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Sinful Souls

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on Tue Aug 22, 2017 6:19 am

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Cero Espada
Cero Espada
Reno grunted as Ika ordered him to test the might of the newest to join the CHAOS organization, "Why do I have to test the new blood.. Ah.. Well I suppose it will let me cut loose so.. whatever.." he pulled out a cigarette of weed and lit it before puffing out a bit and putting it back in his mouth as he moved through the halls, he looked a little flamboyant in his clothes but his muscles and demeanor said he doesn't swing that way he was rather tall he thought. being at 5'10, and his weight seemed rather high considering he was so skinny but it was all muscle at 220, he made his way to the training room and hit the intercom button, "Jecht come to the training grounds. If you don't know where it is blow a damn hole in the floor until you land down here. I am not a damn tour guide"

He put his hands in his pocket and slowly puffed his cigarette without using his hands, waiting for his charge to arrive, assuming the man did Reno would hit the machine in front of them changing the grounds into a desert, "No obstacles. No shit. Muscles Power and Doom are what rule this hellish room now. Come and show me the might of Ika's newest pet."

He clenched his iron gauntlet and grinned as he drew his Zanpaktou in his other hand, not yet splitting it into two, "You pass if I die, You pass if I pass out, You pass if you don't die, you pass if I become impressed. Begin at your leisure."


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on Tue Aug 22, 2017 6:54 am

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Princess
Princess

In a small room with just a bedroll and an honestly impressive assortment of alcohol, there lay a man in black. The bedroll was intended to be where he slept, used to the harsh sands of Hueco Mundo, but right now all that was there was the man's right foot. Instead, he was strewn over his alcoholic collection, completely passed out and in an obviously uncomfortable position. Even down the hall in the main living quarters, his snoring could be heard, a rough constant growl as the man breathed.

When the intercom came on, and a man spoke through the speakers, the man in black jumped up, shattering three bottles of whiskey and two bottles of vodka, sliding along the wood floors until he arrived at the wall to slam the speaker button, his gravel voice hoarsley replying through it.

"Yeah yeah I'm coming..." Not realing that, by shattering the speaker button, Jecht's microphone would continue to transmit, he continued speaking under his breath. "Stupid fuckin' fuckers... I was the god damn Kenpachi for fuck's sake, these little assholes wouldn't even put up a fucking fight." Pulling himself to his feet, the man glanced around the messy, wet room and inspected his clothes, which reeked of alcohol and smoke, shrugging his shoulders as he stumbled out into the hallway.

Luckily for the building they were in, Jecht had been shown where the training grounds were just a few short hours ago. He opened the door, stumbling in and pulled out a flask, drinking more vodka to quell his hangover, cracking his neck and shoulders as he woke up. The short shit in front of him hit a button which changed the entire room to a vast desert, which caused a groan from Jecht.

"Always fuckin' deserts..." His voice was loud enough that Reno absolutely heard it, but his tone was definitely meant to be under his breath. Jecht didn't realize how loud he was being. Reno said something to Jecht, but all the grizzled man in black heard was "begin". Reno had a Zanpakutou pulled out and was definitely in a fighting stance... was that was he was here for? Jecht had completely forgotten by now.

Shrugging his shoulders, Jecht took a cigarette out of the pack in his pocket, lit it with the lighter since he had no ability with Kidou literally whatsoever, and put the pack back in his pocket. The sun beating down from the hologram felt good, so Jecht sat down for a moment and took it in, his mind and body waking back up finally.

"So we're gonna fight, or some shit? Fuck's your name, anyway?" Jecht glanced over to the man who was ready to fight, glaring at him. "And don't you ever fuckin' call me someone's pet again, boy."
technique log [click to open]
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on Tue Aug 22, 2017 7:23 am

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Cero Espada
Cero Espada
"Idiot can't even work a damn microphone.." Reno said shaking his head to himself as Jecht ranted after seemingly breaking the speaker system on his end, "Kenpachi huh.. no wonder Ika wanted me to deal with the man.. I'll have to teach him some humility.." He pulled another cigarette out since he had finished his first, which he dumped on the ground, and puffed on it after lighting it too, "This is gonna be a long day it seems.. interesting."

