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Sinful Souls

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on Wed Aug 23, 2017 9:44 pm

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Cero Espada
Cero Espada
Reno smirked as Jecht grabbed his blade, but was surprised that the man seemed to have a Heirro. That was uncommon even among vizards, the guy seemed to think he was going to attack Reno with his own weapon when it was ripped out of his hand by the same tendril of energy that had launched it at him in the first place and placed back in Reno's own grip, just to come up and block Jecht's zanpaktou and get hit by an energy wave in the process which Reno took and then released one of his own. It was equally worthless due to the raging fire barrier Jecht seemed to have erected but Reno didn't care, he was having fun. Knowing his opponent had a heirro now though made things slightly easier. He wouldn't need to hold back at all. Using full speed he once again began to twirl, dance, and spin, around the man slashing at his arms, shoulder's, knee's and torso/back all the while trying to keep one step ahead of where the man thought he would be using his blurred image to his advantage. This time wouldn't be as simple as him just sliding off Jecht's body though. For if the man continued to think his armor would protect him he'd quickly be proven wrong. Even with Jecht seeming to be able to match Reno's strength just fine the repulsive empowered effects of his pulse strikes would continue to move him around even if only a little bit off balance rather than the knockback Reno was used to it producing.

technique log [click to open]
Ability Name: Pulse Strike
Description: The user is so spiritually or Physically powerful that they are able to essentially create a "pulse" from any motion they make a back hand, a pulled punch, a sword swing and cause massive damage to other harmful effects against beings and constructs. The damage against other beings is capped at being half a cero of increase with repulsion properties similar to Bakudo no 9: Seki. Against objects and landscape the devastation is much greater capping at that of a gran rey cero.


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on Fri Aug 25, 2017 10:55 am

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Princess
Princess

Reno pulled back the sword carelessly, which was to be expected, but he was hit with an energy wave. As Reno fired his own off, Jecht smiled and thrust his sword forward again, the Cero dissipating as the inferno barrier did the same. As the third seal on Sin lit up, the weapon was essentially complete for now. A shit-eating grin hid behind the matte mask as Reno closed in for another barrage.

The entire barrage was negated, however, as Jecht released Sin and gripped the chain, swinging the weapon incredibly fast around him, a total of Fifty times in just a few seconds. Assuming even one of those hit Reno, Jecht would immediately locate him and Shunpo to him, swinging his weapon as hard and fast as he could with the bonus speed and strength given to him from his earlier move. He wasn't going to lose this fight.

Jecht was the fucking Kenpachi for a reason. This pipsqueak was older, sure, but he was a fucking child. Jecht didn't do well with children.
technique log [click to open]
Zanpakutou [Passive]
Jecht's entire left arm is coated in a layered metal which is part of his Zanpakutou, giving it a level of defense akin to a shield. This is hidden under the sleeve of his outfit normally, and is hidden under his scales in Full Hollow Form. Additionally, The sword of Jecht's Zanpakutou does not exist if he is not directly holding the weapon. If Jecht loses his grip on it, whether on purpose or on accident, he can immediately and with no wasted energy summon it back to his hand. Regardless of whether or not he is holding the weapon, Jecht's left arm is still covered in the metal armor.

[罪の飢え]Tsumi no Ue [Passive] [3 Ceros][111]
Once per post, Jecht can block an energy-based attack with his Zanpakutou, which absorbs the energy. For three posts thereafter, attacks from Jecht's Zanpakutou which connect with anything deal damage equal to the blocked attack. After three posts have passed, the stored energy fades away. This does not work on Finals, and can stack with itself otherwise. Jecht always knows exactly how much energy is stored in Sin, and exactly how long he has left before it will fade away.

[罪の存在]Tsumi no Sonzai [Passive]
Jecht cannot access his Bankai under any circumstances. As such, in exchange, he has an additional multiplier on his Strength and Endurance, bringing them to 3x while Shikai is active. 4x while his Mask is active, and 5x in Full Hollow Form.

