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#1 Mina Vesta on Tue Nov 08, 2016 10:10 am


Name: Mina Vesta
Age: 18
True Age: 151
Sex: Female
Mina is intelligent but not overly so. It's more street smarts and intuition/instinct than being a book worm. However she's shown that these qualities are very useful when given the right incentive. She is extremely friendly once you get to know her but tends to keep her guard up until that happens. She doesn't take chances and dislikes being forced into situations where the only way out is through. While she remains very organized in her personal life she isn't the best planner in the world during combat or high stress situations. She is light hearted and jovial but doesn't hold back her semi-forked tongue when it comes to people being rude, asinine, or stupid. There is mentally challenged and then there is stupid. The latter should be stomped out immediately with extreme prejudice. Aside from that she's a well rounded likable gal. She doesn't have a short temper, or an explosive one, she doesn't start reckless or needless fights. She will defend herself if prompted, but she just prefers to relax and enjoy life. She just doesn't get that chance as often as she'd like because of her inner hollow.


Height: 5'7''
Weight: 130 lbs
Physical Traits:


General Fighting Style: While she has general Zanjutsu and Hakuda training her main combat style is using her kidou-based zanpaktou abilities and her vast kidou knowledge to attack opponents from mid-to long range. She can use this in melee ranged but she's not as strong as most other people in that department. She applies pressure style tactics to whiddle her opponent down with many attacks as opposed to simply trying to kill them in one blow.

Strengths: Spiritual Power, Stamina
Weaknesses: Strength, Endurance, Speed


|All the numberless Kidou are equal to level 70 and have a four post CD each|

Spell #: 1 Spell Name: Sai (Restrain)
Spell Information: Locks a target's arms in place behind their back.
Incantation: unknown.

Spell #: 4 Spell Name: Hainawa (Crawling Rope)
Spell Information: An energy rope entangles the target's arms.
Incantation: unknown.

Spell #: 8 Spell Name: Seki (Repulse)
Spell Information: Creates a round shield that seems to temporarily paralyze and repel whatever strikes it.
Incantation: unknown.

Spell #: 9 Spell Name: Geki (Strike)
Spell Information: Engulfs the target in red light, completely paralyzing them.
Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and then claw out your own throat!"

Spell #: 39 Spell Name: Enkosen (Arc Shield)
Spell Information: Summons a shield of condensed reiatsu to block opponents' attacks. This has been known to block up to level 45 kidou before being broken. Kidou experts and masters can just barely block a level 63 kidou with this spell.

Spell #: 61 Spell Name: Rikujōkōrō (Six Rods Prison of Light)
Spell Information: Summons six thin, wide beams of light that slam into a target's midsection, holding them in place. The target is then unable to move any part of their body including the parts that were not struck by the beams. This kidou loses 20% effectiveness for each post it is active beyond the first. Speed characters and those with very good shunpo are the most likely to manage escape the initial binding.
Incantation: "Carriage of Thunder. Bridge of a spinning wheel. With light, divide this into six!"

Spell #: 62 Spell Name: Hyapporankan (Hundred Steps Fence)
Spell Information: A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile. This move moves at shunpo speed and loses 20% of it's power each post beyond the first one. Speed characters and those with good shunpo are the most likely to manage escape.
Incantation: unknown.

Spell #: 63 Spell Name: Sajo Sabaku (Locking Bondage Stripes)
Spell Information: Similar to Bakudō No. 4, but stronger, this spell binds the arms of a target.
Incantation: unknown.

Spell #: 79 Spell Name: Kuyō Shibari (Nine Sunlight Traps)
Spell Information: Creates eight black holes that emit spiritual energy in the personal space surrounding the target, with a ninth black hole manifesting in the center of the targets chest. The intended point is to severely immobilize the target making it a stronger variant of bakudo no 61.
Incantation: Unknown

Spell #: 81 Spell Name: Danku (Splitting Void)
Spell Information: Creates an energy barrier in the form of a rectangular wall. According to Byakuya, it is capable of stopping destructive spells up to #89. This is seen also when Aizen uses it to block Tessai's Hadō #88.
Incantation: unknown; although Tessai hinted that it has an incantation when she fights Aizen.

