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Technique request

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#51Guest 

on Mon Jun 09, 2014 2:11 am

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Yuki Akies wrote:
Luke Yasenha wrote:Technique Name: Dreamwalker
Technique Description: This technique is available in both shikai and bankai, this allows the user to enter the illusion of the target when hit and can fight them inside the illusion, he also has some abilities to change the environments like creating mazes, parks, cities, etc, anything within reason as well as walls to defend against basic long range attacks as well as other illusion based ability

Technique Effect Chart:

*The effect chart is for damage, durability, or any other after effect of a technique. The damage/effect/etc will be based off of tiers.*

Opponent is Two+ Tiers Lower:
Opponent is One Tier Lower:
Opponent is Equal Tier:
Opponent is One Tier Higher:
Opponent is Two+ Tiers Higher:
Quote do post: 73701

I approve of this technique. I would get one more approval though. =]
Quote do post: 73756

thanks, although should I remove the technique chart since it isn't necessary? but thanks for the approval, Yuki-chan ^_^

on Mon Jun 09, 2014 2:15 am

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Espada
Espada
Eh, you can or can't. xD It's up to you. It's a basic technique, so I really don't see need for the chart. But another staff might want it in, so how about you wait? ^.^

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#53Guest 

on Mon Jun 09, 2014 2:16 am

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Yuki Akies wrote:Eh, you can or can't. xD It's up to you. It's a basic technique, so I really don't see need for the chart. But another staff might want it in, so how about you wait? ^.^
Quote do post: 73761

Fair enough, I'll wait, although with so many staff offline, I don't know want will happen 0__0

#54Guest 

on Mon Jun 09, 2014 2:23 am

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Spoiler:
Luke Yasenha wrote:Technique Name: Deathly hollows/Deadly silence
Technique Description: When Luke cuts or impales a target with his shikai, he can state the command "Silence them..." along with the name of his zanpakuto, the target is put into a illusion designed to drawing out the feelings that silence brings, designed to put on targets so they can't call out for help or rise a alarm, they will still be aware of what's going on but will no longer have the ability to speak for a certain amount of time until the effect wears off. Lasts for two posts, then a two post cool down before reuse

Technique Effect Chart:

*The effect chart is for damage, durability, or any other after effect of a technique. The damage/effect/etc will be based off of tiers.*

Opponent is Two+ Tiers Lower: Will have the greatest effect on those lower down, being the easiest to trap within the illusion. Lasts seven posts until they can speak again
Opponent is One Tier Lower: will have a great effect on them, although they are slightly better at handling the emotions then the above tier and can resist the illusion better. Lasts five posts until they can speak again
Opponent is Equal Tier: it will have a good effect on them, although, depending on their will, they can break through which would then need more then one attack to break them. Lasts three to four posts until they can speak again
Opponent is One Tier Higher: It will have a good effect, although they will find it easier to break through the ability then most, again, depending on their will, will need at least three slices from Zetsubō to break through. Lasts two to three posts until they can speak again
Opponent is Two+ Tiers Higher: Will has the least effect on them, being able to break through easily or only seeing the feint outline of the illusion, especially if they have strong willpower, will need more then three slices and a impalement to break them and to put them under Zetsubō's control. Lasts only a single turn