Jecht didn't come barreling through the floor, which while amusing did prove he at least had some competency, though he was annoyed that the guy was being lazy rather than hurrying the hell up, but considering in his shoes Reno would be doing the exact same thing he didn't bother saying a damn thing about it and just shrugged it off.

"If you aren't a pet then prove it "dog" because all I hear right now is a barking mutt." He countered without a single care in the god damn world about if this man got pissed or not, "I'll tell you my name if you can land a blow on me.. boy." He then swiped his hand across his blade with his iron gauntlet, causing a second to form in it's grasp, before taking a new stance before shunpo'ing forward, he had said begin and the man had done nothing, so Reno took initiative and rushed forward instead before pulling his right blade down in a chop towards the mans head while his second remained by his side tightly to defend if needed.

Like hell Reno would just let the man get a freebie after making his earlier comment.


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on Tue Aug 22, 2017 7:35 am

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Princess
Princess

No respect for his elders, apparently. Reno, though Jecht still didn't know his name, or had just forgotten it, made a comment calling him a dog and a barking mutt, which made Jecht sigh. This was going to be an annoying fight, for sure. No one with that level of bravado was going to be weak, that was for sure.

The man created a second weapon in his off hand and used Shunpo to close the distance between them, chopping at Jecht's head with his first weapon. Holding his left arm up, the Zanpakutou clashed into his arm but went no further with a ring of metal on metal, which might be confusing to the man, but Jecht pushed back and stood up, turning around. He was a solid six inches taller than the man in front of him, and looked much older, so the boy comments coming from him weren't particularly validated by any stretch.

Regardless, Jecht was now inconvenienced by the man's impatience.

Holding his right arm out, a flash of white caused Sin to appear in Jecht's hand from thin air, and the Kenpachi wasted no time immediately slashing at the other man. Assuming it would be met with one of the two katanas from the man, blocking it, Jecht created a ball condensed ball of reiatsu in his left hand with put off a decent amount of energy, dropping and immediately kicking the ball at the man. At this distance, the accuracy loss didn't particularly matter as the ball went at Bala speeds towards the man.

Assuming the man backed off, Jecht would then channel a wave of energy into his weapon, the first of the three red seals on Sin brightening up as it was loaded with a Cero, and Jecht used Shunpo to get back into melee range, slashing horizontally with all his strength to crush this pathetic boy's dreams of being strong.
technique log [click to open]
Zanpakutou [Passive]
Jecht's entire left arm is coated in a layered metal which is part of his Zanpakutou, giving it a level of defense akin to a shield. This is hidden under the sleeve of his outfit normally, and is hidden under his scales in Full Hollow Form. Additionally, The sword of Jecht's Zanpakutou does not exist if he is not directly holding the weapon. If Jecht loses his grip on it, whether on purpose or on accident, he can immediately and with no wasted energy summon it back to his hand. Regardless of whether or not he is holding the weapon, Jecht's left arm is still covered in the metal armor.

[エネルギー球]Energuī-Kyū
Jecht creates a condensed ball of reiatsu, which he can either throw or kick at an enemy. Throwing is slower (cero speed) but more accurate, while kicking is faster (bala speed) but less accurate. Regardless, upon hitting anything, it will explode for a Gran Rey Cero damage in a 10ft radius from the impact site. Alternatively, Jecht can slam this into something in melee range with it still in his hand. Regardless, this ability can be used once every 4 posts.

[罪の頂点]Tsumi no Chouten
Once every 3 posts, Jecht can channel a wave of energy similar to [Tsumi no Monshou], in that it would be a Cero's worth of energy and damage, but instead of firing it off imprints it onto the sword. This also utilizes Jecht's [Tsumi no Ue] for that post, and cannot be used if that skill is on cooldown. This skill mainly exists as a way of letting Jecht buff himself up if he's not facing an energy user.

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on Wed Aug 23, 2017 1:03 am

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Cero Espada
Cero Espada
Reno blocked the larger weapon as he expected he could though he did notice he had to try much harder than usual when a wall of mostly transparent energy shot up between the two fighters as Jecht formed his energy sphere because Reno, having sensed the power in the attack, had reacted with using Bakudo 81 Danku silently as was his style, noting the man had something that strong without seeming to release his Zanpaktou left Reno with three conclusions, he was a constant shikai, rare but heard of, he was far stronger than he felt, or he was being pissy and trying to get back at Reno. in either case that was not something Reno would willingly leave up in the air non-chalantly.