Spell #: 1 Spell Name: Shō (Thrust)
Spell Information: Pushes the target away from the caster.
Incantation: unknown.

Spell #: 4 Spell Name: Byakurai (Pale Lightning)
Spell Information: The user fires a concentrated, powerful lightning bolt from their finger.
Incantation: unknown.

Spell #: 11 Spell Name: Tsuzuri Raiden (Bound Lightning)
Spell Information: Electric current flows through any object the user touches and is able to lead electricity, damaging any target that is in contact with the object the current runs through.
Incantation: unknown

Spell #: 31 Spell Name: Shakkahō (Shot of Red Fire)
Spell Information: Fires a ball of red energy at a target.
Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!"

Spell #: 32 Spell Name: Ōkasen (Yellow Fire Flash)
Spell Information: Fires a wide arc of yellow energy at a target.
Incantation: Unknown

Spell #: 33 Spell Name: Sōkatsui (Blue Fire, Crash Down)
Spell Information: Fires a burst of blue spiritual energy at a target in a similar manner to #31, but over a wider area and with more power.
Incantation: "Ye lord! Mask of flesh and bone, flutter of wings, ye who bears the name of Man! Truth and temperance, upon this sinless wall of dreams unleash but slightly the wrath of your claws."

Spell #: 54 Spell Name: Haien (Abolishing Flames)
Spell Information: Fires a blast of purple spiritual energy. This kidou is like a stronger version of shakkaho and can catch people and objects on fire with relative ease.
Incantation: unknown.

Spell #: 58 Spell Name: Tenran (Orchid Sky)
Spell Information: A widening tornado-like blast is fired towards the target.
Incantation: unknown

Spell #: 62 Spell Name: Raikōhō (Thunder Roar Cannon)
Spell Information: Fires a massive wave of yellow energy at a target.
Incantation: "Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!"

Spell #: 63 Spell Name: Sōren Sōkatsui (Twin Lotus Blue Fire, Crash Down)
Spell Information: Essentially a doubled version of #33 (labelled as #73 in anime), this spell fires two shots of blue fire with greater potency than the single-shot variety.
Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! On the wall of blue flame, inscribe a twin lotus. In the abyss of conflagration, wait at the far heavens."

Spell #: 73 Spell Name: Sōren Sōkatsui (Twin Lotus Blue Fire, Crash Down)
Spell Information: Essentially a doubled version of #33, this spell fires two shots of blue fire with greater potency than the single-shot variety.
Incantation: Unknown

Spell #: 88 Spell Name: Hiryugekizokushintenraiho (Flying Dragon-Striking Heaven-Shaking Thunder Cannon) Spell Information: Fires a gigantic electricity blast of spiritual energy resulting in an truly enormous explosion. Its full strength is however unknown since Aizen used Splitting Void before it could hit him.
Incantation: unknown.

Spell #: 90 Spell Name: Kurohitsugi (Black Coffin)
Spell Information: Forms a box of black energy around a target, which is then pierced by dozens of energy "spears", lacerating the one inside from head to toe. Its appearance and function is reminiscent of a common magician's trick, as well as certain torture devices used during the Spanish Inquisition.
Incantation: The endlessly oozing crest of corruption, the arrogant vessel of insanity, boil forth and deny, paralyze and flicker, Disrupt the Slumber! The creeping queen of iron, the eternally self-destructing doll of filth, unite! reject! fill with soil and know thy own weakness!

Spell #: 91 Spell Name: Senjū Kōten Taihō (Thousand-Hand Bright Heaven Culling-Sear)
Spell Information: Summons several spears of light that are all fired towards the same focal point where the intended target resides. The culminating explosion is exceedingly devastating.
Incantation: Unknown

Spell #: 96 Spell Name: Ittō Kasō (Single Blade Cremation)
Spell Information: A forbidden spell used by Genryusai Shigekuni Yamamoto. It is a spell that causes a huge pillar of fire to erupt from the ground in the shape of a katana's tip.
Incantation: Unknown

Jūgeki Byakurai (重撃白雷 (改造鬼道), "Heavy-Strike Pale Lightning ) - A more powerful and modified version of hadou no 4 Byakurai. Instead of a blue lightning bolt it is a red laser like attack.

