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Epizon's Bankai(done)

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#1Guest 

on Wed Nov 06, 2013 11:08 pm

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Bankai!





Bankai Name: Eternal Thunder Lord
Bankai Release Phrase: Shake the realms, Daimanos Rigas!!
Bankai Appearance: Upon releasing the bankai, the semi hammer semi axe shaped shikai's head disperses into little rays of lightening. Which causes a little light explosion, having blinding effects. The staff shaped base of the hammer, remains in Epizon's hands. The semi hammer and axe are now three in number, that is 3 double edged axes and 3 double edged hammers, floating in the air around Epizon, due to his new element.
As long as Epizon's bankai is active, he is surrounded by black colored lightening type reiatsu. The reiatsu doesn't cause damage or anything, but to those that have lower reiatsu, even the site of him is enough to make them faint.
Bankai Ability:
Ability Name: Magnetism
Ability Description:It provides the aspect of magnetism to the already existing element of lightening. Any magnetic material can be controlled via the forces of attraction and repulsion. It has to be in a radius of 5 meters. Also anything that has even been hit or cut by Epizon's staff shaped base or by any of the hammers or axes, will be considered magnetized for 3 posts. And as long as they are in this radius, they will feel the affects of Epizon's magnetic personality. In simple words, they will be affected by magnetic forces.

Technique Name: Lightening orb
Technique Description: Using all the 6 levitating parts of his bankai, that are, 3 double sided hammers and 3 double edged axes. Epizon surrounds the enemy with them, the hammers rotate with lightening speed vertically, while the axes rotate horizontally with equivalent speed. Forming a black colored lightening orb, having the ability to cause both blunt and piercing lightening damage.  Once caught, the opponent will remain immobile, the immobility will be due to the magnetism, using both the attractive and repulsive forces to restrict the body's movement completely. The technique can be used on multiple targets.
NOTE: Due to the magnetism, Epizon can move the orb from one location to another as he wishes. With the enemy contained in the orb.. duh!

Technique Effect Chart: The technique lasts for 3 posts, can be deactivated at will. Has a 3 post cool down.
Opponent is Two+ Tiers Lower: If the opponent doesn't break free with external help, after the deactivation of the technique, he/she will faint. Having fractured bones and pierced wounds all over the body. As long as the opponent is in the orb, he/she is immobile due to the continuous attacks within the orb.
Opponent is One Tier Lower: The opponent will be able to break free after 3 continuous posts of attacks to the orb. Fleeing with bone damage and piercing wounds all over the body. The body will also be a little numb due to the lightening and blunt damage.
Opponent is Equal Tier: Once caught, the opponent will need an equivalent reiatsu based attack or higher to free himself from the orb before 3 posts. As long as he/she is caught he/she remains immobile, taking damage by the hammer's and axes.
Opponent is One Tier Higher: As long as the opponent is in the orb, the opponent will take minor cuts and more bone damage. Once free, the opponent will be numb all over, having decreased speed, offense and defense that will last for 2 posts.
Opponent is Two+ Tiers Higher: The opponent will take more piercing damage than blunt damage. Once free, the affected or cut limbs will be numb, having less than their normal abilities. The numbness will last for 2 posts.

Technique Name: Lightening strikes
Technique Description: Due to his charged conductors floating in the air, referring to the 3 hammer heads and axes. Epizon will discharge electrical charges that will originate from his staff and terminate at each of the parts of his zanpakuto. It will appear that Epizon is in control of the direction of the strikes but all he's doing is manipulating their paths by moving the conductors. As there are 6 floating hammers and axes, six lightening strikes will be discharged, simultaneously. The lightning strike will cause paralysis, piercing damage and a shocking experience.

Technique Effect Chart: Has a 2 post cool down.
Opponent is Two+ Tiers Lower: Any limb hit by the lightening will be chopped off, no not really. But it will pierced, seriously. And will be numb for 3 turns.
Opponent is One Tier Lower: The effected limb will be severely pierced and would be unusable until healed.
Opponent is Equal Tier: The effected limb will be paralyzed for 3 posts.
Opponent is One Tier Higher: The effected limb will have medium pierced wounds and will be numb for 2 posts.
Opponent is Two+ Tiers Higher: Affected limb will go through a shocking experience, receiving minor cuts and will be numb for 2 posts.


