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Seralin's Kidou

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on Thu Jan 12, 2017 5:21 am

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Shinigami
Shinigami
Name: Kōri Shokei Raidā (Ice Wraith)
Type: Uncategorized
Number: 1
Incantation: "Spirit of the North, guide thine hand to slip past thy enemies. Bite of frost, skin of ice, tail of cold, and fang of rot."
Description: This spell conjures up an ice serpent which manipulates the reishi around it to float and swirl through the air. It's body is made entirely of ice, and looks exactly like a slim snake of 11 feet long and 8 inches around.

Technique Name: Frost Bite
Technique Description: The Ice Wraith bites into it's target, and uses it's rieiryoku to start freezing the area that it bites. This ability will only cause 1st degree frostbite.
Technique Name: Slimming Flow
Technique Description: The Ice Wraith uses it's energy to create a cold vortex before it, allowing it to move more swiftly for either an offensive strike or for getting away. This ability basically increases the flow of air within it's path to increase speed.
Technique Name: Tail Shard
Technique Description: From it's tail shoots off a large shard of ice towards the target, meant to pierce the flesh of the target. The ice shard is no more or less than 6 inches thick and 16 inches long.
Who can use it: Others can use this Kidou, but must first learn it from Seralin. All summons are three tiers below that of their summoner. All summons last for a total of 5 posts, with a 4 post cooldown which starts at the end of the creature dying, being dismissed by the caster or the duration is used up after 5 posts.

Name: Bosho no Akki (Fiend of the Crypt)
Type: Uncategorized
Number: 30
Incantation: "Cries from the tomb, echoes of the crypt. Warrior of valor, show yourself yet again and claim your honor."
Description: This spell summons up a large armored revenant. This is an undead being, which seeks out only the toughest fights to test it's strength. It's physical body is like that of the Decaying Skeleton, in that the body is rotting and has been gone for a while. However, this body still holds together well and still has most of its flesh from having been alive. It's armor covers most of his upper body in black steel plates and a Nordic style horned helm, while its legs are covered in a battle skirt for maneuverability. For a weapon, the revenant only has a one handed iron mace. On it's left arm is a large circular iron targe shield.
Technique Name: Death Coil
Technique Description: The revenant gathers energy to the end of it's mace, and with a sweeping motion releases a large energy attack that has the appearance of green gas and black smoke surrounding a slightly larger than average humanoid skull. The skull is shot forward, following the path of the sweeping motion, for up to a max of 30 feet, destroying all in it's path. This ability can only be used once per post, and is as powerful as a level 50 Kidou.
Who can use it: Others can use this Kidou, but must first learn it from Seralin. All summons are three tiers below that of their summoner. All summons last for a total of 5 posts, with a 4 post cooldown which starts at the end of the creature dying, being dismissed by the caster or the duration is used up after 5 posts.

Name: Tsubasagumo Kagayaku (Shining Winged Cloud)
Type: Uncategorized
Number: 7
Incantation: "Oh great skies, send down a guardian. Float upon swift wings, and strike with the wrath of thunder. Teach thine foes the dangers of the sky!"
Description: This summon has 6 Action Points. This spell summons a very thick cloud, about the size of a small child, which floats 2 feet above the ground. Out of it's sides form three pairs of wings, forming symmetrical along it's length across from each other. These wings look to be feathered, though would have no real texture to it. The wings seem to be the only real thing with any dense mass, despite being so light.
Technique Name: Wing Slash
Technique Description: It flows reiryoku to one of it's many wings while near a target, and lashes out with it for a swift strike.
Technique Name: Strong Gust
Technique Description: The winged cloud rapidly flaps it's wings, sending a strong, high pressured gust of air at the target to throw it off guard. The wind could be compared to that of a hurricane.
Technique Name: Air Pulse
Technique Description: The cloud gathers it's energy to it's core, a small light forming and shining through it. After a two second charge time, it would discharge the energy out and around it, sending a light-elemental blast to damage hostile targets within 30 feet of it. This attack is AoE, or Area of Effect. This ability is as strong as an average 35 level Hadou.
Who can use it: Others can use this Kidou, but must first learn it from Seralin. All summons are three tiers below that of their summoner. All summons last for a total of 5 posts, with a 4 post cooldown which starts at the end of the creature dying, being dismissed by the caster or the duration is used up after 5 posts.

Name: Kurai Kaminari Taihō Ryūō (Dark Thunder Cannon Dragon King)
Type: Uncategorized
Number: 80
Incantation: "Gaping maw, shivering scales of power. Form in the sky, your grand domain. In the night, rain sparks upon the field. During the day, pelt your foe with thunderous cries!"
Description: This spell forms a towering dragon standing 20 feet, it's body made entirely out of black tinted lightning. It would look much like what European stories would portray them as, having two hind legs and front legs ending in vicious crackling claws. Two massive wings, large enough to encase it's 65 foot long body, would be situated up along it's shoulders. Upon being summoned the beast releases a thundering roar for all to hear. It is not a stealthy fighter.
Technique Name: Thunder Dragon Heart Pulse
Technique Description: The dragon releases a pulse of electricity from it's core, affecting everything within a fifty foot radius like an EMP. This ability is an AoE, or an Area of Effect. This ability also has a 2 post cooldown.
Technique Name: Flailing Wings
Technique Description: With a wave of it's mighty wings, the Thunder Dragon shoots off a forking shot of electricity in the direction of the target. This ability is as strong as an average Cero, and has a 1 post cooldown.
Technique Name: Imperial Thunder Canon
Technique Description: The mighty dragon opens up it's mouth, filled with crackling electricity. All at once, the flood of electricity fires out with a thunderous boom in a concentrated beam at the target. This attack has a 3 post cool-down and is similar to a Gran Rey Cero fired from a specialist.
Who can use it: Others can use this Kidou, but must first learn it from Seralin. All summons are three tiers below that of their summoner. All summons last for a total of 5 posts, with a 4 post cooldown which starts at the end of the creature dying, being dismissed by the caster or the duration is used up after 5 posts.