Hyōga Seiran (氷河晴嵐, Glacier Vapor Storm) - A spell that fires a massive wave of ice capable of freezing its targets and surrounding area.

Gaki Rekkō (牙気裂光, Raging Light Fang) - A spell that makes a circle of energy, before firing blasts of green light from its center in a cage-like formation.

Kongōbaku (金剛爆, Adamantine Blast) - It is a blast of spherical, red energy similar in strength to a Sōkatsui blast

Pyramid Barrier - It forms a green pyramid-shaped barrier around the caster. It is immensely strong, able to resist all but the strongest of attacks.

El Escudo (エル・エスクド, Eru Esukūdo; "The Shield") - This summons a powerful barrier on one part of the body that activates when said point is being attacked. it has been shown to successfully fend off a strike from a veteran captain's shikai zanpaktou.

Keikaigi (繫界儀, "World-Tying Rite") - A technique created to open a Garganta to Hueco Mundo.


Sealed Appearance: Her Zanpaktou is not like standard Zanpaktou. It is not even a katana. Her spiritual power and control are great enough that her sealed Zanpaktou is actually a dagger. There isn't much else to put about it. It's a standard dagger. Just has a colored hilt and handguard that matches her usual clothing. Because why not.

Personal Ability

Name: The Goal of All Life is Death
Effect: This ability allows the user to triple cast any single ability and raise it's range if applicable by triple. This cannot occur more the once per six posts for Kidou, seven posts for Shikai spells, eight for bankai spells, and nine for mask spells. This ability cannot be used for any of the four categories if it's on CD at all. They share a CD. She cannot use this on kidou beyond the 70th level or on abilities with a CD greater than 3.

General Techniques

Name: Prestidigitation
Effect: In short summary this is not a harmful ability. Using this she is able to perform "any" magical trick or minor performance. This can include but is not limited too: Create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor, instantaneously light or snuff out a candle, a torch, or a small campfire, instantaneously clean or soil an object no larger than 1 cubic foot, chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour, make a color, a small mark, or a symbol appear on an object or a surface for 1 hour, create a nonmagical trinket, conjure an illusory image that can fit in your hand and that lasts until the end of your next post.

Name: Infinity Wall
Effect: This spell has one of two choices that can be made when cast. Either grant a temporary defensive buff lasting for four posts that double endurance to all damage and grants a heirro-similar measure of protection or create a barrier strong enough to defend against an attack up to a gran rey cero in strength. No matter which effect is chosen the ability undergoes a four post cooldown.

Name: Perfect Warrior
Effect: By temporarily exchanging her spiritual power and discarding her spiritual pressure she is able to obtain physical skill and prowess equal to what she has lost. This lasts for five posts and requires another four posts to be useable again. During which time she gains boosts to strength, speed, endurance, and all training that would be required of a master fighter of hers tier. she also gains an outfit befitting a warrior.

Name: Fallen Down
Effect: Calls down a huge pillar of blue light from the sky that will burn so bright and hot that it will appear like the whole world has turned white. After a few seconds, it will leave behind an area burned to cinder. The damage caused by this ability is equal to a cero oscuras except on a much wider area. The skill cannot be used more than once per six posts because of that and requires a one post charge time.


Call Out Command: Roar in defiance at reality! Makipowru


Name: Explode Mine
Effect: This creates up to eight invisible mines that explode with the force of a cero when proximity is breached. These mines cannot move and it takes a post to set them up. This skill cannot be used for another four posts. The range of each blast is aproximitly 10 yards.