[罪の怒り]Tsumi no Ikari [Passive] [Total Bonus: 112%][+102% This Post]
Every time Jecht swings his weapon, his next swing is 2% faster and more powerful. This stacks up to 200% each, but resets on a new thread, or if Jecht goes 3 posts without swinging his weapon.

[罪のエース]Tsumi no Ēsu
Jecht swings his weapon on the chain it's connected to fifty times, all around him, in three seconds. This sets [Tsumi no Ikari] to 100% instantly, which lasts for 3 posts. After those 3 posts, [Tsumi no Ikari] is set back to 0%. This has a 5 post cooldown, beginning when [Tsumi no Ikari] is reset to 0%.

Hollow Harmonization [Passive]
Jecht and his Hollow have seen each other's ways, and they do not fight or argue with each other to any extent. As such, Jecht can maintain his mask indefinitely, and can access Full Hollow Form at will, also able to maintain that indefinitely.

[罪の光景]Tsumi no Koukei [Passive]
Once per post, Jecht can see the outcome of any attack launched at him. He will instantly know if the attack is life threatening, if it will miss, or how to avoid/block/otherwise negate the attack. This only works on one attack per post, regardless of how many attacks were launched in the post; if someone were to fire off ten Balas at Jecht simultaneously, he could only know the outcome of one of them.

COOLDOWNS:
Heaven's Shield [5]
Sin's Power [3]
Sin's Vertex [3]
Sin's Crest [1]

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on Sun Aug 27, 2017 3:48 am

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Cero Espada
Cero Espada
Reno frowned as he saw the man go for his chain, figuring shenanigans were incoming he threw up an energy shield to buy time as he donned his mask and cut his hand, from which he fired a gran rey cero at the man. Only for his barrier to shatter and cancel out his attempt to fire it and to be smacked stupid multiple times before he was knocked back by momentum. As he got his feet to grip the land under him Jecht Shunpo'd and tried to slam the weapon down on Reno's head again, "Tch" up in a cross block came Reno's weapons as they changed from what they were to a much "bigger" style of Katana with a spiked handguard and ribbons on the back flat edge in two different places.

This was his bankai. As much as he disliked how worthless it was due to his souls clashing to the point of him not having his real power. But it was a bankai nonetheless and boosts Reno's ability for combat upon it's use. His mask crumbled away since it was on to reduce the damage he had taken, but he did not look amused. The ribbons on both his weapons danced around a little bit before all four of them, two from each weapon, fired beams of energy at Jecht's elbows and knee's, equal in speed and power to bala, simply in beam form.

The man wasn't taking Reno seriously, and Reno was using the man for an ulterior purpose that even Ika Mazi was not aware of.. but this motive required the man to take Reno for real. Assuming he had backed off due to the beams, actually, no.. Reno didn't care at the moment. Even if the man was point blank and would catch Reno in his own blast..Reno would once again charge and fire the gran rey cero, this time succeeding even if it meant serious injury.


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on Sun Aug 27, 2017 5:04 am

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Princess
Princess

"Takameru." For the first time since they had begun fighting, Jecht spoke; the name of an ability he wanted Reno to fear in the future. His voice was calm and very unlike a Hollow's, lacking the normal echo. This would be Reno's first hint at Jecht's Harmonization.

As Jecht's reiatsu became visible, taking on a pure white glow surrounding him, as he got closed when the beams fired, all four hitting him squarely in the gut, then backed off. Though the mask hid it, Jecht was smiling wildly as he saw Reno charge and fire a Gran Rey Cero at him. The man seemed not to learn from the last few times as Jecht made the beam of energy hit Sin squarely in the center, being absorbed as one of the seals returned to full vibrant light.

"I am done playing with you, child." As he spoke, the mask fused into his face as Jecht's grin became visible. [Sin] changed first, wrapped in strange markings that no matter how Jecht seemed to move the weapon appeared to be the same. Then, both Jecht and Sin seemed to double in size in every way, Jecht cracking his neck as he transformed into his [Full Hollow Form]. His grin visible the entire time, he used Shunpo to go back to melee range and, with all of his might, slammed his weapon down from the top once again.