"Rise and Defend..Aura.." He muttered as his old and weathered katana's instead took on --> a more unique appearance <-- unleashing the fury of his power that was behind his Shikai causing wind to blow wildly around the fighters before the newly empowered Reno sighed softly and took a puff of his cigarette to finish it off before tossing it forward at Jecht almost lazily before two things happened, the man blurred as his super speed from shikai kicked in and he ran in a circle around Jecht, being very hard to locate due to the many blurred versions of Reno now existing from his speed.

While encircling the man several bala of raw energy, not hollow energy, would form randomly within the circle, not where Reno currently was to further make his location hard to pin, which shot themselves at Jecht in a bombardment style. after a dozen of these the blurred images slowed to a stop as Reno himself came to a stop and fired a cross X wave of thin cutting energy from his Zanpaktou's.


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on Wed Aug 23, 2017 1:36 am

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Princess
Princess

The boy ascended to Shikai, based on the energy he was now putting off, and he flicked his cigarette at Jecht while Jecht's swing missed, while the boy circled around him at high speeds. It was annoying, not being able to see exactly where your enemy was, but Jecht wasn't the Kenpachi because he could hit hard... he was the Kenpachi because he knew how to deal with little shits like this.

"Pesky little runt." Jecht's voice was very clearly aggravated as he begam engulfed in an aura which resembled fire, the balas and attack from the boy himself all harmlessly fading out of existence. The chain surrounding Jecht's right arm loosened up as he released the weapon, his hand sliding along the chain until it was at most of its length, swinging the weapon around him. Given the length of the weapon on top of the length of the chain, if Reno didn't make any attempt to dodge he would be hit by the middle of the blade as it swung around him. Jecht swung it around himself twice before wrapping the chain back around his arm and grabbing the handle in one smooth motion.

If he could see where Reno now was, Jecht would immediately Shunpo towards him, swinging the weapon at his stupid little face.
technique log [click to open]
Zanpakutou [Passive]
Jecht's entire left arm is coated in a layered metal which is part of his Zanpakutou, giving it a level of defense akin to a shield. This is hidden under the sleeve of his outfit normally, and is hidden under his scales in Full Hollow Form. Additionally, The sword of Jecht's Zanpakutou does not exist if he is not directly holding the weapon. If Jecht loses his grip on it, whether on purpose or on accident, he can immediately and with no wasted energy summon it back to his hand. Regardless of whether or not he is holding the weapon, Jecht's left arm is still covered in the metal armor.

[罪の存在]Tsumi no Sonzai [Passive]
Jecht cannot access his Bankai under any circumstances. As such, in exchange, he has an additional multiplier on his Strength and Endurance, bringing them to 3x while Shikai is active. 4x while his Mask is active, and 5x in Full Hollow Form.

[罪の怒り]Tsumi no Ikari [Passive] [Total Bonus: 008%][+4% This Post]
Every time Jecht swings his weapon, his next swing is 2% faster and more powerful. This stacks up to 200% each, but resets on a new thread, or if Jecht goes 3 posts without swinging his weapon.

[天国の盾]Tengoku no Tate
Jecht can create a barrier around himself which takes the appearance of a raging inferno. For 3 posts, all Kidou or other energy-based attacks weaker than Hado 80 are completely nullified, while physical attacks (even those augmented by Kidou) are unaffected. This has a 5 post cooldown, beginning when the technique ends.

[罪の紋章]Tsumi no Monshou
Jecht can release a wave of energy following the arc of his sword once every other post. This deals damage akin to a cero, but only travels up to 20ft before dissipating completely. Jecht can use this regardless of how much energy is stored into his sword, but cannot store this attack itself.

COOLDOWNS:
Energy Sphere [4]
Sin's Vertex [3]

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on Wed Aug 23, 2017 7:16 am

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Cero Espada
Cero Espada
Reno ducked down as the man started to swing his weapon by the chain, but frowned as the man had done some kind of flame repel attack previous to that, so be it, Jecht came to clash his sword against Reno's face which just made the elder Vizard grin like a rabid dog, "Watch it kid.." He said with a split second of caution before suddenly Jecht was countered by what he would have "Heard" as a clang of swords hitting together despite the fact Reno had not moved, which would have most likely surprised Jecht even further as his Pulse Strike ability kicked in on cue and most likely sent the taller man sliding backwards at best, sprawling backwards at worst, with Reno simply standing there still smirking.