Technique Name: Lightening Shuriken
Technique Description: With his 3 double edged axe heads. Epizon hurls them with lightening and his magnetism ability. The axes rotate in a form creating a black colored lightening shuriken. The shuriken is having a radius of 3 feet, having three blades. The shuriken has piercing and paralyzing abilities.

Technique Effect Chart:
The technique has a 2 post cool down.
Opponent is Two+ Tiers Lower:The affected limb is pushed backward with great force. If it's a foot or chest, then the opponent is knocked off his/her feet. Paralyzing the affected area for 3 posts.
Opponent is One Tier Lower:The affected limb is shocked and is paralyzed for 3 posts.
Opponent is Equal Tier: The affected limb is cut severely. Causing deep tissue damage and paralysis of the limb for 2 posts.
Opponent is One Tier Higher:The affected limb will have a huge cut, and will be paralyzed for 2 posts.
Opponent is Two+ Tiers Higher: The affected limb will have many small cuts instead of one big cut, and will be paralyzed for a turn.

Technique Name: Bullets
Technique Description: With magnetism and lightening properties combined, Epizon launches one of the floating heads, which moves while rotating at great speed around axes. Producing a bullet like shape around it, that is the hammer or axe head is surrounded by lightening form reiatsu in the form of a pointy bullet. Since Epizon has 6 of them, he can launch 6 successive attacks.

Technique Effect Chart: The technique has a 3 post cool down.
Opponent is Two+ Tiers Lower: The affected limb will receive major cuts, and will be paralyzed for 3 posts.
Opponent is One Tier Lower: The affected limb will be cut, and won't have it's usual capabilities, that is the efficiency of the limb will be halved. The effect will last for 4 posts.
Opponent is Equal Tier: The affected will have major cut wounds all over.
Opponent is One Tier Higher:The affected limb will have minor cuts and will be paralyzed for 3 posts.
Opponent is Two+ Tiers Higher: The affected limb will be paralyzed for 2 posts.

Technique Name: Dragon king
Technique Description: Using two of his floating hammer or axe heads simultaneously. Controlling the direction of propagation, Epzion hurls them towards the target, they move in such a manner that they form a high speed lightening based reiatsu shaped in the form of a dragon. Cool right?

An alteration of the technique, is that since Epizon has a total of 6 projectiles, he can use three dragon kings, at the same time. One more alteration, is that the 4 projectiles are used, to propagate the dragon kings in the form of yin-yang dragons.  Another possibility is that all of the dragons, made using 6 projectiles be merged, making one big giant dragon.

Technique Effect Chart: The technique has a 2 post cool down. This technique will also affect the healing abilities of the opponent. The affected limb won't heal as usual, since the dragon is made of lightening, the lightening will merge with the wound caused by the attack.
Opponent is Two+ Tiers Lower: Any limb caught will have massive cuts all over, and won't be healed for 3 posts & will be paralyzed for 1 post.
Opponent is One Tier Lower: Any limb caught will have major cuts all over and won't be healed for 2 posts & will be paralyzed for 2 posts.
Opponent is Equal Tier: Any limb caught will be pierced majorly and will be paralyzed for 2 posts & won't be healed for 1 post.
Opponent is One Tier Higher: Any limb caught will be pierced and have minor cuts all over. And will be paralyzed for 3 posts.
Opponent is Two+ Tiers Higher: Any limb caught will be pierced having minor cuts and won't be healed for 2 posts.


Technique Name:Triangular Magnetization
Technique Description: The technique works on the following phenomenon. A change in electrical flux produces a magnetic field and a change in the magnetic field makes an electrical flux, in other words, inducing voltage or simply, electricity.

Besides the boring physics lesson, the technique will use three floating hammer or axe heads. And both the elements of lightening and magnetism. Since it's a triangle, so the three heads will surround the enemy like the three corners of a triangle. The lightening element in these three heads will be increased and decreased at a fast rate, forming a magnetic field. Since the magnitude of electricity/ lightening in the heads would be very high, it will result in a field large enough to complete a triangular area. Connecting the heads, caught in the triangle, an opponent will have electricity induced inside his body. How does that happen? Let me explain.