This time.... nothing would stop him. He was done playing.
technique log [click to open]
Zanpakutou [Passive]
Jecht's entire left arm is coated in a layered metal which is part of his Zanpakutou, giving it a level of defense akin to a shield. This is hidden under the sleeve of his outfit normally, and is hidden under his scales in Full Hollow Form. Additionally, The sword of Jecht's Zanpakutou does not exist if he is not directly holding the weapon. If Jecht loses his grip on it, whether on purpose or on accident, he can immediately and with no wasted energy summon it back to his hand. Regardless of whether or not he is holding the weapon, Jecht's left arm is still covered in the metal armor.

[罪の飢え]Tsumi no Ue [Passive] [1 Cero, 2 Ceros, 1 Gran Rey Cero][111]
Once per post, Jecht can block an energy-based attack with his Zanpakutou, which absorbs the energy. For three posts thereafter, attacks from Jecht's Zanpakutou which connect with anything deal damage equal to the blocked attack. After three posts have passed, the stored energy fades away. This does not work on Finals, and can stack with itself otherwise. Jecht always knows exactly how much energy is stored in Sin, and exactly how long he has left before it will fade away.

[罪の存在]Tsumi no Sonzai [Passive]
Jecht cannot access his Bankai under any circumstances. As such, in exchange, he has an additional multiplier on his Strength and Endurance, bringing them to 3x while Shikai is active. 4x while his Mask is active, and 5x in Full Hollow Form.

[罪の怒り]Tsumi no Ikari [Passive] [Total Bonus: 112%][+2% This Post]
Every time Jecht swings his weapon, his next swing is 2% faster and more powerful. This stacks up to 200% each, but resets on a new thread, or if Jecht goes 3 posts without swinging his weapon.

Hollow Harmonization [Passive]
Jecht and his Hollow have seen each other's ways, and they do not fight or argue with each other to any extent. As such, Jecht can maintain his mask indefinitely, and can access Full Hollow Form at will, also able to maintain that indefinitely.

[罪の光景]Tsumi no Koukei [Passive]
Once per post, Jecht can see the outcome of any attack launched at him. He will instantly know if the attack is life threatening, if it will miss, or how to avoid/block/otherwise negate the attack. This only works on one attack per post, regardless of how many attacks were launched in the post; if someone were to fire off ten Balas at Jecht simultaneously, he could only know the outcome of one of them.

[罪の貪欲]Tsumi no Don'Yoku [Passive]
In Full Hollow Form, Sin becomes coated in strange markings. The sword, in this state, absorbs natural reiatsu and reishi in the atmosphere, giving it a constant Cero level of energy absorbed into it. While this ability is active (aka, while in Full Hollow Form), Jecht cannot use [Tsumi no Buresu] to fire off the stored energy, but can absorb it with [Tsumi no Ue] as normal. Anything that Sin collides with takes a Cero's damage in addition to normal damage it would take, and this stacks with [Tsumi no Ue] as usual.

[罪の鎧]Tsumi no Yoroi [Passive]
While in Full Hollow Form, Jecht is covered in scales. These scales absorb and internalize reiatsu which would be put out, preventing Jecht from using any type of Cero or Bala, but augmenting the strength of his Hierro massively, to 4x that of a normal person's.

[罪の再生]Tsumi no Saisei [Passive]
Like most Hollows, Jecht gains rapid High-Speed Regeneration. Minor wounds take 1 post, other injuries take 2 posts, and limbs or other serious injuries take 3 posts. Additionally, once per thread, Jecht can immediately recover from an otherwise fatal injury regardless of what that injury was, but this disables his High-Speed Regeneration for the rest of the thread.

[罪の力]Tsumi no Jinsei [Passive] [Total Bonus: 000%] [+0% This Post]
Every time Jecht gets hit, regardless of the amount of damage dealt, he becomes 2% more durable and harder to damage, up to a maximum of 100%. This bonus does not reset until Full Hollow Form ends.