"I am nearly two millennia of age.. I have witnessed countless tragedies, wars, and been broken more times than one can possibly imagine.. What chance do you think you possess against one such as I.. "Child".." Reno pointed his left Zanpaktou at the man and simply fired a Cero from it as his Vizard mask formed over his face, however a moment later, coming from the right side and from UNDER his own Cero, was Reno crouched down and sliding along the ground past Jecht's left leg which he then proceeded to double tap with both Zanpaktou's before blurring past the man and firing a Hadou 4 Byakurai at the middle of his back. It would be noted however that his mask was not on his face when he fired the Kidou.

technique log [click to open]
Ability Name: Soul Speed Combat
Description: Reno is constantly encased in a 6 by 10 "sphere" of influence in which he is able to control his spiritual power to such a degree as to actually form spirit energy blades and strike with such speed inside the influence that it literally seems like he was not "moving" at all. he only forms one of these blades but they can block standard projectiles and melee attacks within "Reason" (IE: He will not be using this ability to deal with Cero). This ability is defensive only and cannot be used to attack only to defend. (Example: He is attacked by a dozen swordsman. This ability would parry/block/sword push each attack within a second.) This ability can block up to five Separate Attacks/Combo's/Barrages before undergoing a single post cooldown. From an observer's view, unless they have some means of enhanced perception, it would look like he parried every attack just for standing there, but anyone with some means of enhanced perception, whether it's energy sensing or accelerated perception like robot eyes or whatever, would see his movements to some degree and note how he did what he did.

Ability Name: Pulse Strike
Description: The user is so spiritually or Physically powerful that they are able to essentially create a "pulse" from any motion they make a back hand, a pulled punch, a sword swing and cause massive damage to other harmful effects against beings and constructs. The damage against other beings is capped at being half a cero of increase with repulsion properties similar to Bakudo no 9: Seki. Against objects and landscape the devastation is much greater capping at that of a gran rey cero.


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on Wed Aug 23, 2017 7:45 am

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Princess
Princess

Reno blocked the attack from the swing without even moving, which only served to piss off the drunkard even more and, as he was pushed back, Ject spat into the sand and watched the boy. It seemed like Reno, though Jecht still didn't know his name, enjoyed monologuing quite a lot and speaking since he'd done more of it in this clash than Jecht had done the entire fight. The boy was older, sure, but he was a child in Jecht's eyes due to both looking like one and being shorter than the Kenpachi, but that was neither here nor there.

As the man in front of Jecht manifested his mask and fired off a cero, Jecht grinned wide and thrust his sword forward, the Cero being consumed by it as the second of the three red seals on Sin lit up, and despite Reno being right behind the cero, Jecht instantly manifested his own [mask], a matte black with red lines on it, and thrust his sword where Reno would be if he didn't immediately change his direction. This particular stab with insanely fast and strong compared to Jecht's normal attacks, three times as fast and strong specifically, and due to [Tsumi no Koukei], Jecht knew exactly where the attacks would go if he did nothing.

If Reno did back off, Jecht would immediately fire off a wave of energy which was similar to a cero at Reno's current position, then rest Sin on his shoulder and just grin behind the mask.
technique log [click to open]
Zanpakutou [Passive]
Jecht's entire left arm is coated in a layered metal which is part of his Zanpakutou, giving it a level of defense akin to a shield. This is hidden under the sleeve of his outfit normally, and is hidden under his scales in Full Hollow Form. Additionally, The sword of Jecht's Zanpakutou does not exist if he is not directly holding the weapon. If Jecht loses his grip on it, whether on purpose or on accident, he can immediately and with no wasted energy summon it back to his hand. Regardless of whether or not he is holding the weapon, Jecht's left arm is still covered in the metal armor.