Name: Kirema no Haha (Mother of Wisps)
Type: Uncategorized
Number: 24
Incantation: "Light's mother, come and calm the raging. Mighty parent of winds and lights. Soothing echoes, smooth touch, gentle caress."
Description: This kido summons a half humanoid being which has a blue glow and mist which surrounds it, as well as being partly translucent. If one could see through the mist and glow, they would see the upper half of a female's frame, covered in constantly shifting cloth wraps. The lower half of her body is nothing but a glowing orb.
Technique Name: Frost Sphere
Technique Description: The Wisp Mother creates a sphere of frost in the palm of her hand, before shooting it out at her target. Should this hit it could cause 1st - 2nd degree frostbite.  This ability is as destructive as a Bala, or Hadou number 4.
Technique Name: Wrap Bindings
Technique Description: The Wisp Mother would send out extensions of her wraps to bind the target up. This ability has a 1 post cooldown, and the binding is as strong as a level 40 Bakudou.
Technique Name: Mother's Song
Technique Description: The Wisp Mother is able to look into the hearts of her target, and would sing a song that would be exceptionally soothing to the target in an attempt to have them relax and feel safe despite the situation. This ability has a 2 post duration, and a 3 post cooldown.
Who can use it: Others can use this Kidou, but must first learn it from Seralin. All summons are three tiers below that of their summoner. All summons last for a total of 5 posts, with a 4 post cooldown which starts at the end of the creature dying, being dismissed by the caster or the duration is used up after 5 posts.

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on Thu Jan 12, 2017 6:44 am

Approved.

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on Thu Jan 12, 2017 9:56 am

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Cero Espada
Cero Espada
-edit- Changes made. Re-approved.

"Slimming Flow" could be worded in a slightly less vague way. I think I get the "visual" of the idea you have in mind as it sounds like you wrap yourself in a tornado of ice.. but it does seem a bit confusing at first read. Not really a problem. Just making a note of it.

"Tail Shard" How large? It doesn't matter much and won't change the approval of this particular ability but it's good to know. The snake is 8 inch wide. so I can only assume the shard is that or less. Clarifying helps. Also how long is the shard?

"Death Coil" I think I get the visual. Your hand/arm moves from left to right (right handed gensture) and a large green gase expelling black smoke covered human skull moves in that "wave Motion" pattern dealing damage in it's wake. If that is correct. Epic. If not.. may try more description. However I need a power to this. It's usuable once per post and that's great and I like that but it literally has no power stated. What could I use to stop this? Hadou 50? Cero? Hadou 75? (probably couldn't get higher than that without upping your CD)

"Shield Bash" If you intend to use this defensively, you need to state it can only block Kidou up to the 40th level or similar abilities. Because it's currently spammable and that's the general ballpack of most spammable abilities. Otherwise it's fine.

"Strong Gust" for the sake of making sure people don't accidentally or otherwise ignore or fight against this. Add in that it is similar to being in a hurricane.

"Air Pulse" needs a power comparison for damage. It's also currently spammable so I wouldn't raise the power too high if you intend to keep it spammable.

"Thunder Dragon Heart Pulse" needs a CD. Emp's are nice and can be useful but I can't in good conscious let this be spammable.

"Flailing Wings" power comparison here too please. The stronger = the less you can use it.

"Imperial Thunder Canon" power comparison here. Since it has a 3 post CD and is a lightning beam attack I could easily allow this to be akin to a Grn Rey Cero "As fired from a specialist". But that should be stated and not assumed.

"Wrap Bindings" because they have a one post CD they need a "binding comparison" equal to a level 40 Bakudo or lower. Helps people realize they need to actually TRY to break free "if" they get caught. Otherwise this is fine.

"Mother's Song" Be aware (And fix the wording to make it known it's aware of) that this ability will not be "Undeniably soothing" across the board for all characters. I hate using my own characters as an example. But Kaze would hear this. Feel at ease for like a split second. And then immediately become more angry than you could possibly imagine someone getting angry. So. Just be aware that it can't and wouldn't nor can be approved as "works on everyone".

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NOW

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I notice that every summon has a 5 post duration. That isn't a major issue except when you bring into account that ALL of them have that duration and ALL of them are summoned within 3 tier of their caster.

This means that "regardless" of the "number" the kidou fall under, which would normally dictate their CD, these are to be hereby seen by Staff as "Numberless" giving them a 4 post CD which will start at the end of the creature either dying, being dismissed by the caster, or having it's duration used up after 5 posts.


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