[高める]Takameru
For One post, Jecht lowers his defenses by 50% and takes an equal amount of bonus damage from any attack which hits him. If he is hit, for 3 posts afterward, Jecht deals 75% additional damage on all attacks. This has a 3 post cooldown, beginning when the technique's boost ends. When this technique is active, Jecht's reiatsu is visible and takes on a white hue.

COOLDOWNS:
Tengoku no Tate [4]
Tsumi no Chikara [2]
Tsumi no Chouten [2]
Tsumi no Ēsu [x]

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on Mon Aug 28, 2017 3:16 am

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Cero Espada
Cero Espada
He said something, which Reno brushed off not caring what it was, but grinned as the man powered up even further, though he did think it was odd he didn't hear any of the hollowficated echo, "About damned time.." Reno did a quick spin and used the momentum to clash both of his Zanpaktou's against Jecht's incoming weapon. However even if Jecht was or was not surprised by Reno's bankai's breaking.... Reno himself was not. He had purposely turned this into what he had wanted when he realized jecht was easily on par with him. Reno had always been subject to the convolution of souls inside him and this would force a war to wage in his being that even he didn't know the outcome of.

But it had to be better than what was currently going on.. in his inner world his zanpaktou, himself, his hollow, and his inner beast began clashing wildly to reclaim the spot created in the now missing Zanpaktou's power. In the outer world.. Reno completed hollowfied and grew into a massive size possibly equal or greater than Jecht's own size, his skin turned purple and his body was covered in white armor very similar to normal hollow coloring.

"AARRGGGHHH" The hollow entity roared as it bum rushed towards Jecht at Shunpo speed, it didn't seem capable of thought or reasoning, as it didn't seem like the standard hollow form taken by vizards. This was simply a shell. Something happening while the rest of Reno's entire being was too busy rearranging itself. Jecht would likely have no issues holding off this stupid hulk long enough for Reno to finish his "transformation" of his own soul.


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on Tue Aug 29, 2017 1:12 am

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Princess
Princess

Whether Reno expected it or not, Jecht simply grinned more as Reno's Bankai was shattered into dust and scattered in the wind. The man grew to Jecht's own size, going into Full Hollow Form himself and rushing Jecht at Shunpo speeds like a regular Hollow.

Suddenly, this fight was no longer interesting to Jecht. When something can't think about the fight, it's boring to kill. As it closed in on him, Jecht dropped sin, the weapon fading into a brief white light as Jecht grabbed Reno's neck and slammed him into the ground, placing his knee on the Hollow's chest and holding him there, then pulling out a flask and drinking from it, followed by a cigarette, both of which grew with him proportionally because magic, lighting the cigarette with his lighter as the Hollow clawed and punched and kicked at Jecht's body, but Jecht had more strength and weight, enough that Reno couldn't do anything as it was.

Punching the Hollow in the face, Jecht stared at it while he took a drag off his cigarette, keeping it down on the ground. This wasn't the first time a Vizard had gone into Full Hollow Form to sort out their soul, and it certainly wasn't going to be the last. Jecht simply waited for Reno to come back into control or for some arbitrary amount of time to pass before he would simply kill the Hollow.

Not three seconds after finishing that thought, the Hollow used all of its might to get Jecht off of it, then tackled him to the ground and starting punching his face. Bloody and beaten, Jecht simply smiled as he brought his legs up, wrapped them around the Hollow's waist and jerked down, driving the Hollow's face into the ground and getting him off, taking another drag from his cigarette through his bloody and scarred smile, and Sin reappearing in his hand with a flash of light. He would give this Hollow a grand total of 30 more seconds before he was dead.

If Reno was in there, he'd better hurry the fuck up.
technique log [click to open]
Zanpakutou [Passive]
Jecht's entire left arm is coated in a layered metal which is part of his Zanpakutou, giving it a level of defense akin to a shield. This is hidden under the sleeve of his outfit normally, and is hidden under his scales in Full Hollow Form. Additionally, The sword of Jecht's Zanpakutou does not exist if he is not directly holding the weapon. If Jecht loses his grip on it, whether on purpose or on accident, he can immediately and with no wasted energy summon it back to his hand. Regardless of whether or not he is holding the weapon, Jecht's left arm is still covered in the metal armor.