[罪の飢え]Tsumi no Ue [Passive] [1 Cero][101]
Once per post, Jecht can block an energy-based attack with his Zanpakutou, which absorbs the energy. For three posts thereafter, attacks from Jecht's Zanpakutou which connect with anything deal damage equal to the blocked attack. After three posts have passed, the stored energy fades away. This does not work on Finals, and can stack with itself otherwise. Jecht always knows exactly how much energy is stored in Sin, and exactly how long he has left before it will fade away.

[罪の存在]Tsumi no Sonzai [Passive]
Jecht cannot access his Bankai under any circumstances. As such, in exchange, he has an additional multiplier on his Strength and Endurance, bringing them to 3x while Shikai is active. 4x while his Mask is active, and 5x in Full Hollow Form.

[罪の怒り]Tsumi no Ikari [Passive] [Total Bonus: 010%][+2% This Post]
Every time Jecht swings his weapon, his next swing is 2% faster and more powerful. This stacks up to 200% each, but resets on a new thread, or if Jecht goes 3 posts without swinging his weapon.

[天国の盾]Tengoku no Tate [2 Posts Remaining]
Jecht can create a barrier around himself which takes the appearance of a raging inferno. For 3 posts, all Kidou or other energy-based attacks weaker than Hado 80 are completely nullified, while physical attacks (even those augmented by Kidou) are unaffected. This has a 5 post cooldown, beginning when the technique ends.

[罪の紋章]Tsumi no Monshou
Jecht can release a wave of energy following the arc of his sword once every other post. This deals damage akin to a cero, but only travels up to 20ft before dissipating completely. Jecht can use this regardless of how much energy is stored into his sword, but cannot store this attack itself.

Hollow Harmonization [Passive]
Jecht and his Hollow have seen each other's ways, and they do not fight or argue with each other to any extent. As such, Jecht can maintain his mask indefinitely, and can access Full Hollow Form at will, also able to maintain that indefinitely.

[罪の光景]Tsumi no Koukei [Passive]
Once per post, Jecht can see the outcome of any attack launched at him. He will instantly know if the attack is life threatening, if it will miss, or how to avoid/block/otherwise negate the attack. This only works on one attack per post, regardless of how many attacks were launched in the post; if someone were to fire off ten Balas at Jecht simultaneously, he could only know the outcome of one of them.

[罪の力]Tsumi no Chikara
Jecht makes a single attack as though he had fully stacked [Tsumi no Ikari], at 200% damage and speed. This has a 4 post cooldown before it can be used again, but does not reset [Tsumi no Ikari]'s stacks.

COOLDOWNS:
Energy Sphere [3]
Sin's Vertex [2]

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on Wed Aug 23, 2017 7:58 am

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Cero Espada
Cero Espada
Reno slid his second zanpaktou up mid double tap and sparks flew as it just barely slid Jecht's zanpaktou away from his face, cutting his nose just slightly while "energy based contact lens" formed to protect his eyes from the sparks themselves, the momentum of which sent Reno spinning like a sideways top, which he still fired his Byakurai from only to realize it did not even touch the man. But with his nose having a small bloody line across it he began to laugh full on like it was Christmas.

"I am Reno Kitsugi.." he said before crouching and using shunpo to appear next to Jecht with a sword coming down towards his gauntlet arm's shoulder hoping to use the repulsion of the swing rather than the cutting power of it, before spinning in a blurred manner on his right foot to be behind Jecht with a top-spin slash towards his back and then jumping over the man while he cackled happily at the Kenpachi and cross cut at his torso before shunpo'ing again to be once more above the man kicking down at his face, which would instead be his Zanpaktou if the man tried to use his own Zanpaktou as a counter.

Landing from his combo attempt he stabbed one blade forward hoping the man would try to parry it, only to literally release grip on the weapon and continue moving forward trying to press the blade against the man's chest before slashing to make it harder to avoid injury, while an energy tendril connected to Reno's finger wiggled and launched the blade to try and stab at Jecht's head.


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on Wed Aug 23, 2017 8:24 am

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Princess
Princess

Reno Kitsugi. Finally, Jecht knew this boy's name. He was laughing himself giddy... and it was time to make him cry.