Spoiler:
Luke Yasenha wrote:Technique Name: Shade conversion/Sphere of silent death or "Muon shibō kyūtai" (Bankai only technique)
Technique Description: While in Bankai, Luke can trap a opponent/s inside a sphere of mist, made up of the shades of his inner world, The Sphere is thirty meters in height and width, just big enough for two people to fight inside; it comes forth from Luke’s mist body which rapidly expends to cover the thirty meter area in about five seconds, closing them off from the outside, the sphere is difficult to escape as whenever it is hit, although a gap is made, the sphere reforms instantly, although high amounts of damage and attacks on a single spot can severally increase the time it takes for the gap in the sphere to reform, this is also the  case for escaping the sphere as if enough attacks  are applied to a single point, the opponent can escape, although it’s important to note that they have to defeat Luke in his bankai form before they can escape since it be hard to concentrate a series of attacks if the opponent is having to fight Luke as well, making escape without defeating Luke first unwise, also, the sphere stays still where it forms around the target area. when inside this space, the opponent will start to slowly turn into a shade, starting with their body as it slowly starts to turn into a black mist version the affected limb, the opponent can still move the limb and fight as normal but may cause them to fall to one side as the opponent no longer has a physical limb to stand on, which continues with the opponent's other leg, then travels further across their body to the lower pelvis, then the entire torso, then the arms, then head is last to be affect as it is covered up, the opponent loses their eyes and their mouths are covered up with skin that grows over their mouths (see images at the bottom for a better idea of what this would look like but do note that they do keep their hair, only the hair turns black, regardless), if conversion is successful, the opponent will join the sphere with the others shades and lose all sense of personal identity as they are contain in permanent state of semi-death and despair as part of the mass of shades that make up Luke's inner world, the only way to escape is to finish the fight and escape the sphere before the transformation into a shade is completed, if opponent does escape, the transformation wears off with one body part returning to normal with every post until full restored or in better terms; X amount of posts per limb affect to return to normal so for every limb affected, it takes that amount of posts for the limbs to be fully restored.

Completed Shade's face:



Technique Effect Chart:

*The effect chart is for damage, durability, or any other after effect of a technique. The damage/effect/etc will be based off of tiers.*

Opponent is Two+ Tiers Lower: Takes four posts to complete the shade transformation as the conversion can work twice as fast on these tier then others
Opponent is One Tier Lower: Takes five posts to complete the shade transformation as the opponent can put in some resistance but only delaying it by one post, hence the five post mark
Opponent is Equal Tier: Takes six posts to complete the shade transformation as they can resist it better then the last two tiers, giving someone of equal tier plus two posts more then those two tiers below
Opponent is One Tier Higher: Takes the full amount of time to convert into a shade of seven posts; one limb every post for the duration of seven posts
Opponent is Two+ Tiers Higher: Takes even more time then previous tier of eight to ten posts to full convert into a shade as the overwhelming reiatsu these higher tiers produce are able to slow down the conversion process, if exactly two tiers above me; it takes eight posts to complete, if three tiers higher; it takes nine posts to complete and four tiers above and beyond that; it takes the full ten posts to fully complete

Spoiler:
Luke Yasenha wrote:Kidō

Name: Kusari gensōkyoku (Chains of fantasia)
Number: #86
Category: Bakudou
Incantation: "Depart from the circle. The blackening shades. Temple of pain that stands on bones. Go mad! Crawl among the burning sand! The hourglass tips on its scale as the sins of men hold them to ruin!"
Effect: When speaking the incantation, a glowing red pentagram with appear around the caster on the ground as the user's body is covered in the red aura of the pentagram while they hold their dominant hand's wrist with their other hand while speaking the incantation or not, the user, either once the incantation is complete or after saying the name of the bakudou, the user will normally release their dominant hand and slam it directly beneath them, the rim of the pentagram will glow brighter before countless black, blood-stained chains erupt from the rim of the pentagram and shoot towards the target/s with great speed, trapping their wrists, ankles, upper torso and the lower part of the head, covering the mouth and their neck, all the chains are connected to the rim of the pentagram and are normally invulnerable to all sort of damage but the simpler way to get rid of the chains is that if the caster is knocked from the pentagram but the caster, in the case that someone comes to help whoever it is that is trapped, the caster can gesture with his/her hand and summon more chains to bind the new opponent, making the technique quite versatile in its use.

I'm bumping these as they have been edited slightly

on Mon Jun 09, 2014 2:26 am

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Espada
Espada
What is the reason of them being edited?

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#56Guest 

on Mon Jun 09, 2014 2:29 am

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just some adjustments to the details that you, yourself suggested, Yuki-chan ^_^

#57Guest 

on Mon Jun 09, 2014 6:07 am

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Guest
i approve Dreamwalker. i'm looking at the other abilities now.

