Here’s what I really like about the most recent round of updates: the fact that an organization must be purchased. Of course, this is assuming that it’s an organization of NPCs and not PCs. I mean are you really going to tell RPers that decide they want to work together and form a clique that they can’t because they don’t have enough coins? Anyways, like I said, great idea to have an organization be purchasable.
I also love the idea of having henchman and ally NPCs be purchasable. Previously this was something that could be exploited by someone who chose to make an NPC ally who was infinitely more powerful than their actual character.
My main critique of the current system is in its redundancy. I mean seriously having RPers purchase things they already trained for? Further still, if they train for something, and they should logically come to possess whatever it is they “train” for, but can’t afford it, then they don’t get it? This is no good. I could easily see an RPer deciding to up and leave if they feel cheated by this, and that’s if they don’t read it first before joining and decide not to join because of it. This works in terms of keeping people from gaining power too quickly, however this is also, potentially, counter intuitive to what an RP like BleachStory does need; INCREASED ACTIVITY! I also think it’s a bad idea to have additional characters be purchasable. Sometimes people lose their muse with one character and need to jump to another in the meantime. There is absolutely nothing wrong with this. I do think that separate characters need to have separate accounts made for them though. Posts should be made with a character’s respective account. This would decrease potential confusion and also make the RP appear more active in terms of daily logins of different RPers.
I must also say that with the list of necessary apps and forms it’s starting to feel like a stressful job as opposed to an RP where people come to have fun. In my opinion there are few things that RPers should have to fill out forms for: their character, additional abilities, creations, battle NPCs, and other things applicable to their IC character development. I think that additional forms like those for coinage should be filled out by staff. This way it becomes less about pushing the stress of doing so onto the RP, and more about the staff taking care of the system that they are making mandatory. Currently it’s like, you need a form for coins, go to line B, you need a form to spend coins go to line F, you need a form for training go to line D, etc. etc.. Currently it’s like a grocery store going "Give us your money, and then go back to your own home garden and pick the produce that you just paid us for”. It doesn’t seem like the staff understand how daunting all of this seems. Regardless, I’ve been thinking about the general requirements to accomplish anything in this RP and how to change them to make the site more active.
Firstly, it should be stated that all threads which add to a character’s development in terms of acquiring new abilities or increased power, must meet similar standards, Each posts must be a minimum of 200 words. Each thread should also be at least three pages, but most importantly must have an overall sense of being complete (beginning, middle, and end). This must logically align with your character type, their personality, etc.. Next they must be well written with few grammatical errors. Some portion of all threads must be dedicated to whatever it is you are attempting to achieve.
A person may use the same threads for multiple gains as naturally, in character, this is what happens; a character who trains for a new technique also tends to acquire more power and skills in general. A set of required threads in a tier may be used to gain one of each of the available applicable character battle traits (an ability, a technique, a tier, etc.) Cooldowns here mean that they can’t acquire new abilities, techniques, etc., but may still RP. The threads created during this time may be used to acquire additional abilities, techniqies, etc. when the cooldown is over.
Tier 5-X
A character within this tier bracket has much to learn and gains strength relatively easy. A single thread allows for them to ascend into higher tiers. A cooldown consists of a week.
Tier 4-X
A character within this bracket are those starting to understanding their true potential. Five threads allow for them to ascend. A cool down consists of two weeks.
Tier 3-X
A character within this tier bracket now fully understands their power and are well on their way to mastering it completely. It takes ten threads to ascend to higher tiers. A cooldown consists of three weeks.
Tier 2-X
A character within this tier bracket has mastered their powers and from here on must truly push themselves beyond their limits in order to break them. It takes a total of fifteen threads. A cool down consists of a four weeks.
Tier 1-X
These are among the most powerful beings in existence and those within this bracket hold a power so great that increasing it is near impossible. It takes a total of twenty threads to ascend the ranks. A cool down consists of five weeks.
Coins should be repurposed. While they should still be used to purchase things, the list of things they can be used for should be adjusted. None of what is purchasable should interfere with things the RPer has already worked for in character. I’m talking things like tiers. Coins can however be used to purchase new techniques, items, etc. because the RPer has put in the work over the time it takes to earn the specific number of coins. Here is a list of things which coins should be able to purchase by themselves:
A *bonus sealed technique
A *bonus release technique
A *bonus personal ability
A *bonus release ability
A *bonus item created for yourself
An item created by someone else (free if given by another RPer)
A weaker NPC servant/pawn which can be used in battle
An NPC servant/pawn that is equal in strength and can be used in battle
An NPC ally that is more powerful and can assist in battle
A personal organization of NPCs
Halving the pages in a single required thread
Halving the words in a single required thread
Halving the words in all required threads
Halving the pages in all required threads
Halving the cooldown of your current tier
-Tier 5-X
-Tier 4-X
-Tier 3-X
-Tier 2-X
-Tier 1-X Inapplicable
Removing the cooldown of your current tier
-Tier 5-X
-Tier 4-X
-Tier 3-X
-Tier 2-X
-Tier 1-X Inapplicable
*Note that bonus implies that it’s something they don’t have to train for because they’ve already trained for prior development. They’ve been active enough in acquiring the necessary number of coins and should be rewarded for it. IC these would represent those ass pull moments similar to plot kai.