Magnetic field itself, won't be stopped by the flesh, so it would be passing through the body, correct? Now, the electric flux would be alternating, producing an alternating magnetic flux as well. Since the fluctuations in the electric flux won't be constant. Now, the fluctuating magnetic field, will induce electricity inside the body of the opponent. Since the body is a conductor. And that's how it works. It can cause major damage to the internal parts of the body. Resulting in the enemy fainting, losing lots of blood. Paralyzing and if it's a death enabled thread, the enemy might as well end up dying.

Technique Effect Chart: The technique uses up lots of reiatsu, so it has stronger affects but has more cool down. 4 posts cool down.
Opponent is Two+ Tiers Lower: The opponent will end up unconscious. The unconsciousness will last for 4 posts.
Opponent is One Tier Lower: The opponent will be paralyzed for 3 posts and will lose a great deal of blood.
Opponent is Equal Tier: The opponent will have serious internal injuries and will be paralyzed for 2 posts. If the opponent has already used up lots of reiatsu, the opponent will be knocked unconscious for 3 posts.
Opponent is One Tier Higher: The opponent will be paralyzed for 3 posts.
Opponent is Two+ Tiers Higher: The opponent will have major internal injuries and will be paralyzed for 2 posts, also some amount of blood will be lost due to the internal injuries.

on Tue Nov 12, 2013 3:12 am

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Soul
Soul
Once you obtain bankai you only have the realeased form an the ability. So none of your techniques will be graded until you are ready to train for them. Please save them in a word doc for now and just post them again one by one as you train for them.

That being said, the bankai itself and the ability are approved. You can't use your ability to manipulate things with the percision of magneto, but you can push and pull magnetic objects away with your reiatsu and non-magnetic ones if you so much as touch them with your zan. Still a pretty beastly power if you ask me.

You just need one more approval

EDIT: For convenience, I'll let you add in that within 5 meters of Epizon he can control the movements of his hammer heads at will. You can still use magnetism to push and pull them out of that range, but keeping them close by lets you move them in a more controlled manner.

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#3Guest 

on Tue Nov 12, 2013 10:43 am

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Alrighty.. I have edited the range and copied the techs. A question since the effective range of Epizon's magnetism is 5 meters, does this mean that all the techs combining lightening with magnetism will have a 5 meter effective range?

on Tue Nov 12, 2013 7:51 pm

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Soul
@Duquin wrote:
EDIT: For convenience, I'll let you add in that within 5 meters of Epizon he can control the movements of his hammer heads at will. You can still use magnetism to push and pull them out of that range, but keeping them close by lets you move them in a more controlled manner.
The 5m thing is just for your range to freely manipulate your weapon. It has no effect on the range of your techniques or any new abilities. It's strictly there so you have some convenient control over all those floating projectiles your bankai possesses, but not to a godmod range.

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#5Guest 

on Tue Nov 12, 2013 7:57 pm

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Guest
So, that means the effective range Epizon's magnetism is 5m? Which implies that everything magnetic or made magnetic after coming in contact with his weapon, has to fall in the 5m radius for Epizon to manipulate to some extent via magnetism. Is this it?

on Tue Nov 12, 2013 8:07 pm

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Soul
Soul
@Duquin wrote:
@Duquin wrote:
EDIT: For convenience, I'll let you add in that within 5 meters of Epizon he can control the movements of his hammer heads at will. You can still use magnetism to push and pull them out of that range, but keeping them close by lets you move them in a more controlled manner.
The 5m thing is just for your range to freely manipulate your weapon. It has no effect on the range of your techniques or any new abilities. It's strictly there so you have some convenient control over all those floating projectiles your bankai possesses, but not to a godmod range.
Sir, I have answered this question twice already. I shall try to reword this in a different way.

The 5 meter range is only supposed to apply to the range at which YOU CAN CONTROL YOUR HAMMERS FREELY.

But you could have a magnetic sniper technique where all the hammers and blade line up to become a giant rail gun that fires a magnetic wave so strong it could attract metal from up to a mile away. It isn't a limitation on the range of your powers. But you aren't granted free manipulation over your magnetism powers. You have to make use of them through techniques. You could increase this 5 meter range through training, but it doesn't affect any other technique you create from here on out. So you could hit someone and magnetize them, then use a long range pull technique to pull them into you.

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#7Guest 

on Tue Nov 12, 2013 8:12 pm

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Sir? Really? ....sigh
Sorry for being this annoying, but I was just clearing my doubts. Thank you, Sir.

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