[罪の飢え]Tsumi no Ue [Passive] [1 Cero*, 1 Cero, 1 Gran Rey Cero][011]
Once per post, Jecht can block an energy-based attack with his Zanpakutou, which absorbs the energy. For three posts thereafter, attacks from Jecht's Zanpakutou which connect with anything deal damage equal to the blocked attack. After three posts have passed, the stored energy fades away. This does not work on Finals, and can stack with itself otherwise. Jecht always knows exactly how much energy is stored in Sin, and exactly how long he has left before it will fade away.

[罪の存在]Tsumi no Sonzai [Passive]
Jecht cannot access his Bankai under any circumstances. As such, in exchange, he has an additional multiplier on his Strength and Endurance, bringing them to 3x while Shikai is active. 4x while his Mask is active, and 5x in Full Hollow Form.

[罪の怒り]Tsumi no Ikari [Passive] [Total Bonus: 112%][+2% This Post]
Every time Jecht swings his weapon, his next swing is 2% faster and more powerful. This stacks up to 200% each, but resets on a new thread, or if Jecht goes 3 posts without swinging his weapon.

Hollow Harmonization [Passive]
Jecht and his Hollow have seen each other's ways, and they do not fight or argue with each other to any extent. As such, Jecht can maintain his mask indefinitely, and can access Full Hollow Form at will, also able to maintain that indefinitely.

[罪の光景]Tsumi no Koukei [Passive]
Once per post, Jecht can see the outcome of any attack launched at him. He will instantly know if the attack is life threatening, if it will miss, or how to avoid/block/otherwise negate the attack. This only works on one attack per post, regardless of how many attacks were launched in the post; if someone were to fire off ten Balas at Jecht simultaneously, he could only know the outcome of one of them.

[罪の貪欲]Tsumi no Don'Yoku [Passive]
In Full Hollow Form, Sin becomes coated in strange markings. The sword, in this state, absorbs natural reiatsu and reishi in the atmosphere, giving it a constant Cero level of energy absorbed into it. While this ability is active (aka, while in Full Hollow Form), Jecht cannot use [Tsumi no Buresu] to fire off the stored energy, but can absorb it with [Tsumi no Ue] as normal. Anything that Sin collides with takes a Cero's damage in addition to normal damage it would take, and this stacks with [Tsumi no Ue] as usual.

[罪の鎧]Tsumi no Yoroi [Passive]
While in Full Hollow Form, Jecht is covered in scales. These scales absorb and internalize reiatsu which would be put out, preventing Jecht from using any type of Cero or Bala, but augmenting the strength of his Hierro massively, to 4x that of a normal person's.

[罪の再生]Tsumi no Saisei [Passive]
Like most Hollows, Jecht gains rapid High-Speed Regeneration. Minor wounds take 1 post, other injuries take 2 posts, and limbs or other serious injuries take 3 posts. Additionally, once per thread, Jecht can immediately recover from an otherwise fatal injury regardless of what that injury was, but this disables his High-Speed Regeneration for the rest of the thread.

[罪の力]Tsumi no Jinsei [Passive] [Total Bonus: 000%] [+0% This Post]
Every time Jecht gets hit, regardless of the amount of damage dealt, he becomes 2% more durable and harder to damage, up to a maximum of 100%. This bonus does not reset until Full Hollow Form ends.

[高める]Takameru [Active: [3] Posts Remaining]
For One post, Jecht lowers his defenses by 50% and takes an equal amount of bonus damage from any attack which hits him. If he is hit, for 3 posts afterward, Jecht deals 75% additional damage on all attacks. This has a 3 post cooldown, beginning when the technique's boost ends. When this technique is active, Jecht's reiatsu is visible and takes on a white hue.

COOLDOWNS:
Tengoku no Tate [3]
Tsumi no Chikara [1]
Tsumi no Chouten [1]
Tsumi no Ēsu [x]

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