By switching from strictly word count to required threads we not only encourage activity, but also the elimination of fluff and filler which don't actually contribute to a character's development. This new change would rely more on logic (what works simply works) and less on lengthy posts requirements. This way character (battle and other) devices can be plotted out more carefully overtime instead of in threads which will be made more dense due to trying to cram a whole lot into a lesser number of threads.
So either before they start their required threads or before they finish, an RPer need only let staff know what they'll be going for in this 'chapter' of their character's development and staff will let them know what's expected or should be accomplished in character. The benefit of informing before the start is that you can create a sort of checklist of things to cover of that set period of threads. The downside is you may feel too wrapped up in what staff is looking for and this may result in going over the top with repetition of what's needed just to make sure there is no room for doubt. The upside of waiting until you are near done or have already started is that you can explain how/why certain things were done IC and how they're conducive. The downside if you may have to do another thread if logically the course taken doesn't add up.
edit: Forgot to paste the coin earning ideas I had. This again sticks with the idea of rewarding those who go beyond RP minimums and not just acting like we expect them to go beyond the minimums. Remember, the idea is to encourage, not discourage. Let's show thanks.
Once again, it must be stressed that completing a thread means that it had a clear beginning, middle, and end; a goal, conflict, and resolution, etc..
Completing a roleplay thread that has 5 or more pages.
-5 Pages
-6 Pages
-7 Pages
-8 Pages
-9 Pages
-10 Pages
Completing a thread wherein all roleplay posts have more than 300 words
-300 Words
-400 Words
-500 Words
-600 Words
Completing a well written thread in a week
Roleplaying a NPC for a thread
Training another player's character
Getting on yourself in the OTMs
Participating in a main plot event
Completing an application in 10 days
Taking a needed canon or wanted ad
Inviting someone, who is in the AML
Making 15 roleplay posts in a week
I also love the idea of having henchman and ally NPCs be purchasable. Previously this was something that could be exploited by someone who chose to make an NPC ally who was infinitely more powerful than their actual character.
My main critique of the current system is in its redundancy. I mean seriously having RPers purchase things they already trained for? Further still, if they train for something, and they should logically come to possess whatever it is they “train” for, but can’t afford it, then they don’t get it? This is no good. I could easily see an RPer deciding to up and leave if they feel cheated by this, and that’s if they don’t read it first before joining and decide not to join because of it. This works in terms of keeping people from gaining power too quickly, however this is also, potentially, counter intuitive to what an RP like BleachStory does need; INCREASED ACTIVITY! I also think it’s a bad idea to have additional characters be purchasable. Sometimes people lose their muse with one character and need to jump to another in the meantime. There is absolutely nothing wrong with this. I do think that separate characters need to have separate accounts made for them though. Posts should be made with a character’s respective account. This would decrease potential confusion and also make the RP appear more active in terms of daily logins of different RPers.
I must also say that with the list of necessary apps and forms it’s starting to feel like a stressful job as opposed to an RP where people come to have fun. In my opinion there are few things that RPers should have to fill out forms for: their character, additional abilities, creations, battle NPCs, and other things applicable to their IC character development. I think that additional forms like those for coinage should be filled out by staff. This way it becomes less about pushing the stress of doing so onto the RP, and more about the staff taking care of the system that they are making mandatory. Currently it’s like, you need a form for coins, go to line B, you need a form to spend coins go to line F, you need a form for training go to line D, etc. etc.. Currently it’s like a grocery store going "Give us your money, and then go back to your own home garden and pick the produce that you just paid us for”. It doesn’t seem like the staff understand how daunting all of this seems. Regardless, I’ve been thinking about the general requirements to accomplish anything in this RP and how to change them to make the site more active.
Firstly, it should be stated that all threads which add to a character’s development in terms of acquiring new abilities or increased power, must meet similar standards, Each posts must be a minimum of 200 words. Each thread should also be at least three pages, but most importantly must have an overall sense of being complete (beginning, middle, and end). This must logically align with your character type, their personality, etc.. Next they must be well written with few grammatical errors. Some portion of all threads must be dedicated to whatever it is you are attempting to achieve.