Reno used Shunpo to Jecht's left side and was met with the gauntlet, but he seemed to be expecting that as he made an assault of attacks which all harmlessly slid off of Jecht's Hierro. He hadn't expected Jecht to have one of those, it seemed, but towards the end of the combo he kicked down at Jecht's face and was met with Jecht's free hand, attempting to grab Reno's ankle. Instead, Jecht was met with Reno's Zanpakutou and he bounced back, stabbing his blade forward and releasing it as Jecht swatted it away with his left arm, and Reno's next slash also met his Hierro while the sword was launched at Jecht's head as he bent backwards, grabbing at the weapon with his armored arm.

Assuming he now had control of one of Reno's weapons, he'd hold it as tightly as he could to prevent the man from taking it back, and slashed at him with Sin to get him to back up. If Reno did back away, Jecht would flip the Katana he was holding until it was held by the handle, and simply grin at Reno. If Reno did take it back somehow, Jecht would still slash at him with Sin to get him to back away, though it would be empowered with a Cero's energy in a wave. Either way, Jecht would then empower the blade with a cero again, as the first seal began to dim and immediately returned to full vibrancy.
technique log [click to open]
Zanpakutou [Passive]
Jecht's entire left arm is coated in a layered metal which is part of his Zanpakutou, giving it a level of defense akin to a shield. This is hidden under the sleeve of his outfit normally, and is hidden under his scales in Full Hollow Form. Additionally, The sword of Jecht's Zanpakutou does not exist if he is not directly holding the weapon. If Jecht loses his grip on it, whether on purpose or on accident, he can immediately and with no wasted energy summon it back to his hand. Regardless of whether or not he is holding the weapon, Jecht's left arm is still covered in the metal armor.

[罪の飢え]Tsumi no Ue [Passive] [2 Ceros][110]
Once per post, Jecht can block an energy-based attack with his Zanpakutou, which absorbs the energy. For three posts thereafter, attacks from Jecht's Zanpakutou which connect with anything deal damage equal to the blocked attack. After three posts have passed, the stored energy fades away. This does not work on Finals, and can stack with itself otherwise. Jecht always knows exactly how much energy is stored in Sin, and exactly how long he has left before it will fade away.

[罪の存在]Tsumi no Sonzai [Passive]
Jecht cannot access his Bankai under any circumstances. As such, in exchange, he has an additional multiplier on his Strength and Endurance, bringing them to 3x while Shikai is active. 4x while his Mask is active, and 5x in Full Hollow Form.

[罪の怒り]Tsumi no Ikari [Passive] [Total Bonus: 010%][+2% This Post]
Every time Jecht swings his weapon, his next swing is 2% faster and more powerful. This stacks up to 200% each, but resets on a new thread, or if Jecht goes 3 posts without swinging his weapon.

[天国の盾]Tengoku no Tate [1 Post Remaining]
Jecht can create a barrier around himself which takes the appearance of a raging inferno. For 3 posts, all Kidou or other energy-based attacks weaker than Hado 80 are completely nullified, while physical attacks (even those augmented by Kidou) are unaffected. This has a 5 post cooldown, beginning when the technique ends.

[罪の紋章]Tsumi no Monshou
Jecht can release a wave of energy following the arc of his sword once every other post. This deals damage akin to a cero, but only travels up to 20ft before dissipating completely. Jecht can use this regardless of how much energy is stored into his sword, but cannot store this attack itself.

[罪の頂点]Tsumi no Chouten
Once every 3 posts, Jecht can channel a wave of energy similar to [Tsumi no Monshou], in that it would be a Cero's worth of energy and damage, but instead of firing it off imprints it onto the sword. This also utilizes Jecht's [Tsumi no Ue] for that post, and cannot be used if that skill is on cooldown. This skill mainly exists as a way of letting Jecht buff himself up if he's not facing an energy user.

Hollow Harmonization [Passive]
Jecht and his Hollow have seen each other's ways, and they do not fight or argue with each other to any extent. As such, Jecht can maintain his mask indefinitely, and can access Full Hollow Form at will, also able to maintain that indefinitely.

[罪の光景]Tsumi no Koukei [Passive]
Once per post, Jecht can see the outcome of any attack launched at him. He will instantly know if the attack is life threatening, if it will miss, or how to avoid/block/otherwise negate the attack. This only works on one attack per post, regardless of how many attacks were launched in the post; if someone were to fire off ten Balas at Jecht simultaneously, he could only know the outcome of one of them.

COOLDOWNS:
Sin's Power [4]
Energy Sphere [1]

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