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#1 Hachiro's Shikai and Bankai Techs. on Wed Oct 30, 2013 7:55 am


I'll just update as I go.

Technique Name: Suizen, Akashita, Mōrashitai (垂涎 赤舌 網羅 死体): Salivating Red Tongue, Covering What Remains
Technique Description: Akashita can create slimy, reiryoku enriched mucous can be used to ease Hachiro’s pain and that of others. By wrapping his target up within the "tongue" or just “licking” them, the mucous will cover them, enhanced enzymes within smoothing cramped muscles, easing aches, and numbing pain without dulling sensation. The enzymes within are then rapidly diffused into the bloodstream, coursing into the muscles and wiping away the presence of acids that induce fatigue within the body. The healing process is also promoted by hastening the clotting of blood to near instantaneous levels and sealing open wounds. The healing process occurs over the course of three of the “slimed” individual’s posts.  On that note, Akashita’s mucous is marvelous but it is also highly flammable, flame negating the healing process, converting its regenerative components into absurdly volatile elements capable of creating a tremendous, fiery explosion.

Technique Effect Chart:

This only concerns explosions created.

Opponent is Two+ Tiers Lower: Contact is nothing short of devastating.  Areas touched by the conflagration are burnt to a crisp. The body is battered and broken by shockwaves if that individual is caught within the center of the blast.
Opponent is One Tier Lower: Contact with the conflagration results debilitating burns along with hairline fractures within bones from the shock created if within the center of the blast radius.
Opponent is Equal Tier: Contact with the conflagration results in severe burns along with moderate bruising from the initial shock created if within the center of the blast radius.
Opponent is One Tier Higher: Contact with the conflagration results in moderate burns along with light to moderate bruising from the initial shock created if within the center of the blast radius.
Opponent is Two+ Tiers Higher: Contact results in minor burns if struck. Damage at this stage is negligible.

Last edited by Remy D'Aubigne on Thu Nov 07, 2013 11:01 am; edited 2 times in total

#2 Re: Hachiro's Shikai and Bankai Techs. on Wed Oct 30, 2013 8:18 am



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#3 Re: Hachiro's Shikai and Bankai Techs. on Fri Nov 22, 2013 11:27 am


Still working out the concepts and coding.


Bankai Name: ???
Bankai Release Phrase: Bankai!
Bankai Appearance: ???
Bankai Ability:

Ability Name: Kōsei (更生): Regeneration
Ability Description: Kōsei ensures that Hachiro and his bankai are always in a constant flux of regeneration. Unlike something such as common place as high speed regeneration for example, the healing process is completely subconscious and occurs in the instant that damage is taken. Durability is enhanced through the use of Kōsei, allowing Hachiro to ignore various assaults on his person or shrug off attacks that would normally disable or mortally wound shinigami. Damaged tissue, bone, muscle, cells, nerves, even vital organs can be regenerated quickly. Limbs cannot be severed from the body as even honed blades pass through his skin as if it were skimming through the surface of water. Should materials enter the body, they will be transformed into "organic" material. Poisons could be transformed into blood cells for example, and shards of metal into blood vessels and muscle fiber. Even pure energy could be shaped and formed to replace what was once destroyed.  

Bankai Techniques:

Technique Name: Tamago (卵): Spawn
Technique Description: Hachiro's bankai can summon from it's mouth numerous miniature frogs with a bat's wings instead of forelegs, long hind legs, and a long, lizard-like tail with a stinger at the end. They lack strength in all regards but they can act independently and move anywhere they wish within a two kilometer radius and do so at breakneck speeds. While they do not have offensive abilities, they can monitor and assess an individual's current reiryoku and physical health in great detail with a simple glance. In addition, they possess glands that can channel Hachiro's reiryoku remotely, synthesizing it into an elixir that imbues an individual with the ability "Kōsei" for two posts. It is administered through the stinger at the tip of the tail.  

Opponent is Two+ Tiers Lower: N/A
Opponent is One Tier Lower: N/A
Opponent is Equal Tier: N/A
Opponent is One Tier Higher: N/A
Opponent is Two+ Tiers Higher: N/A

Technique Name:  Kurosawa Senkō (黒沢閃光): Black Swamp Flash
Technique Description: Hachiro retains the use of Kurosawa Senkō during the use of bankai. It used by the summoned beast through the use of not only it's tongue, but through a prehensile vein stored within each of it's fingers, capable of reaching identical lengths and reaches that Akashita could during shikai. However, the absorption method is quite different. The tongue or the veins will immediately sap all active energy and power from whatever it touches. It takes kinetic energy, reiryoku, even willpower from the subject and absorbs it. In the face of Kurosawa Senkō, actions may begin, but their effects are nullified; all potential energy that makes them up are simply absorbed into the giant brought forth. That energy is enhanced and refined by Hachiro's own reiryoku and then converted into active reiatsu. It could take the form of powerful energy pulses fired from various points of the body, waves of pure energy, or even unleashed without a gesture or warning. By fusing energy stored into one pulse, he could unleash an attack with the strength of two tiers above his own. Because of the existence of multiple mediums, the power gained from bankai, and the very notation that energy can be stored in a much larger container, Hachiro can capture and store nine different energy sources, containing them much more ease. But there is a catch: During the use of the veins and tongue in this manner, Kōsei is rendered inert; all of the energy that enables it is instead placed into those nine points.

Technique Effect Chart:

Opponent is Two+ Tiers Lower:
Opponent is One Tier Lower:
Opponent is Equal Tier:
Opponent is One Tier Higher:
Opponent is Two+ Tiers Higher:

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