A person may use the same threads for multiple gains as naturally, in character, this is what happens; a character who trains for a new technique also tends to acquire more power and skills in general. A set of required threads in a tier may be used to gain one of each of the available applicable character battle traits (an ability, a technique, a tier, etc.) Cooldowns here mean that they can’t acquire new abilities, techniques, etc., but may still RP. The threads created during this time may be used to acquire additional abilities, techniqies, etc. when the cooldown is over.
Tier 5-X
A character within this tier bracket has much to learn and gains strength relatively easy. A single thread allows for them to ascend into higher tiers. A cooldown consists of a week.
Tier 4-X
A character within this bracket are those starting to understanding their true potential. Five threads allow for them to ascend. A cool down consists of two weeks.
Tier 3-X
A character within this tier bracket now fully understands their power and are well on their way to mastering it completely. It takes ten threads to ascend to higher tiers. A cooldown consists of three weeks.
Tier 2-X
A character within this tier bracket has mastered their powers and from here on must truly push themselves beyond their limits in order to break them. It takes a total of fifteen threads. A cool down consists of a four weeks.
Tier 1-X
These are among the most powerful beings in existence and those within this bracket hold a power so great that increasing it is near impossible. It takes a total of twenty threads to ascend the ranks. A cool down consists of five weeks.
Coins should be repurposed. While they should still be used to purchase things, the list of things they can be used for should be adjusted. None of what is purchasable should interfere with things the RPer has already worked for in character. I’m talking things like tiers. Coins can however be used to purchase new techniques, items, etc. because the RPer has put in the work over the time it takes to earn the specific number of coins. Here is a list of things which coins should be able to purchase by themselves:
A *bonus sealed technique
A *bonus release technique
A *bonus personal ability
A *bonus release ability
A *bonus item created for yourself
An item created by someone else (free if given by another RPer)
A weaker NPC servant/pawn which can be used in battle
An NPC servant/pawn that is equal in strength and can be used in battle
An NPC ally that is more powerful and can assist in battle
A personal organization of NPCs
Halving the pages in a single required thread
Halving the words in a single required thread
Halving the words in all required threads
Halving the pages in all required threads
Halving the cooldown of your current tier
-Tier 5-X
-Tier 4-X
-Tier 3-X
-Tier 2-X
-Tier 1-X Inapplicable
Removing the cooldown of your current tier
-Tier 5-X
-Tier 4-X
-Tier 3-X
-Tier 2-X
-Tier 1-X Inapplicable
*Note that bonus implies that it’s something they don’t have to train for because they’ve already trained for prior development. They’ve been active enough in acquiring the necessary number of coins and should be rewarded for it. IC these would represent those ass pull moments similar to plot kai.
By switching from strictly word count to required threads we not only encourage activity, but also the elimination of fluff and filler which don't actually contribute to a character's development. This new change would rely more on logic (what works simply works) and less on lengthy posts requirements. This way character (battle and other) devices can be plotted out more carefully overtime instead of in threads which will be made more dense due to trying to cram a whole lot into a lesser number of threads.
So either before they start their required threads or before they finish, an RPer need only let staff know what they'll be going for in this 'chapter' of their character's development and staff will let them know what's expected or should be accomplished in character. The benefit of informing before the start is that you can create a sort of checklist of things to cover of that set period of threads. The downside is you may feel too wrapped up in what staff is looking for and this may result in going over the top with repetition of what's needed just to make sure there is no room for doubt. The upside of waiting until you are near done or have already started is that you can explain how/why certain things were done IC and how they're conducive. The downside if you may have to do another thread if logically the course taken doesn't add up.
edit: Forgot to paste the coin earning ideas I had. This again sticks with the idea of rewarding those who go beyond RP minimums and not just acting like we expect them to go beyond the minimums. Remember, the idea is to encourage, not discourage. Let's show thanks.
Once again, it must be stressed that completing a thread means that it had a clear beginning, middle, and end; a goal, conflict, and resolution, etc..
Completing a roleplay thread that has 5 or more pages.
-5 Pages
-6 Pages
-7 Pages
-8 Pages
-9 Pages
-10 Pages
Completing a thread wherein all roleplay posts have more than 300 words
-300 Words
-400 Words
-500 Words
-600 Words
Completing a well written thread in a week
Roleplaying a NPC for a thread
Training another player's character
Getting on yourself in the OTMs
Participating in a main plot event
Completing an application in 10 days
Taking a needed canon or wanted ad
Inviting someone, who is in the AML
Making 15 roleplay posts in a week