#58Guest 

on Mon Jun 09, 2014 6:14 am

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Guest
First two abilities are approved, however you need to remove the part on the Kido where it states that the chains are immune to all damage. kind of OP to trap an opponent who is a lot stronger than you with unbreakable chains. instead, give it an effectiveness chart explaining how hard it is to break the chains at different tiers.

#59Guest 

on Wed Jun 11, 2014 3:12 am

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Technique Name: Touch of Fear (Bankai only technique)
Technique Description: one of Luke's deadliest techniques in his bankai, he extends his hand into the targets chest and sends a pulse of extremely powerful terror through the target's system as the target's heart will try to compensate for the overload of terror, it works too well as it stops the heart of the target completely, their skin will turn a corpse-like blue with their blood veins turning black, putting the target to the point of almost dying in a state of semi-death, not complete death though but those that do die from this technique are known as died via "the blue death" or simply from "being overexposed to a large amount of fear within a second"

Technique Effect Chart:

*The effect chart is for damage, durability, or any other after effect of a technique. The damage/effect/etc will be based off of tiers.*

Opponent is Two+ Tiers Lower: have the greatest effect, heart will stop and they will go into a state of semi death for five posts.
Opponent is One Tier Lower: has a decent effect, the heart will stop and they will go into a state of semi death for three posts.
Opponent is Equal Tier: Has a good effect, the heart will stop but they will only be knocked unconscious for two posts.
Opponent is One Tier Higher: has a effect but not quite as effective as normal, only making their heart beat irregular and putting them into shook for two posts.
Opponent is Two+ Tiers Higher: the effect isn't very effective, only making their heartbeat irregular and putting them into shook for a single post.

#60Guest 

on Wed Jun 11, 2014 3:36 am

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Guest
Spoiler:
Kidō

Name: Kusari gensōkyoku (Chains of fantasia)
Number: #86
Category: Bakudou
Incantation: "Depart from the circle. The blackening shades. Temple of pain that stands on bones. Go mad! Crawl among the burning sand! The hourglass tips on its scale as the sins of men hold them to ruin!"
Effect: When speaking the incantation, a glowing red pentagram with appear around the caster on the ground as the user's body is covered in the red aura of the pentagram while they hold their dominant hand's wrist with their other hand while speaking the incantation or not, the user, either once the incantation is complete or after saying the name of the bakudou, the user will normally release their dominant hand and slam it directly beneath them, the rim of the pentagram will glow brighter before countless black, blood-stained chains erupt from the rim of the pentagram and shoot towards the target/s with great speed, trapping their wrists, ankles, upper torso and the lower part of the head, covering the mouth and their neck, all the chains are connected to the rim of the pentagram and are normally invulnerable to all sort of damage but the simpler way to get rid of the chains is that if the caster is knocked from the pentagram but the caster, in the case that someone comes to help whoever it is that is trapped, the caster can gesture with his/her hand and summon more chains to bind the new opponent, making the technique quite versatile in its use.

Technique Effect Chart:

*The effect chart is for damage, durability, or any other after effect of a technique. The damage/effect/etc will be based off of tiers.*

Opponent is Two+ Tiers Lower: target doesn't have a change to break the chains
Opponent is One Tier Lower: Target as a slim chance of breaking the chains but will take twenty posts to break, fifteen if said person is using hollow powers
Opponent is Equal Tier: Target has a better chance of breaking free, taking seventeen turns to break free; twelve if said person is using hollow powers
Opponent is One Tier Higher: Target has a descent chance to breaking free, taking fifteen turns to break free; ten if said person is using hollow powers
Opponent is Two+ Tiers Higher: Target has the best chance of breaking the chains within the lest amount of time with it taking twelve turns; seven turns if said person is using hollow powers

finished editing my kido, can someone check my kido and my new ability?

#61Sponsored content 


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