Name: Gravity Maelstrom
Effect: This creates a ball of energy that spins rapidly (Think Black Rasengan I suppose) with the exception that instead of being a condensed and contained ball it is instead released as a vortex of spiralling dark energy outwards from the caster. This skill has a range of one hundred feet forward and fifteen feet wide in a cone effect and deals damage equal to a cero. This skill cannot be used more than once per post.

Name: Hell Flame
Effect: The skill creates a small black flame that is launched at bala speeds at an opponent. Should anything come into contact with the small flame it immediately combusts into a mighty inferno dealing up to a half cero worth of damage and continues to burn until properly dealt with. This ability can only be used twice per post.

Name: Haste
Effect: For three posts with a cooldown of two the caster is able to triple hers or her speed for the duration. This skill can be used on allies as well but can only be used on up to 2 additional targets gaining two additional posts on the CD per target. (So if I buff 3 people I can't cast this again for six posts.)

Boosts: Spiritual Power, Spiritual Pressure, and Stamina x2


New Name: Kenja no kami


Name: Obsidian Sword
Effect: The caster creates a large twelve foot by one foot massive hulk of a blade made of Obsidian that is hardened and sharpened by spiritual power which is then hurled at a target like a homing missile. The weapon is strong enough to withstand being attacked by Zanpaktou and must be destroyed to be stopped. Two of these can be created at one time but must be done at the same time. Failure does not prevent the CD. When used, even if it is a single blade, the CD of three posts begins.

Name: Sharks Cyclone
Effect: A spell that invokes a tornado at the target location. Within the tornado are 6 different one meter long sharks waiting to attack anyone unlucky enough to be sucked inside. Sharknado man. Fucking Sharknado. You clearly don't want to deal with this.

Name: Negative Burst
Effect: Sends out a burst of negative energy from around the caster's body in a sphere/dome formation equal to that of two cero for up to fifty feet. This ability can only be used once every three posts and is able to divert projectile attacks during it's use.

Name: Astral Smite
Effect: The user activates this spell and by doing so is able to make an attack as though they had moved to do so physically. Except only a spiritual doppleganger, who is invisible but detectable by other means, is doing said attacking. This lasts for one post and has a two post cooldown.

Boosts: Spiritual Power, Spiritual Pressure, and Stamina x3




Name: Black Hole
Effect: This creates a "visual" sphere of black energy that engulfs one target and then the spell proceeds to do blunt force damage against any target trapped inside the visual of the 20 by 20 sphere without actually "Crushing" them as the name may suggest (More like being super punched everywhere at high speeds). Escape or defense from this attack is possible but you'll be attacked the entire time you are inside it so it wouldn't be simple or easy. The total damage this sphere can deal is equal to a gran rey cero. Even a split second in the sphere deals a minimum of half a cero worth of damage. The sphere lasts one post or until escaped from. This skill has a five post cooldown.

Name: Call Greater Thunder
Effect: This skill summons a massive twenty foot wide thunder bolt with seven strands of lightning surrounding it at one target location. The main bolt is similar to Hadou no 63 Raikouhou and the smaller bolts are similar to Hadou no 4 Byakurai. This ability has a four post cooldown.

Name: Thousand Bone Lance
Effect: The caster raises a hand and creates innumerable bone spears that rain down on a target location. These bones are just sharpened bits of regular bone and can deal quite a bit of damage if not defended against or avoided but because of their normal bone structure they are easily dealt with.. hence why there are so damned many. This spell has a three post cooldown.

Name: Reality Slash
Effect: Once per four posts the caster can create a shockwave slash through a point in space and attack any single target at very high speeds in this manner. While being very hard to "dodge" it is possible to block if one pays enough attention to their surroundings. This attack deals damage equal to a gran rey cero.

Hollow Powers: Enhanced Endurance, Regeneration
Hollow Duration: She can hold the mask for two posts with a one post cooldown. For now.



