gekizoku Shinten Raihō."

Gael announced the Hadou with a calm, controlled voice. From his palm shot out a massive wave of electrical and spiritual energy that would explode upon impact. Gael anticipated such an attack would not land but he needed to test how the man would react to form a plan to deal with him.

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on Thu Sep 07, 2017 9:12 pm

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13th Division
13th Division
Zane watched Gael deal with the majority of the new attacks. He seemed competent enough but it was obvious their two opponents were holding back and that pissed Zane off. He pointed at Reno as he walked toward Zane. Being the hothead he his Zane had to call them out.

"Look at you two acting so casual! Thinking we aren't a threat! I don't like that."

Zane activated his Honō No Taihō creating a massive 20 meter orb of yellow flames that shrunk down to an orb only 0.5 meters in diameter. The orb would deal two Hadou 60 worth of damage on discharge and cause first degree burns. The ball of flames orbited Zane's body as he wasn't going to use it quite yet. Instead he charged in at Reno firing off 4 blasts of orange flames that would deal Hadou 40 damage and cause first degree burns on impact. He then created two Kotai-Ens in the form of gauntlets from orange flames as well.

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on Sun Sep 10, 2017 4:30 am

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Princess
Princess

The Lucent Singularity was avoided, but she expected that. It was only meant as a distraction anyway, but she kept it in place on the off chance one of them backed into it. Her Esoteric Oscuras was sent back towards one of her allies, though it seemed to be avoided rather effortlessly. The Shinigami kicked a ball of red energy towards Ashley herself, which hit her directly in the face, and though it would have dealt far more damage than it did, her Prismatic Barrier lowered what it could do to her and made it only deal light burns, not even first degree, as her Esoteric Light began to regenerate the wounds. She could still see, at least, though it was a bit blurry from the attack.

The tree that the Albino had sent back burned into ashes, apparently, as the flames were still encompassing it entirely, and the Shinigami on her "team" did some weird things she couldn't see through the smoke before shooting a massive wave of electrical energy at the Albino himself. The Flaming Human created flames in his hand that shrunk down and orbited his body as he charged in at Reno and did some other shit that was probably going to get him killed.

Ashley shook her head as she hovered in the air, creating 10 Balas of Light and firing off half at Reno and half at Accelerator, then began to spin her staff in her hand as her reiatsu steadily grew.
technique log [click to open]
Ability Name: True Sight
Ashley has an incredibly high level of perception: She can read lips with perfect accuracy, anticipate some moves based on muscle tension, physically see Reiatsu, is able to distinguish it by composition and source, can detect irregularities in a person's flow, and can see through obstructions less than 6in thick. This has no cooldown or charge time, and when it is active Ashley's right eye is completely white. Additionally, this drains no reiatsu from Ashley whatsoever.

Ability Name: Illumination [passive]
Any spiritual or living being hit by Ashley's abilities has a lingering light on them. This light can only be seen by Ashley, and if she hits them with a melee attack, they take a Cero point-blank centered on their location.

Ability Name: Ranged Attack [passive]
Ashley can fire off a fraction of a bala of compressed light from her staff. She can fire this off 5 times per post, travels at bala speeds, but inflicts damage equal to a point-blank melee attack upon landing... including any benefits that may instill. [See: Illumination]

Ability Name: Light Bending [passive]
Due to Ashley bending light to form her attacks and not simply generating them out of thin air, Ashley's abilities only drain half of the energy that they would from someone else. Ashley can fire off two abilities for every one that someone else would; if she fired off two ceros from [Esoteric Light Manipulation], it would drain the same energy as someone else firing off one cero.

Ability Name: Esoteric Light [passive]
Ashley can manipulate the esoteric side of light with special properties and a mystical nature to it. This ability is constantly active and gives Ashley High-Speed Regeneration while in contact with any form of light. Ashley can also physically touch someone to grant them her High-Speed Regeneration as long as they are in physical contact with her. Ashley's Regeneration takes three posts to regenerate a lost limb, two posts to heal major internal damage, one post to heal deep cuts and burns, and minor scratches and knicks are healed almost instantly. Ashley's own abilities do not trigger [Esoteric Light], the Light Source must be external and unrelated to her.