The human years -

Growing up she had alot of troubles. First moments out into the world were immediately complicated by illness and forcing her to be in a hospital for the first three weeks of her life. It was horrible. At least thats what she had been told since there was no way she could remember herself. She had been beyond physically, but kept up mentally just fine while going through school and that also got her into more problems because she'd start fights and yell and scream only to get her ass kicked and her butt into trouble for being loud., but around middle school things seemed to get better. Her physical development had reached a stage where she had finally caught up to people her age and was no longer suffering for it.

However by this time her parents, who had spent the last several years working on a project for helping people who had her issues get better more quickly, finalized their work and created a semi-capable AI exoskeleton that was meant to speak and help guide movement of the one who was inside it.

That wouldn't have been such a bad thing. In fact it would have massively helped the human race as a whole with physically developementally behind people. Except that during the test the AI got a glitch and snapped closed around Mina's mother who was inside it testing it's functions. Killing her as it wasn't meant to be closed fully and all at once like that. But it got ever worse. Since the body couldn't and hadn't been removed the AI didn't shut down. It went berserk due to it's glitch and proceeded to slaughter Mina's father, uncle, and a cousin who happened to be visiting.

Mina had no other choice.. She ran. The next day the place was caught in an explosion, presumably caused by the rampaging exoskeleton's AI. and the bodies were turned to dust. But no one ever found the exoskeleton... Swearing hatred against technology she flat out refused to use it or be near it for the rest of her life. Eventually being forced into the study of magic in order to supplement her life the way Technology could have had she not been so utterly betrayed by it and traumatized by what had happened to her. This study and her way of life continued for several years. She became quite good at it and was living decently considering all things.

However her growth in the magical arts got the attention of..less than reputable people. When they approached her for her services indefinitely to their whims she obviously refused them.. So they shot her. Her body was so torn and ragged from the sheer number of bullets they put into her that you almost couldn't tell it was Mina.

So tragically ended the life of Mina Vesta. Or so she thought. She woke up weeks later in Soul Society. She knew enough about it due to her magical studies that she recognized the place and the feeling of energy flowing around her for being there.

While it shook her a bit that she was now dead, she knew that there was a class of spirits known as Soul Reapers or Shinigami that continued to help the world of the living. Figuring with her previous supernatural experiences she may be of some use. She worked her way through the Rukongai and manage to prove herself enough to be entered into the Academy.


Trial of Sanity

Academy life was much like being back in school for Mina. She got picked on, she fought back, she scored relatively well on everything she tried, but nothing of importance really happened to her while she was training. Eventually she did become an unseated rank and file shinigami placed in the Kidou Corps because of her kidou-based Zanpaktou. This fit her perfectly and she loved it with all her being. She performed all the minor tasks asked of her and got much less crap from her peers while in the Kidou Corps than she had while at the academy.

However during a routine mission she was injured by a hollow who had unusual behavior and abilities. The hollow was killed of course because her comrades came to her aid.. but the injury refused to be healed. They sent her to the fourth division and while they continued to try and help the wound heal they failed multiple times.

A couple of days later the wound suddenly vanished. Baffled but relieved she was returned to the Kidou Corps and put back on active duty.

Unfortunately mere hours after returning. She spat up a white filmy liquid and fully transformed into a hollow...or at least it seemed that way. She definitely had a hollow mask and she was certainly out of control. But she had just enough of a hold on her soul that instead of fighting and causing people injury she fled and continued to fight herself for control.

She was alone, weakened, struggling for her own right to live. For three months.

She finally managed to free herself through her own determination, and retreated to the world of the living figuring that after that incident she wouldn't be allowed to return to Gotei 13. She remembered reading about such incidents and the victims being labelled as Vizard.. the orders for dealing with such people were not...pleasant.

When she was recovered enough..perhaps she could find some other vizard and gain their assistance in taming this thing inside her..

Side Notes: I am the one who knocks.
RP Sample: [Show us what you got. Rp with your character that you are applying for.]

Last edited by Rena on Tue Mar 21, 2017 10:44 pm; edited 3 times in total (Reason for editing : Changed her personality.)

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#2 Re: Mina Vesta on Thu Nov 10, 2016 1:02 am

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