Ability Name: Esoteric Light Manipulation
Ashley can manipulate the esoteric side of light with special properties and a mystical nature to it. This ability allows Ashley to fire off Esoteric Light, and allows her to release attacks of varying strength from her staff. Her limit is Cero Oscuras, and any attack released has a relevant cooldown, preventing attacks of that strength from being used again until the cooldown is up.

   Bala: 10 per Post
   Cero: 3 per Post
   Gran Rey Cero: 4 Post Cooldown
   Cero Oscuras: 5 Post Cooldown [5 Remaining]

Ability Name: Prismatic Barrier [Returning]
Ashley releases a large wave of light which travels 10m in one post, and then travels back to her the second post. All allied targets hit by this wave receive a shield of light, reducing damage taken for 1 post by 50%. Ashley gains the effect when this ability is used, and when it comes back to her. This has a 3 post cooldown, starting when it comes back to her.

Ability Name: Lucent Singularity [1/3 Posts]
Ashley fires an anomaly of twisted light to an area within 20m of her; the anomaly covers an area 5ft in radius, slows all movement speed by 25% (including Ashley's own), and can last up to 3 posts. At any point during its' life, Ashley can detonate it by snapping her fingers, dealing Hado85 damage within the radius instantly. This has a 4 post cooldown beginning after it's blown up, and cannot blow up in the same post it was launched.

Ability Name: Haste Field [1/3 Posts]
This ability shares a cooldown with [Slow Field]. When active, Ashley creates an area of light centered on her location and traveling in all directions for 10ft; everything hit by this ability gains a 100% movement and attack speed bonus for 3 posts. This has a 5 post cooldown.

Ability Name: Final Spark [Charging]
Ashley charges for one post, and then releases a large focused laser; this deals damage akin to Hado95 to everything hit, travels in a perfectly straight line up to 50m from her current position, is the same size as Ashley herself (5'3" in diameter), and if anything hit has the Illumination debuff, Final Spark ignites it dealing the focused Cero damage in addition to Hado95. While charging, Ashley cannot use any of her abilities, but may move freely. This has a 6 post cooldown.

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on Thu Sep 14, 2017 1:59 am

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Vizard
Vizard
The tree had essentially gotten fucked, and that was probably the least surprising news of the day on the whole. Smoke filled the air and Accelerator simply shrugged his shoulders, looking around as the mans partners began to work on something together. Accelerator watched as the man attempted to pull the chunk of earth from the ground, what he probably didn't realize was Accelerator could and often would fuck the whole environment plan. The second the man lifted the chunk of soil Accelerator conducted his own Reitsu into it, and turned it into a Cero level projectile that was now launching at the man with the Hadou's behind it. Fun times. If the man somehow managed to get away from that and continued with his little Hadou 88 gimmick, The second the man pointed his hand at Accelerator he used Blur to put himself as close to it as possible, and reflected it right back towards the mans arm. If he didn't get out of the way that arm would be obliterated, and that probably wouldn't be the only thing..

The Hot Head was moving up towards Reno, not the best course of action but what the hell, all power to him. That being said Accelerator LOVED surprising people, so he'd certainly take this opportunity to do just that, using Blur to get through the mans defense Accelerator attempted to essentially Rasengan the mans ribcage straight through with a Cero level ball of Plasma, before using Blur again to get above the prick and launch a Plasma ball back down at him. That would probably suffice, so now for the other pain in the ass around the corner.. The female, he couldn't help but smirk as her Bala's were launched in his general direction, and he jumped towards them redirecting three back towards her, and 2 towards Reno's volley, picking off the last two that went near him lowering the count that approached him to 3. Hopefully that'd be a tad easier to handle..


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